:NOTSURE:
Lost_WLd
Hi, I was wondering if anyone cracked this issue yet? I was hoping to add some Star Trek style shield effects to the mod I'm working on. For illustration, this type of effect:
[quote]This is very interesting, mind telling me how you do all this? im working on a mod myself and i really want to know how to raise the chance for crit hits involving fire n the like.[/quote] I'm just trying to mod the deathblows themselves right now, using chance on death occurrences. I'll start problem solving the critical hit system when I get them done :) It'll still be awhile though I r newb @ modding ;p [quote]I for one think it's a really cool concept.
Welp, I fixed it. The problem wasn't the mod. The crash was being caused by a certain 3rd party chat program. WTB my three days back. :SNIFF!: Thanks for replying so fast though Annatar :) P.S. Xfire can go to hell. P.P.S Can't stop laughing...
Hi, I'm trying to setup a planet ability that, in the end, I hope will allow me to trigger ondeath buffs when ships in the gravwell explode. I've been working on this ability chain for three days and all I've gotten is crashes so far X-( . I'm hoping some of the good modders can point out the flaws(praying its not just a typo). Any tips or help would be appreciated. :d Anywho here's the code: AbilityPlanetBodies(Applies the BuffB to shi
I actually have the expansion. I had to order it off of Amazon.com. The thing is really hard to find. The expansion just seems to add more variety to the game. But yes, awesome game. P.S. freakin worms...
Will do after I get back from work, thanks for a pointer. :)
:CONGRAT:
[quote]ICO was down temporarily last night, should be ok now.[/quote] AKA: They had to replace the hamsters that power ICO. [I]Someone[/I] forgot to feed them again... :p
*sadface* oh wait... X-( heh, thx for the replies. I'll have to keep tinkering :/
doh, I just need a way to trigger a buff upon ship death :/ thx for the reply though :)
Hi guys. I'm currently trying to use the Explosions file to try to trigger a Buff type when ships die. I can't seem to get it to work, despite toying with it for the past three hours, so I decided to see what the experienced modders think about it. :p Here's what I'm trying to do at the moment. "Frigate0" is the explosion effect for all light frigates. I would like it to apply a Buff when a unit dies; in this case it would be to create a clone of a nearby frigate. If anyone has
He was being sarcastic. l2humor :( P.S. lol
[quote]This sounds like a good idea just needs some work and thought[/quote] It's a rough draft ;) I primarily am just hoping a developer will read this and think: "Oh, that's a cool concept." Planting seeds ftw.
Don't worry, Canada's finest are working on it... [img]http://climateprogress.org/wp-content/uploads/2007/09/polar-bear-tongue.thumbnail.jpeg[/img]
https://forums.sinsofasolarempire.com/307709 The truth is out... :d
People seem to keep gathering from my original post that their ships will be there full health one second and then gone the next. That's not what I'm going for at all. The dominant and/or well micro'd force should always win. :d Let me clarify again, this system will be random but predictable. If you let a ship with low health get pounded on, something bad will happen. The standard death animation will still be the standard :p . What I'm trying to do, at the core, is add some variety a
Nice work so far. :CONGRAT:
Anyone have any more suggestions or problems with this concept? So far as the modding goes: I've altered code and it doesn't do what I was hoping. No crashes though. :p
https://forums.sinsofasolarempire.com/306747 :)
I don't suppose any of you [I]good[/I] modders know how to trigger a buff using a combination of "OnChance" action type and minhulldamagepercent based off ship weapons fire? I can't seem to get 2 and 2 put together. :NOTSURE:
Don't worry, as long as you have a valid cd-key you can just download Sins off of Stardock Central. https://www.stardock.com/products/sdcentral/ I realize this doesn't fix your problem, but I assume you just want to use the software you just purchased.
I have an expansion suggestion for the big bad marker board if anyone has the time to check it out. It's a long one. X-( https://forums.sinsofasolarempire.com/306747 And on a side note: [quote]This past week I was on a press tour visiting our friends at [I]GfW[/I], IGN, GameSpy, Gamespot, Wired, PC Gamer, Game Developer and more. I had the flu so hopefully I didn't leave them any parting "gifts".[/quote] I'm still anticipating a news bulletin about an outbreak of
I think from a business standpoint it makes much more sense to release incremental updates a few times a year. Knowing how long people will stay interested in a game is a total crap shoot. If the popularity of the game wanes suddenly, while an expansion is in development, a company could be left with an expansion that took a year or two to develop and no one to sell it to. I also believe players would appreciate gradual content updates as opposed to the current model of "Here's our game, cya