Werewindlefr

Werewindlefr

Joined Member # 2728610
0 Posts 198 Replies 14,432 Reputation

[quote who="Frogboy" reply="35" id="2684054"]We're not going home until the beta goes up.[/quote]I was going to empathize. Then my boss came in and told me roughly the same thing :p.

124 Replies 297,974 Views

[quote quoting="post"] Greetings! Special Unit Abilities. As players go up in levels, they eventually can choose special abilities such as Swiftness, Superb Range, Alchemy, Arch Mage, Famous, Berzerk, First Strike, Extreme Endurance, Epic Leadership, Greater Courage, and on and on and on and on… Some champions will come with these abilities initially and many higher level monsters and enemies will have them as well. Modding. Modding is Beta 4.<b

332 Replies 838,722 Views

[quote]Enchantment slots, Champion ability trees, Equipping UIs, etc[/quote] YES!!! I'm starting to wonder... how long did "building the engine" take, and how long does "making the game" take? I know you said something about the engine taking a lot of time to build, but I didn't expect it was spread out THAT way.

45 Replies 83,898 Views

Okay, I understand better now. [quote]If you like MoM battles, you'll probably like our tactical battle system. If you didn't, you probably won't.[/quote] Haven't played MoM; although it looks similar to Age of Wonders, so I think I do. I just hope the heroes will get a major improvement, but #1 implies they will, I think.

173 Replies 598,857 Views

[quote who="Frogboy" reply="36" id="2663000"] LOL. Indeed. This year marks the 16th year we've been doing these open betas and every single one has forums (or Usenet back in the 90s) proclaiming that there's "no way" the game would be done in time - based on their own massive game development experience no doubt. In fact, in 16 years, the ONLY game that forum users thought was ready was Demigod and that was only because it was so polished early on.[/quot

173 Replies 598,857 Views

[quote]Obviously, some people won't be happy. I hang out on the Starcraft 2 forums (one of the most exquisitely well designed games ever) with people saying "This is broken and not ready to ship" so I expect the same here.[/quote] Yes, and that's the point. Taking Blizzard as an example is the reason why you should reconsider that "end of August" release deadline. If you want Blizzard-polish, you need to give it Blizzard-time. 2.5 months might be way too tight for that.

135 Replies 486,896 Views

[quote]You want a mining outpost? No problem, plop down your keep, build the mine and you're done. Your entire civilization gets a benefit. Want to increase that benefit? Build a road to it.[/quote] But as it is, it costs essence to build (unless, from what I understand, the place is right for city building without the use of essence, but I suspect it'll be difficult since you state you want "large cities but only a small number"). I actually like some of the ideas you'v

157 Replies 497,195 Views

[quote]But most of all, the Factions in EWoM seem to be a bit generic .[/quote]I completely agree with you. Richard Burlew, author of the excellent webcomics "the Order of the Stick" and occasional gamedesigner (and D&D GM) once wrote an unfinished 9-parts diary of an exercise in world creation , and it really detailed the process through which he

115 Replies 218,138 Views

[quote who="Cauldyth" reply="54" id="2540678"] Maybe I'm misunderstanding the purpose of this beta. I thought it was for people to say what they liked/didn't like, and what they wanted/didn't want, and what works/doecsn't work, etc. I'm just saying not to read too much into concept art. None of this is actually even in the beta yet (well, not our beta anyway). I'd rather not render a verdict without having even played one of these factions. This is just concept ar

115 Replies 218,138 Views

We need Sisters of Battle -like troops. I do not play games to satisfy my need for beautiful women, that's what Real Life is for :p. Instead, having kickass women troops, with realistic battle scarring and that make you feel like they'll tear you a new one, now that would be really great.

58 Replies 37,780 Views

I like that it's only 650 MB. [e digicons]}:)[/e] Anyway, I like some of the early concepts for the cities. I also like that very basic sketch of research. Both could use a lot of improvement, but hey, beta 1! I like the concept to build units. This phase needs to be a bit less basic than GalCiv II's or Alpha Centauri's, but there's definitely some good stuff here.

