Lurker1336

Lurker1336

Joined Member # 2746466
2 Posts 15 Replies 3,656 Reputation

im pretty sure when ur ally pings u u get a small alert tile in the bottom left that if u click it it immediately takes u to the distressed planet...or maybe thats only if its ur planet im not sure but it is a good idea...a little late coming seeing as how its only 8 days till though =)

16 Replies 6,120 Views

i love the excellent blend of the game. You have all of the advantages of turn based empire building with all of the advantages of an rts. Another huge positive is the ability to have 10 players to a game. Most games that attempt to incorporate a galactic scale conflict have to separate logistics and strategics on a galactic map and a tactical map. This limits the game to 2 players (generally) SINS allows the player to simple zoom in and command the battles. At first i was skeptic thinking

38 Replies 39,685 Views

ahhh thanksa bunch but one quike question...boot camp? not a program im familular with link would b nice...and the one u left seams to b defective too X-( wait correction u just typed an extra http ;)

4 Replies 5,190 Views

a friend of mine uses an intel-mac hybrid (dont no model sorry) but will SiNs be capable of running on his machine?

4 Replies 5,190 Views

see i did the same actitaly i only had to restart the game itself and it works (almost) perfectly save it has a problem with it ob mostly larger galaxies. ive played out almost a whole game on random small without a single hitch but larg huge and sometimes medium it happens and after a while of play it will happen again after you restart the game to get rid of it.

24 Replies 7,270 Views

[quote] My problem is the placeholder icons don't turn up, and I can't see an option triggering their reappearance... [/quote] yeah im having the exact problem as well but its only on certain planets really. sorta strange. but the units themselves disapear unless im really close to them as well.

24 Replies 7,270 Views

[img]http://images2.stardock.com/27/46/2746466/Desktop.jpg?147367[/img] ok heres pretty much the best i could muster i had a series of 4 that really explained the situation well but i couldnt figure out how to effectively host multiple images so i condensed it into one. if one looks at the screen they will see the red attack arrows of my fleet... unfortunatly i didnt have the planet scroll out open so you cant see the exact number of ships but trust me there were quite a few. now if i zoomed i

24 Replies 7,270 Views

yeah its reaaaallllyyyyy a problem when you are stuck cammanding 100 + ships u cant see by the arrows showing you were thay are moving this "bug" if you will needs to be fixed. im seeing if by reinstalling the game if it will work when thats done ill take a screen and post it here ive had pretty (good) if you will luck at getting it to happen. so ill get one up here shortly.

24 Replies 7,270 Views

[quote] speaking of targeting bugs, i love how my LRMs will fly into the range of gauss so they can attack hangars [/quote] thats why u generaly leave LRM's at hold position stance... still fascinating to get this insite on just how useful this beta testing is. great work

16 Replies 72,152 Views

In my opinion i feel very little should be changed. Damage, shields hull leave em. I think it should be punishing to lose a cap ship. they are ment to be top of the line and irr replaceable. However i think that should you lose all of your cap ships you should be granted a discount to build one. perhaps also add in an increased build time so this way you can pay the full price and get it quike or pay half price and get it. the reason behind this is that it is not uncommon for nations in di

130 Replies 26,883 Views

/yeah i noticed the wole missile thing too. it struck me as odd but i was too dazzled by my fleet to really care. I think it would be a nice thing to change but the game as said above is really more icon based with the fighters. also what i wouldnt mind seeing would be like some sort of macro that you could select for your fighters to specialize on specific targets. I know the game already has a desent target priority system but its annoying when your bombers are getting picked off by fighte

9 Replies 4,040 Views

ok so like do u need to provide a pass word or something giving them record of your purchase. the reason im asking is i do mandatory wipes every 6 mounths and anything valuable i back up. this helps out with my preformace but it is of course annoying for downloads. oh and what about total gaming ive never used them before do they follow the same polocy?

28 Replies 52,032 Views

I have pre ordered the downlaod for sins...odviously however i am curiouse as to one matter. What would happen should i have to get my computer wiped after i get the download. I have never downloaded a full program before just because i dont like to take that risk but i broke my rule for sins beta. could any one give me a few answers/ tips on this matter

28 Replies 52,032 Views

well it wouldnt be like that, you could set it as a stance (such as in homeworld 2: the agressive stance) but only ram stance, and when the ships health reaches just say 5%-10%, it could then find the nearest target and ram it. the ram option wouldnt be a button on the bar, coz then ppl wouldnt ram new ships, and it could lead to someone spam ramming. anyway, that would work out ok, especially if your sure that if u try to run, you would only get shot in the back and d

57 Replies 71,527 Views

you havent ever been in any military branch have you? sorry, but it makes me mad when people say things like that. ok u completly miss under stood my point. odviosly u know ur already going to march to the possability of death no. i mean hell ppl are shooting at you.. what im saying is (unless ur a muslim extremist/ japanese loyalist in wwII) your not going to ram your ship that hasnt even taken a bloody hit yet into the enemy with out thinking to yorself " hmm lets see wh

57 Replies 71,527 Views

annnny way Im not sure about how many of you ever heard/ remember a game for the ps1 called colony wars. There was a battle staion (looked remarkably like a death star) these were rare but were usualy around system jumps or fortress worlds. Why not have something simelar that would boast flak guns a hanger and a high velocity mass driver with a huuuge reload time. wouldnt be able to fire enou

88 Replies 19,419 Views

u no i like the idea of ramming except for the fact it would kill ballnce like uve all said, scout spamming if u will. I guess in order to make a more realistic space combat why not add an escape pod animation. This would sort of help i guess. i dont think very many captains would have the curage to literly fly to their death, And seeing as how there is so much distance between the ships the damaged ship would be too damaged to have enough time to gain the required speed, that combined with

57 Replies 71,527 Views

Random question but what 3d modeler are u running. Ive been working with 3ds max 9.0 wich is a really great program...its expensive buut well worth it if u ca get school discounts. You should be able to get a few if u can get a school letter head from you high school.

42 Replies 4,733 Views

I agree with the ship creation idea from Gal Civ. However you must keep in mind that it would slow the game down considerable if it had to continuesly load and add in the polly count of what ever god knows what creation the player created, wich in turn would mean fewer ships on screen aat one time. So i would have to agree with the DeV's chouce not to do this. As for making this game similar to the total war series i disagree. One the idea of this revolutionary R4xts ( i forgot t

51 Replies 10,940 Views

Hmmmm. Why not have a ship that is completly specialized in finding new jump routes? Meaning create some sort of exploration frigate (that would have a pretty hefty price on it). u then send it from on system to the other that lacks a route and it will begin forging a new path. As it attempts to forge the new path have its maintenance cost (lets say for example purpose only) triple or so. Then add in the possability that it just isnt possable to create a route and possable have the ship get

8 Replies 4,100 Views

...NO SUPER SHIP. im not saying this to be a flamer or anything but if you look at gc ull steadily notice you really only need one class of ship. if u add a super ship u just get the same problem. ...Mining clouds. This could be intresting. sort of along the lines of recourses in gc. only a little more thought out. ...worm holes...cliche yes...intresting concept definatly. Example. Your stuck in a stale mate. next thing u no worm hole opens up and u have a small raiding

47 Replies 12,779 Views