I'm wondering why it is that the Sins Save game files are in a hidden folder on C:\ Well, for me anyway, AppData is a hidden folder. I know the reason why SoaSE places save games onto the C: drive is so that it can get Games for Windows certification, but in the AppData folder? Civ IV: BTS places saves games in the C:\Users\[USER NAME]\Documents\My Games folder. Some games place it in the parent directory (ie: in the documents folder). It just seems out of the way to have it i
Strato84
It would be nice to see what the UP vote would be before actually going into it. Sometimes in my bigger game, I lose track with what may be going on, paticularly with how some options may in fact benefit one AI or another. It would be nice also if there was a limited diplo option so that the player can ask others to vote for one paticular option or another. Of course, I'm only playing DA at the moment, so I'm not sure what has been changed with the latest expansion.
So, could the game would in fact be "easier" potentially by having the basic AI opponents without spent ability points? Or alternately, some with points spent, some without. I kinda hope this gets looked at in TA. By the way, I always assumed the AI would allocate ability points at the start of the game based on their difficulty rating. I'm a little disappointed now.
By symbols, I presume you mean medals. Play a game through the metaverse, post a score, and you will get the medals with a character you create. Make sure with your character it is set to "default" in order for them to appear. Here is a link with the medals http://metaverse.galciv2.com/index.aspx?g=legend (The page hasn't been update for DA). Also, there are other posts out there which explain how to get various medals. Just don't remember where.
No worries. Started a new game, played a few turns, retired, started a new game, and then it died. I do have hard drive activity in the background when it happens, but Ctrl-Alt Del is the only way to get anywhere. Oh, I hope this helps with any future developments, like I said, I'm not too worried, just restart and off I go again... Such is life :) Anyway, here goes: Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_gdr.070828-1515
I think I have the same problem. The game simply freezes, and when I finally get back to Windows after Ctrl-Alt-Del, it appears to be a video driver problem, at least, that's what the windows box will pop up and tell me, something like the video card driver stopped encountered a problem but managed to recover. I'm using a NVidia 7600 on a laptop myself. Doesn't really bother me though, I just start the game and get back into it. Thankfully Gal Civ II doesn't have huge loading times, an
I tend to play with clustered star systems, send out a few ships to a cluster and aim straight for the stars, which tell me whether there are any habitable planets around. If I find one with PQ4, then ok, it will need some work, but after soil enhancement etc, they can become fairly good planets to use. I think in one game I had a PQ4 planet go up to PQ12 after improvements. Normally with the smaller planets initially, I'll just have to rush buy things I need - they either get all research or al
I do empathise. I have had a few little problems myself with the metaverse, (error 12) which I'm in the process of working out... hopefully. Going to have to try with a duel map soon and see how it all goes. Sure, a break may be good, but don't forget the best way to solve a problem is to not give up. Good luck with whatever you decide to do.
Actually, unless I'm just tired and misinterpreted, but the tech tree does say what will be researched later on. Maybe not exact specifications (like how much damage and space those phasors III will take up) but needless to say, the info is there, just have to click on the box. Well, I'm not trying to convince anyone this game is good, I hate the attitude that is rampant these days whereby a product must meet all expectations or otherwise heralded as rubbish. I do remember when I first
Civ II was different to Civ I due to a few things: 1. Battle, technically slightly more different with hitpoints and firepower. 2. Isometric grid (ie: squares are essentially diamonds to give a pseudo 3D appearance to the units). 3. Rivers not considered a separate tile, but overlaid as a "bonus" Civ III then changed a few things compared to Civ II, like armies, strategic resources. Civ IV brought in unit promotions and a whole different world layout
Perception is a wonderful thing. Perception means variation in point of view. Starcraft isn't over-rated, its just that it got "old" for some people faster than others. For instance, I still play X-Com: UFO Defence / Terror from the Deep on occasions, how many others would? Some games, like Jagged Alliance 2 I'll happily play over and over, despite the lack of multiplay, and generic storyline. The fact that it is still played suggests that it wasn't over-rated. An over-rated game to me