my latest game I destroyed one race, and the other two that joined got their butt kicked and gave me a bunch of planets to not wipe them off the map either (drath and torrien). I'm at war with the Yor and Korx, and really have the game in the bag, total ownage on influence, overall power, production, tech, and BC. This one race I was in an alliance with and they went to war with the korx, and now just went to war with the Yor, and are trying to hog up all the planets I was going to scarf up, k
blackcat35
um, first off you don't get the 24 production unless its a capital planet, normal production on just colony base that isn't a capitol is 12.... you should calc when fusion/anti-matter is worth it.......having asteroids you mined going to higher production center for bonus production might be better off, even if you lose some on the way there.....
Eve is a really lame game, I'd strongly suggest anyone who isn't playing it to not play it, and anyone who is paying for it to stop. CCP is corrupt and their too many scammers besides CCP, the game is extremely boring (mining/mission hunting/etc), and you can easily lose months of work in a few minutes because of constant scammers who prey on those who don't know the latest tricks. CCP is the company running Eve Online, and the fact that they play in the game and give themselves huge b
actually you get the ability to see where they are going with low level of espionage. I know this because in the game I'm still playing ( should make an AAR of it), I've only reached medium levels on all but two of the races still alive. Which means I don't have high or advanced on any of them....yet I do have Eyes of the Universe and knowing where their target is (shows a dotted line where they want to go) and it does help alot in making sure I am able to cut them off and destroy them....<br
In many of my games ship level wasn’t very critical since all it did was increase hit points, and not that much either. However, in my last game the AI seemed to be stuck technologically. There was no incentive for me to upgrade my weapons, so I had medium hull ships running around as my primary ships with 12/0/0 attack and 0/6/0 defense the whole game (7+ years). Many of the battles were somewhat even, and by the end I had quite a few med hulls that were Leve
actually found out you cannot auto repair ships by upgrading to itself, has to actually be an upgrade....it won't take if its repairing to the same type of ship unfortunately....
your right mumble, appearantly its not possible except from cheating to raise that PQ racial ability above 40%.... I have a game that I've been playing for awhile on normal difficulty, that is a metaverse game, it has 900+ planets. Its a real pain to play, and its going to take forever to complete it still.....I actually was looking for a way to end it faster, like thru an alliance win or influence win.... I really hope I don't after all this time get a cheat flag when I try t
I had more problems with my gigantic game, but what I did was expand my virtual memory to 1024-4096 gig, (using hard drive space), since I only have 512 K memory....also when I'm playing I cut off the internet completely, and 3rd thing I do is save every single turn....(name I use is the game date, so name will always be different for each turn saved)..... The problem I had was I crashed and burned after playing like 8 hours, and didn't have a save, which was very frustrating.... <b
I had a problem with typing in names of a planet for awhile, there was something wrong with the typing interface, but it eventually corrected itself.... I think I was having trouble what to click on to begin the typing .....so I have experienced this myself, even after I had done this stuff already...I figured it out though or the next load solved it.... I think it was me, not the game..... the problem I had was a renamed a planet blank (enter), which made it extremel
oh, another option with starport on every planet is that you can build smaller ships even if its not a major manufacturing planet, like transports, to help in war efforts... imagine if you had only 10 planets with 5 starports, and another civ with 10 planets and 10 starports, everything else being even, the civ with 10 starports has the advantage.... also, starports are easy to build and maintain (low production points/costs). You can also build starports at buy price in an em
i personally only build star ports on level 9 or higher planets, and only on 50% of those. the rest i dedicate to reasearch or economy. for economy planets, i build one factory, 1-2 farms, 2-4 entertaiment centers, and the rest markets. dont forget to set focus to social for that planet. for reasearch planets i biuld 2 factories, and the rest reasearch centers. i normally have about 2 econ planets for every reasearch planet. though i must confess i havent tried anythin
Did you know you can design tiny ships for cheaper transports,colony ships... if you want one with engines, you can use smalls for that. You'll save production time and money if your just buying them outright designing your own ships...... if your civ doesn't have the room in a tiny then you might have to work up minituarization firs....
1) Did you know that you can use planets to speed you along to your destination, if your planet is between you and where you wnat to go, you can orbit the planet, and then go to the other side of the planet using L for launch in direction you want to go, thus saving you travel time....this can help you save weeks in travel time.....you should do these types of manuveurs after all other ship movement though, since its a pain to jump into a planet only to be whisked to another ship when you still
nothing wrong with how miniaturization works as is. Instead of them constantly changing sizes on items, they add to the overall hull, which effectively means you can add more stuff to them as you progress down the miniaturization line.... Its not a huge progression, but there is a definite difference, and your ships will be tougher than the enemies generally if you have them beat on minituarization, even if you have the same tech in weapons/armor....because you can put more stuff in yo
the most critical thing to any new colony is a starport if you plan to build ships, and really every planet unless its unreachable should have a starport, and a manufacturing/production type building, at least one, preferably two.... When you start out you probably should build just one and then build a xeno lab ( or similiar building), and the third should be an economics type building, so you can at least cover some of the costs of what you just built.... for every two buildings you
yea, I had that happen several times, stopped doing intelligence on ships because of it.... I recently crashed after many many turns and didn't save before the crash, lost about 8 hours of play, kind of took the wind out of my sails.... memory program I had running didn't stop the crash.....
what exactly does counter-espionage do? being able to place one tile per city seems a high cost for preventing espionage....
in the AAR I'm playing, pretty epic, I declared war on the antarrens and was planning on wiping them off the map, taking their territory, when I declared war, I guess I did it wrong. I attacked a ship without clearing the research treaty I had first with them (formally declaring war), so got huge minuses to all further diplomatic endevours from that point on. When I declared war, my two other neighbors also joined the fight, but I was fine fighting all 3.... In the end Antarrens were
I don't think he started that big....my current game is gigantic abundant, there are 1000 planets already colonized at this point in the game, many still haven't been colonized (seriously)..... its definitely tedious, I have effectively won the game, but am probably about only a third of conquering the entire galaxy at this point.... well, its not a definite win, I might lose a few planets to the dregin, I have so many planets its hard to defend them all, but seriously, when yo
I believe production cost is how much your paying, so whatever your economy can afford, that is what you should run, 100% as soon as you can afford it really....
wow, great info, very useful to make those ships you want to use in all your games over and over.....
there is a way to circumvent this definite memory leak, I'm using cachemanxp and helps immeasurably on gigantic maps to not crash..... someone said to set one of the parameters to 200 to get it to work properly...do a search on it on the forums to find exactly the info properly....
my first metaverse game I turned off flipping, because it bugged me so much in GalCiv 1, makes it much harder to fight when work hard to capture a third of the galaxy and everyone gifts their civ to one computer, just after you take a few planets from them, and thus you end up with someone tougher than you, just seems to cheesy to me. :0 I've been leaving the minors in place mostly, because I don't want to destroy them before taking their place holding spots for morale, military, influ
there is a definite memory leak, but I use cachemanXP (mentioned in the forums here for gigantic maps), and that pretty much for me fixxes the game in the interim while I wait for stardock to find the memory leak if they ever do......