Game Page: http://www.achrongame.com/ Anyone else heard about this game? Apparently it's been in development for a very long time, and still has quite a ways to go, but as an RTS fan, this has to be one of the coolest concepts for a game I've seen in a long time. Basically, it's your standard fare RTS game, harvest resources, build bases, build armies and steamroll your enemies,
DWMiller88
[quote who="Warderin" reply="2" id="2114602"]I love it when people start an argument with epic fail...... I think that OnLive is the future, in several years services just like this one will be the dominant method of geting games. Warder[/quote] Maybe in some countries, where their telecommunications networks are striving for perfection (South Korea?). For others, anything like this is a long way off being viable
[quote who="Mazuo" reply="1" id="2112543"]Summary: I encountered a minor and temporary problem and rather than attempt to get it resolved, I've used it to desperately try to justify piracy.[/quote] Well, you've got to understand his issues, I mean, come on...A night without Sins? How does one manage? That said, and Piracy issues aside, last i checked, the Pirates haven't been keeping up with the patches Sins gets, so I don't see how tha
Anyone suggesting to simply Mod the game should just shutup. Go back to the mod section, this is a discussion on game issues, not modding.
[quote who="Astax" reply="7" id="2097604"] I had been in FFA games with all players where one player complained of this exact thing and quit. But once I viewed the replay I saw no chatter between the two players, it was merely a coincidence. [/quote] We're talking about AI players, what does chatter between AI's have to do with anything? Players ganging up on one person in multiplayer is unrelated to this topic. [quote who="Astax" reply="7" id="2097604"]Ah so funny, yo
Lock Teams. Problem solved. It's too bad you need to disable an aspect of the game just to make it playable, but whatever, since diplomacy isn't much fun anyways, it's not a big deal.
You dislike the registration? What's so bad about taking 30 seconds to enter some numbers to prove you actually own the game you want to update? Most 'standard' retail versions of games require you to enter the serial key at some point anyways, what's the difference? (I'm unfamiliar with the issue you had with your SN, human error for all I know, if not, just a small oversight somehwere along the line, easily corrected, not a major problem that merits any complaints against Impulse) A
[quote who="gambitraven"] so is this were we ask you to make a directors cut of the game [/quote] Wouldn't the 'directors cut' be the version we already have?
Nope, static defenses stay active until destroyed. Edit: Actually, I'm not 100% sure all defenses stay active, I know turrets will keepp on going after the planet is lost but I've never really payed attention to whether repair bays and the like stay online. They certainly won't be scrapped upon the loss of the planet though, they will still need to be detroyed.
ah, thank you, that did the trick.
[quote who="JTAYLORPCS" reply="19" id="2081859"]CANNOT GET THE MOD TO WORK ON ENTRENCHMENT HELP ALL OTHER MODS WORK[/quote] This mod was not / is not designed for Entrenchment, nor does it really need to be because you can still use it anyways. Since it is now possible to run Vanilla Sins and Entrenchment separately, just put the Mod in the Sins 1.15 Mod directory and run Sins without Entrenchment.
[quote who="dolynick"] Puddlejumpers clearly state in their description and on the ability "Sublight Engines Only" that they lack hyperspace engines and thus are extremely slow travelling from planet to planet. This is completely intended and by design. If you want to be able to move Puddlejumpers from planet to planet then you will need to build Space Gates to do so quickly and efficiently. -dolynick[/quote] Ah, that makes sense I suppose, hadn't loo
Something I noticed in my last game (Playing as Wraith against Ancient AI), there seems to be an issue with Puddle Jumpers having a 10000% reduction in phase lane travel speed, basically leaving them in-transit almost indefinitely, (sorry if this has been mentioned before, don't have the time right now to read back 20 pages) Other than that, mod is starting to look nice ;) Obviously, custom models/textures could use some work, and I look forward to some far off point in the fu
I'm having the same problem, didn't try anything extra, but custom maps I make and simply place in the Galaxy folder in the install directory do not appear on the list ingame.
Heh, my opinion would be the exact opposite of this. Impulse is the reason I don't pirate. When I'm bored and feel like browsing for a new game, I check Impulse. Then there's the occasional sales where you can get random games for 3.99 (I'm still playing Titan Quest and Dark Crusade). I love Impulse, and my list of software purchased through that is getting quite lengthy.