I think this got a bit harder in DA 1.6 with the 50% reduction in the capacity of the colony module. My basic approach in the early game is to keep the taxes as high as I can without approval going below 75%, sacrificing production capacity if necessary. I try to get a good population base early. I also put a couple of trade centers on each colony at the start (right after a factory) and rush some of them. During the early game, economic improvements and techs have a slightly higher
ColdSteelRain
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I'm not certain of the exact mechanics, but from the couple of times I've gotten an AI to go to war with another: - they need to like you - they need to not like the target - you need to provide, um, "incentive" I'm not sure how relative miltary strength figures in, but I wouldn't expect to get someone to attack a more powerful race. All said, I'm not sure how enthusiasticly the war will be prosecuted.
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