37 Replies 7,677 Views

A bit off-topic, but related: make alliances useful, and make them demanding. What I mean by that is that most 4X games have this flaw when your AI ally will declare war but won't even notice you're not helping him. Have the AI check whether or not you are helping, have it quantify that help (it could be money, troops, or attacking the common enemy). And take inspiration from Alpha Centauri for the coordinated attack plans in the diplomatic screen ("I attack city A, you attack city Z").

12 Replies 40,254 Views

[quote who="Wintersong" reply="24" id="2255869"] Quoting Werewindlefr, reply 20Please include shades of grey, neutral factions, and Order of the Stick-like paladins/goblins, with their "alignment" being twisted around and hard to read (for those who don't know OotS, Goblins are often peaceful while Paladins commit attrocities in the name of good). Are you sure you are talking of Order of the Stick? Maybe talking Goblins? Not that Order of the Stick doesn't have stick up somewh

185 Replies 517,388 Views

Please please please don't fall into the manichean Good-Evil thing. Please include shades of grey, neutral factions, and Order of the Stick-like paladins/goblins, with their "alignment" being twisted around and hard to read (for those who don't know OotS, Goblins are often peaceful while Paladins commit attrocities in the name of good). In other words, please twist conventions around, play with shades and nuance, and surprise players...

185 Replies 517,388 Views

[quote who="Galbrezu" reply="5" id="2147753"] What really bugs me is that both those reviews were written by the same person, he also gave Fallout 3 a 9.0, which after 6 months of being out AND 2! DLC packsstill crashes at random intervals, and after upgrading my computer started crashing when I used VATS. He also gave Dawn of War 2 an 8.5, despite the fact it had a balance breaking population cap bug, which finally got fixed on April 13th,2 months after its release.[/quote]Dawn of

88 Replies 179,184 Views

[quote who="Bill280" reply="15" id="2154243"]Seems people these day's never heard of a thing called patience. So yeah the game has big problems and it's only been a short time since launch but they admitted their mistakes and are working hard to fix it. I'm surprised that people seem to expect all or most of the bugs to be fixed in a very short amount of time but i guess that happens when we live in a society that is used to getting everything immediately. Ok so you spent money on something y

84 Replies 187,584 Views

The thing is, it's not about how right we are (or not) to complain, it's about hwat the public will think of the game now. It's a fact: the game has had a poor launch, and no matter how well they're working now, lots of people have tried the game and seen it not working for 4 days - and are not recommending it to their friends. No matter how hard they're working now, the bad grades are here and will not go away. It doesn't matter that you don't give credit to these sites -lots of people do, a

84 Replies 187,584 Views

I don't see why it should get a regrade. Other games don't, no matter how much they have improved later on. Regrading it would be unfair.

19 Replies 8,525 Views

[quote who="dannylandulf" reply="11" id="2151617"] B. Make sure that the dev team knows that unless these issue are addressed they are going to thwart any chance of this game becoming successful.[/quote]Truth to be told, I believe the best they can do is damage control; I am afraid these issues have built a reputation for the game already -and the grades given by gamespot and gamespy won't change. But it's okay; it's not like Stardock made an habit of releasing bad games, a

19 Replies 6,695 Views

[quote who="ILiekCaek" reply="21" id="2151717"] Hey guys, I heard OP is a fag. And to make sure people agree with him, you decided to make your post terrible by adding unncessary homophobic insult? When someone trolls, you respond to him like a troll. You do not feed the troll.[/quote] I don't care about the OP. It's not about him, it's about the insults you use, which are unwelcomed.

40 Replies 86,529 Views

[quote who="DrGuppie" reply="7" id="2151498"]Honestly BigBad, I think socal's just trolling. Complaining that the single player is flat is like complaining that a sports car gets poor gas mileage. Well, duh, it's not designed to get good gas mileage. This is an MP/skirmish game. If you don't like that, why buy it?[/quote] The problem is, it's a slow sports car with the speed of a scooter. As in, it's a multiplayer game with an atrocious multiplayer infrastructure... and which delivers

40 Replies 86,529 Views

[quote who="ILiekCaek" reply="13" id="2150559"] Quoting gravedecision, reply 12The really bad part is that if you're a person who tries to use some sort of 3rd party app (a trainer for example) with this game you're entirely at risk at losing not only Demigod but any other games you purchase through Impulse.... Hell, they could even just write a virus that checks this file and make good money stealing accounts. :/ WHy is it bad? Its per

18 Replies 47,028 Views