Lost_WLd

Lost_WLd

Joined Member # 2772995
3 Posts 120 Replies 951 Reputation

Hi, I was wondering if anyone cracked this issue yet? I was hoping to add some Star Trek style shield effects to the mod I'm working on. For illustration, this type of effect:

14 Replies 61,697 Views

[quote]This is very interesting, mind telling me how you do all this? im working on a mod myself and i really want to know how to raise the chance for crit hits involving fire n the like.[/quote] I'm just trying to mod the deathblows themselves right now, using chance on death occurrences. I'll start problem solving the critical hit system when I get them done :) It'll still be awhile though I r newb @ modding ;p [quote]I for one think it's a really cool concept.

56 Replies 43,992 Views

Welp, I fixed it. The problem wasn't the mod. The crash was being caused by a certain 3rd party chat program. WTB my three days back. :SNIFF!: Thanks for replying so fast though Annatar :) P.S. Xfire can go to hell. P.P.S Can't stop laughing...

3 Replies 7,474 Views

Hi, I'm trying to setup a planet ability that, in the end, I hope will allow me to trigger ondeath buffs when ships in the gravwell explode. I've been working on this ability chain for three days and all I've gotten is crashes so far X-( . I'm hoping some of the good modders can point out the flaws(praying its not just a typo). Any tips or help would be appreciated. :d Anywho here's the code: AbilityPlanetBodies(Applies the BuffB to shi

3 Replies 7,474 Views

I actually have the expansion. I had to order it off of Amazon.com. The thing is really hard to find. The expansion just seems to add more variety to the game. But yes, awesome game. P.S. freakin worms...

27 Replies 68,641 Views

Hi guys. I'm currently trying to use the Explosions file to try to trigger a Buff type when ships die. I can't seem to get it to work, despite toying with it for the past three hours, so I decided to see what the experienced modders think about it. :p Here's what I'm trying to do at the moment. "Frigate0" is the explosion effect for all light frigates. I would like it to apply a Buff when a unit dies; in this case it would be to create a clone of a nearby frigate. If anyone has

6 Replies 24,892 Views

[quote]This sounds like a good idea just needs some work and thought[/quote] It's a rough draft ;) I primarily am just hoping a developer will read this and think: "Oh, that's a cool concept." Planting seeds ftw.

56 Replies 43,992 Views

People seem to keep gathering from my original post that their ships will be there full health one second and then gone the next. That's not what I'm going for at all. The dominant and/or well micro'd force should always win. :d Let me clarify again, this system will be random but predictable. If you let a ship with low health get pounded on, something bad will happen. The standard death animation will still be the standard :p . What I'm trying to do, at the core, is add some variety a

56 Replies 43,992 Views

Anyone have any more suggestions or problems with this concept? So far as the modding goes: I've altered code and it doesn't do what I was hoping. No crashes though. :p

56 Replies 43,992 Views

I don't suppose any of you [I]good[/I] modders know how to trigger a buff using a combination of "OnChance" action type and minhulldamagepercent based off ship weapons fire? I can't seem to get 2 and 2 put together. :NOTSURE:

56 Replies 43,992 Views

Don't worry, as long as you have a valid cd-key you can just download Sins off of Stardock Central. https://www.stardock.com/products/sdcentral/ I realize this doesn't fix your problem, but I assume you just want to use the software you just purchased.

14 Replies 8,220 Views

I have an expansion suggestion for the big bad marker board if anyone has the time to check it out. It's a long one. X-( https://forums.sinsofasolarempire.com/306747 And on a side note: [quote]This past week I was on a press tour visiting our friends at [I]GfW[/I], IGN, GameSpy, Gamespot, Wired, PC Gamer, Game Developer and more. I had the flu so hopefully I didn't leave them any parting "gifts".[/quote] I'm still anticipating a news bulletin about an outbreak of

4 Replies 9,973 Views

I think from a business standpoint it makes much more sense to release incremental updates a few times a year. Knowing how long people will stay interested in a game is a total crap shoot. If the popularity of the game wanes suddenly, while an expansion is in development, a company could be left with an expansion that took a year or two to develop and no one to sell it to. I also believe players would appreciate gradual content updates as opposed to the current model of "Here's our game, cya

145 Replies 124,156 Views