[quote]It would have been a major nuisance trying to keep track of which tanks were utterly useless at any given time if there were 200+ of them on the field. Though I'd argue against it, death chances might not be so bad but the other non-death status effects strike me as something that would just be a hassle to manage. Especially in a game that's supposed to be low on micro.[/quote] I agree with this after realizing the [I]obvious[/I] fact it's a lot easier to micro repairs in CoH th
Lost_WLd
http://en.wikipedia.org/wiki/Railgun "In February 2008 the US Navy tested a magnetic railgun; it fired a shell at 5,600 miles per hour using 10 megajoules of energy. Its expected performance is over 13,000 miles per hour muzzle velocity, accurate enough to hit a 5 meter target from 200 nautical miles away while shooting at 10 shots per minute. It is expected to be ready in 2020 to 2025."
I personally like the "beat-up Chevy" in space look :) It adds to the feel that the TEC is desperately trying to fight a two front war. To paraphrase a Blizzard character: they were not prepared. ;)
Woooooooo, someone understood the concept. :CONGRAT: All those English college credits I took weren't a complete waste. :p I'd like different modifiers for capital ships though. I don't want people to be afraid to use them.
[quote]Damage modelling is good.RTS's are not really the place for this, though. Many (or most) players don't want random die-rolls determining if they win or lose. If the game had complex compartmentalised damage systems (like a sim) it'd be fine: but I doubt anybody wants retarded Armada 2 style 'oh yeah by luck the guns on your biggest ship stopped working lol guess you're doomed' stuff.[/quote] I disagree with this. Company of Heroes does this "random" dice roll very predictably.
Alright, thx for the reply kryo. I'll have to figure out some way to mod what I can. ;p I'd like to thank everyone else for keeping it civil. [quote]I think it's a good idea, but I'm really worried about massive interface clutter, as well as the encouragement of micromanaging units with interesting disabilities - like the engine overload. Would you want ship AI to be trying to handle the problems it encounters, or would you leave it in the players' hands?[/quote] I don't
I get what everyone is saying about the randomness of the events. I think I might be miss leading about how often and when they would occur. The chance of something negative occurring on a critical hit is inversely related to HP/SP. In other words the ship is going to have to be pretty far gone for something serious to happen to it. So in summary, something negative doesn't [I]always[/I] have to happen. What I'm trying to do is add some flavor in the way ships slowly falter and
[quote]Why did you use such a large font, it's like the entire thing is emphasized. It can't all be emphasized. That ruins the entire point of emphasizing.[/quote] Thanks, I was staring at it so long I didn't notice :p Should be fixed now :)
No thoughts, huh? :NOTSURE:
X-( ---->Obligatory Wall of Text Warning Hi, over the past couple weeks I've been slowly trying to flesh out a combat mod for SoaSE. To me the RTS standard "shoot unit X until HP == 0 and dies" is a little dated. I'm a big fan of Company of Heroes; and I know Frogboy is too thanks to the GFW podcast. I was looking for a way to add the variety of a CoH style critical hit system to SoaSE. For those of
:CONGRAT:
Just download Stardock Central. I think you'll figure it out from there. ;p https://www.stardock.com/products/sdcentral/
Is this a multiplayer only issue or does it also happen to you in single player?
Too many zombie outbreaks from terrestrial labs due to genetic engineering experiments run amok would be my guess. We all know advanced genetic engineering eventually leads to zombification.
I'd like to see increased capital ship effectiveness. By effectiveness I mainly mean longevity. I'm forgoing even using capital ships as soon as I get heavy cruisers. For instance, when my capital ships I initially built eventually explode due to negligence and/or blistering focus fire, I just replace them with heavy cruisers. I feel that the benefits of five more heavy cruisers outweigh the benefits of a capital ship. I'd like to see this change so I know that I can get more than 30 s
Just relax guys. They have their best guinea pig powered computers processing our orders. I heard they even upgraded from hamsters just for this. :)
http://www.gamerankings.com/htmlpages2/935993.asp http://www.metacritic.com/games/platforms/pc/sinsofasolarempire :)
[quote]I am allowed, I am evil! *stab stab stab*[/quote] His weapon of choice... a spork ;p How's this looking btw? :)
[quote]I am actually afraid of this [/quote] :CONGRAT:
[img]http://i15.photobucket.com/albums/a359/Lost_WLd/vsthing.jpg[/img] Any chance of an epic 3v3v(3 or 4) struggle between Ironclad, Stardock and some of the long time Beta Testers for galactic domination & bragging rights? I'm sure it'd be an entertaining community event to say the least. :d P.S. Sorry if this has been brought up already. :NOTSURE:
Any chance of an epic 3v3v(3 or 4) between Ironclad, Stardock and some of the long time beta testers for galactic domination & bragging rights? I'm sure it'd be entertaining. :)
[quote]Seeing as Blair is in Canadia; I'm guessing it involves references to maple syrup or polar bears...[/quote] Damn n key... X-(
[quote] i wanna hear! [/quote] Seeing as Blair is in Canadian; I'm guessing it involves references to maple syrup or polar bears...
If someones looking for a really good mid-ranged card they should check out an ATi 3850 256mb. The 3850 has the best price/performance ratio right now. http://www.newegg.com/Product/Product.aspx?Item=N82E16814241066 *$150 after rebate Just so people don't think I'm talking out of my butt... http://www.tomshardware.com/2008/01/03/the_best_gaming_graphics/page3.html