sponge7

sponge7

Joined Member # 2722607
1 Posts 35 Replies 180 Reputation

Hmm... Definitely agree that games right now play out way too long and would make MP unplayable Some ideas on making MP "shorter" and bearable time-wise: 1)I recall there was supposed to be a point system of some sort, where you had to obtain a specific number of points to win - that would help... 2) Have a specific 'goal', e.g. first player/team to destroy the pirate planet,

11 Replies 5,380 Views

but beyond this... it seems that the defenses are not adequate enough to stave off say... a larger pirate attack. I dont find this at all, I think they are overly effective (I've changed my stance from last time) Yes, yes - I agree! The defences are very strong this time round. I had a pretty sizeable fleet that I left alone when attacking a planet because there was only one enemy cap ship. I was surprised later to find my fleet nearly wiped out

595 Replies 419,685 Views

-Allied ships show same colors as yours -confusing Yes, I agree. Apart from the above point, I think one big problem I had was that the Empire Window will get extremely cluttered later in the game. This makes for LOTS of scrolling, especially for people like me who use a small screen laptop . Mind you, I played on a small map - imagine playing on a gigantic map.. t

595 Replies 419,685 Views

When queueing LEV duties via clicking on a planet that has more than one LEV, only one of the LEVs does everything, leaving the other LEVs idle, thus resulting in massive inefficiency. Not seeing this myself--I very often have multiple defenses under construction at once and I always give the orders via the planet. I have the same experience as kyro: when I issue build order from the planet, the LEVs automatically split up the work between t

271 Replies 225,648 Views

I've noticed some issues with 0.70[b].013, mostly while playing the tutorials: 1) I cannot select multiple units in the main window using mouse dragging if I start dragging from within a unit's boundary box. 2) In the tutorials, when a part of the GUI is box-highlighted, the highlighted portion remains if I enter a different screen such as the research or diplomacy screen. This does not affect gameplay but does make the game screen look dirty. <br/

271 Replies 225,648 Views

Beta 2 [0.70[b].013] is quite a leap from Beta 1. I played on HIGH Quality (In Beta 1 I had to play on Low Quality) with a measly 1.7GHz Centrino Duo HPTC4400 with 512MB RAM and an Intel integrated graphics card (Intel 945GM)!!! Anyway... What I really like compared to Beta 1, so far: 1) Much expanded planet development 2) Reports notification section on the bottom left 3) Graphics engine - with my specs I was running High q

595 Replies 419,685 Views

Controls in the game are fine, I've logged at least 30+ hours of gameplay and find no problems as they are. Mine is just a minor quirk.. after looking through the older posts it seems that this issue was already planned (mouse sensitivity and such) so I'm already happy What I think needs to be added is a way point system, I would li

9 Replies 4,447 Views

1. why? it only takes about 5 secounds I like to know what everything is doing, since I am the (most important) dictator in this game 4. I dont think we are gonna see a map, but you can press the left "ALT" key to show names, and when zoomed out, you can get a better view. Ah okay - thanks for the tip! <d

9 Replies 4,447 Views

Ironclad/Stardock, a great game you guys have here. Overall, it's so far been a very cool experience. Here are my comments & suggestions based on my first-time play-through: Gameplay Suggestions 1) Would be nice if a progress indicator of some sort was shown when colonizing a planet. 2) Would be nice if there was a retreat button for all ships (this could mean retreating to the nearest out of gravity well plane

9 Replies 4,447 Views

Some ideas... some have already been requested 1) Imminent Armageddon - Must win a victory within "X" number of turns before doom 2) Galactic Storm - wipes out/permanently removes resources in planets in a certain quadrant/area/etc. 3) Back to the stone age - all/a specific field of technology is lost and all associated ships/resources/etc. built are lost. The lost technology must be r

228 Replies 167,183 Views

Game settings... Difficulty: Tough My race: Terran Alliance Map size: Tiny AIs: 3 others Game period: 12 years The first 8 years saw the Drengin decimating one of the AIs and assisting me to eliminate another race. Eventually, they were hostile towards me so I declared war on them. Now, there were a couple of things that I noticed when fighting against the Drengin with them having: - more planets - a much stronger army - technologically superior

2 Replies 4,332 Views

I second the following suggestions: 3) Remove the +300% food tiles (a sure way to tank your approval if you ever use them) or slightly change the morale curve on populations over 19 billion. As it is, under the current morale rules it is usually a detriment to try and use them for their intended purpose, so I ignore them. They are a trap for the inexperienced, however. 11) Change starbases to huge hulls to increase their hp. Allow constructers to

400 Replies 129,987 Views

Hi, Not sure if this has been reported yet, but I seem to have run into a bug while playing one of the campaign missions in GCII: Dread Lords. After I had run a deficit (money turned negative and red), I adjusted my spending to a positive cash flow BUT after ending my turn multiple times, the cash amount visually stays negative and never changes. The production of my ships and planetary improvements, however, continued to grow and the percentage meters continue to change. This bug also

0 Replies 1,993 Views