Kade Shaderow

Kade Shaderow

Joined Member # 2749357
3 Posts 146 Replies 197 Reputation

[quote] Have you moved your capitol world (it's capitol for worlds right? not capital like the ships?) to a somewhat central location? i believe allegiance is partly dependent on the number of jumps it is away from your capitol [/quote] "Capitol" is the building where the legislatures of western democracies meet. :) ' I.E. Westminster is the capitol of the U.K. Capitol Hill is where the U.S. Congress meets. The Reichstag Building

17 Replies 8,999 Views

[quote] Actually, culture does fixes those that have Allegiance very low. You simply build those Broadcast centers at Planets that are very low on Allegiance. You will see that the Allegiance will slowly build up [/quote] It won't surpass the cap. Your solution is only valid if his low allegiance is due to opposing culture.

17 Replies 8,999 Views

For each phase lane jump away your planet is from your capital it loses about 10% off its maximum allegiance cap. Culture can't fix this, unfortunately. The only solution is to move your capital closer (Advent also have a late-game research that can boost allegiance by 10%) All other things being equal however, allegiance will never get lower than 25%. So you're pretty close to the bottom.

17 Replies 8,999 Views

[quote] I I think giving them an actual ability would be good, heh [/quote] Something with an area of effect around the cruiser that boosts bomber/fighter damage? That would force it to be near the front.

53 Replies 28,403 Views

[quote] "Space Race" – This shouldn’t actually be called space race as… Well… If you haven’t gotten into space yet, you’re playing a different game. However an option to achieve victory based on research and/or building non offensive/defensive buildings that cost HUGE amounts of resources and time to construct would be a great would to add diversity to game victory! I believe many space games use research that turns you into gods or something similar as a similar option to this.[/quote]

14 Replies 26,725 Views

Four pages back I tried to tell them to quit writing wish-lists to Santa and get practical and they didn't listen. Don't even bother, Annatar. They just want to fantasize rather than get down to the brass tacks of balancing this game.

1,040 Replies 570,778 Views

[quote] ...if you hate harassment tactics, if your idea of a strategy game is to control points on a map (star systems, planets, phase lanes, whatever) - DON'T buy this game. [/quote] You're still here? Don't you have other games to go complain about?

22 Replies 29,066 Views

[quote] Easier online functionality, aside from that a campaign for SP. I'm already kinda getting bored of SP maps without any story to them and have yet to get online functioning properly. [/quote] And you think a wall of text prior to starting up that single-player map will make everything magically better?

22 Replies 35,323 Views

It is definitely [b]NOT[/b] worth the trouble. Pirate bases have the same max-slots as dead asteroids. 25 tactical, 0 logistics. (You could bump this up to 4 with TEC research but [b]WHY?[/b]) Lets ask Ripley what she thinks: [quote]I say we nuke it from orbit with a Novalith Cannon. It's the only way to be sure.[/quote]

14 Replies 21,912 Views

[quote] Too bad about the quasi-futuristic-zombie-jesus thing they're all going on about all the time, but otherwise, daddy like. [/quote] Some of them look like hags. I always use the one in my avatar.

41 Replies 64,210 Views