No. This is an awful review. The UI isn't the best ever but is servicable, and the reviewer didn't understand what game he was playing. I mean: [quote]It made more sense once I decided that everyone in the town had tapeworm. Their prodigious appetites and the strange ease with which they would starve to death had more reason to it then.[/quote] [quote]how could a ratio of almost one food worker to every two people fail to provide
Werewindlefr
I've played almost all day (took the day off... :p). It's absolutely amazing in every respect. It's quite hard; sometimes it fools you into a false sense of safety, makes you believe your food and firewood production is stable, then suddenly you get a year of poor harvests and half of your town dies :p. And then, as your population slowly rises up again, there's a fire somewhere, and those aren't the sissy fires from Simcity, if you don't stop it right away your town&#
Tiberius, based on my wife's cat (which in turn was obviously based on Kirk). I'd name it based on my current town, but it'd sound like it was Stardock's doing.
It's also better not to have tactical battles than poorly implemented ones. I think this is what playing the Elemental series taught me: it cured me from my need for tactical battles in every game of the genre. Also, tactical battles are a development resource drain. Look at Sword of the Stars II: the tactical battle, based on a decent system, are still suffering from an utterly incompetent military AI, and the rest of the game reaches impressive levels of awful. Implementing the
[quote]That is probably the most inaccurate thing you've said here to date. There is little evidence among the huge volumes of data that scientists have been paid to agree upon. [/quote] Only one thing to reply to this sort of conspiracy theories: http://xkcd.com/1081/ I mean, if you believe in the whole "scientists are paid to lie to US", stop driving a car, using el
[quote who="TorinReborn" reply="7" id="3418293"] Which is what happens in any war. Long term you save more lives. But tech that lets Xcom modify their soldiers so extensively will take humanity to Deus Ex world. Or worse...[/quote]I don't get the "or worse". I don't see augmentation as intrinsically negative. I would actually welcome the adoption of transhumanist technologies in a reasonable, controlled fashion. The game assumes that everyone has a negative opinion on this.
It's... disappointing. You can't give direct orders to your owned ships, the graphics are nice but unoptimized and unequal (characters are plain ugly), some gameplay decisions, such as forcing you to walk in stations again and again, are really questionable. Also, BUGS BUGS BUGS BUGS BUGS !!!! The campaign is basically unplayable right now unless you're lucky (your trading ship often won't pick up the mission wares).
[quote who="NorsemanViking" reply="16" id="3418108"] People don't want quality anymore, or to think a cm deeper then the nose reach? I forsee a dark future for us all if this is true. [/quote]Are you actively trying to make fallacy combos?
Sword of the Stars 1 had decent tactical battles - some of the Total War series as well. But both games were heavily biased towards the tactical aspects of the game anyway. You can't have everything in a game (and if you try, it'll become a horrible tasteless blob), so it's better to focus on some aspects and refine them to near-perfection. Frankly, after the Elemental series, I think Stardock has shown that they can do a much better game without tactical battles than with
It's still preachy, though. Transhumanism-friendly people like me don't necessarily agree with that message. You want genuine shady stuff? We're shooting down UFOs that crash-land in populated areas, probably killing hundreds or thousands. That said, the expansion is absolutely wonderful, in part because the new maps and the addition of time-critical secondary objectives has changed the dynamics on the tactical map (for the better).
Or, you know, MoO2.
[quote who="Tridus" reply="6" id="3418021"] Disharmony was a miss in a lot of ways at release, they rushed it and it showed. Sadly.[/quote] Thanks for indicating where such a comment has been made (and it restores my faith in the game, at least partly). As for Disharmony, it was especially disheartening because with a bit more work and the delivery of the depth promised in the dev diaries (special weapons, a much stronger targeting/formation system that interacts with battle card
[quote who="Tridus" reply="1" id="3417927"] No, there won't be a mode where you control individual ships in combat. Stardock has already said that. There might be a way to influence combat or give general orders to the fleet, they haven't said either way (as opposed to the passive observation of GalCiv 2). But this is not going to be Total War: Space. The focus of the game is on empire building first and combat second. [/quote]I'm this close to pr
Considering Valve's Linux orientation for future project, is Oxide a cross platform project? If it's windows only, won't it run against Valve's current?
Do the parts all have a function, or are some purely cosmetic? (My preferences, I must admit, are for the former option).
I vote against a tactical battle system, because it will either be so simplistic (no turret arcs/facing, etc) as to not really matter, or it will be too complex and the AI will panic. Kerberos Productions couldn't get the AI right in 2 years, and they have a lot of experience in this matter (Granted, they did a wonderful job with SotS1, but it took time. Also, since they couldn't do it again, it proves that it's at least very risky). However, I think the Gal
New version.
Edit: New update (V.3) -Lowered "unit class" training costs -Summoning changes: summoning the same creature several times is possible. Characters have a new stat, "Summoning Pool", which controls how many summoning spells can be active at ones. Low power summons take 1 from the summoning pool, higher-powered ones 2 or 3, and Delin takes 4. Summon 1, 2 and 3 increase the Summoning Pool stat. Summon 1 gives a tactical Great Wolf summoning spell. -Shrines are rarer but gi
[quote who="Heavenfall" reply="20" id="3373758"] Re: science and climate change, there's some very interesting stuff at http://www.informationisbeautiful.net/2009/climate-change-a-consensus-among-scientists/ Media has been working very hard to make it appear as if there is some controversy here, some debate, as if some discussion was still taking place that may come down on either side. That is a falsehood. And unless you are one of those educated people working in the fi
Enchanted Hammers on my first city. Freeze and Tremor, a lot. It would actually be nice if there was a way for the AI to counter those spells.
Can we have the fix to the BuildingRequirement Prereq type in the XML? It'd help a lot when modding.
[quote who="Derek Paxton" reply="20" id="3329609"] You are correct, its broke. Drat. But the good news is that we will get it fixed! Thanks, for the heads up.[/quote] Any news on that? There's good modding stuff that requires this to work :).
[quote]otherwise the skipped turn eliminates the entire benefit.[/quote] Because of the way armor works, double attack means more than double damage against armored units. Crushing Blow is very good against high armor units. Bottom Line: You seriously underestimate Crushing Blow. It is much better than what you make of it.
[quote who="Kestral2040" reply="4" id="3333145"] I'll get this feedback to Derek, I agree that there could be a little more 'sizzle' to the warrior tree in particular. It's very very good (those attack bonuses are really good, if not exciting), but it could be more interesting[/quote]Look at the Defender one too. It's just as boring.