Werewindlefr

Werewindlefr

Joined Member # 2728610
0 Posts 198 Replies 14,432 Reputation

[quote who="Glazunov1" reply="7" id="3204301"]And once again, as in several threads that have been up here, before: https://forums.elementalgame.com/428455[/quote] Yes, I didn't pull the 08/16 date out of a hat, I've read the thread you've linked... and it's an old one. Things change. Every development cycle has its unforseen complications, its issues, its delays. Hence my questi

12 Replies 10,887 Views

Howdy Stardock! If I remember correctly, the tentative beta 4 release date was August 16th. However, I know that software development, like most projects in life, can take a little longer than expected. Therefore, I am wondering: is this still the planned release date, or is it a bit too optimistic? I must say I'm excited by the beta 4 feature list; another thing that got me excited is the AAR from Brad, and in particular the part where he got crushed by wha

12 Replies 10,887 Views

[quote who="seanw3" reply="18" id="3141534"] The problems they had with poor character constructs seemed to prevent the show from reaching the myriad of possibilities on such a voyage. There are so many aspects of the prime directive that could have clashed with their need for survival.[/quote]I think the problem is that they got teleported in Borgland, and shouldn't have survived more than a dozen miles there. Only one thing could ever kill the Borg: the write

43 Replies 99,671 Views

[quote who="StevenAus" reply="39" id="3156498"] And to a lesser extent, not having all three accessory slots filled and not using horses/wargs in troop designs when those resources are available.[/quote]Except for Gilden, because traits cost so much more for them than the weapons and armor. Also, horses and crystal are rare resources, so if it uses mounted troops, it should make good, escorted mounted troops.

43 Replies 51,891 Views

[quote] Players are very good at creating a very sharp tip to their spear. AIs, by contrast, are good at defense in depth. The general problem in FE, is that the current design gives a big advantage to the player with the sharpest spear and that's inevitably, the human player.[/quote] Can we still expect sharper spears from the AI? It isn't impossible for the AI to learn how to choose its units well and how to build a decent offensive army with them. I d

43 Replies 51,891 Views

Any planned ETA for this? Is there a chance we might see it today? Edit: Otherwise, monsters increasing in power with time might be a bit gamey but it sounds like a very good improvement (provided this increase isn't too shy); Just like barbarians in Civ V don't start with machine guns, and don't fight with spears in the rocket age. If the improvements to the AI hold their promise, and if the bugs that were making the AI unnoticed by monsters are fixed, the game mi

102 Replies 95,337 Views

1) I don't find monsters challenging once the early->mid game transition comes. Strong monsters should stay challenging in the late game, if the focus of the game is really about fighting the environment. As it is now, a sovereign and 3 leather clad, boarspear-armed, 5-soldiers units with traits will kill any monster save the wildland bosses with minimal to no losses. The only thing monster achieve is to make expansion very difficult until I can reliably produce the aforementio

180 Replies 702,783 Views

The problem if cheating AIs is that it's impossible to play strategically against it. It's difficult to cut the AI's supply lines, sabotage its production or manipulate it if its power comes from arbitrary reasons. It's difficult to analyze its moves and progression if they don't obey to similar rules than the ones humans are subjected to.

20 Replies 7,313 Views

[quote who="seanw3" reply="3" id="3144708"]How many factions were you playing with on Medium? I find it does this when you have too many factions. It sounds absolutely awesome though. I like a bit of competition. [/quote] The problem, though, is that heroes and monsters are pathetically outgunned. That's not fun - they shouldn't be "goodies" waiting to be harvested, they should be threats or guardians.

33 Replies 14,475 Views

[quote]1. General feedback on if you felt the monsters were a threat (were they to strong, to weak, or about right). 2. General feedback on if you felt the AI players were a threat (were they to strong, to weak, or about right).[/quote] Neither were a threat on challenging... just irritating by being everywhere and spawning a ridiculous amount of time-consuming weaklings. High-end monsters are too weak (and too close to the starting zones, too). Monsters are weak to th

180 Replies 702,783 Views

I have the alpha and have been following the project for a while. It looks quite interesting. Maybe a tad less complex than GalCiv 2, but slightly more polished, elegant and with a better GUI (sorry Brad... :( ). I'm still waiting to see what the future will bring for this game :D.

207 Replies 631,641 Views

"still dont"? They probably never will. It feels like you *really* expected this change to be made. I mean, if it was "armor is still way too strong", "balance is completely off", "AI still only produces pikemen in boxer shorts (without armor, that is)", I could understand, but you're asking for something that most likely won't ever be implemented.

73 Replies 66,196 Views

I don't know if threat rating has an influence on AI; but the way threat rating is calculated is poor. 2 units with 10 attack and 10 armor are much weaker than a single units with 20/20. I often see "strong" armies that I kill with a medium (or weak!) army without a single loss.

1 Replies 2,064 Views

[quote who="lhetre" reply="23" id="3137541"] Quoting seanw3, reply 16We did mod spells actually. I am in the process of adding some improvement balances. Then I will fix the spell target issues. There is alot more balance in the mod than the OP implies, I just haven't updated it in a while. this answer my awkward question which wasn't meant to be taken literally [/quote]I'm not sure, though, what parts of magic needs to be beefed up; With Path of

44 Replies 30,262 Views

[quote]Opinion: Level 1 champion shouldn’t be able to take out a black widow. Suggestion, Stone skin should do +4 defense plus +4 per earth shard.[/quote] Or make the monsters really powerful, instead? The main issue, as I see it is that monsters are laughably weak. 6 armor + 3 per shard looks fine to me, a giant spider that has as much attack as a peasant with a mace (less, actually) and a low number of HP is the real problem. [quote]My op

69 Replies 168,326 Views

[quote who="Frogboy" reply="20" id="3136941"] Can you point me to where I said something like this? First, as I've said elsewhere, it's Kael's design and he has some very specific city changes in mind for beta 4 which revolve around city specialization, fewer (far fewer) city tiles being used on the map, and an economic system that is tied to city level rather than population which will have a lot of consequences. Second, I personally disagree with sugge

33 Replies 100,618 Views