Lost_WLd

Lost_WLd

Joined Member # 2772995
3 Posts 120 Replies 951 Reputation

[quote]looks really good, an yeah the blast effect coulbe be toned down a little but frankly its not that big a deal. Still waiting dude[/quote] Don't worry. I made the second flash about half the size it was, plus the missiles now twinkle like a star in the night sky. [quote]Also:- Verify that this won't kill someone's poor computer if a fleet of Vasari missile frigates encroaches.KEEP GOING! This is fun watching you experiment.-- Retro[/quote] I think having one

292 Replies 773,725 Views

Hi guys. Quick update to prove I'm not sitting here and only picking my nose. I can multi-task. Here is the current version of my take on the Phase Missile. Keep in mind this is my first attempt at editing particle files. :/ [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_34.jpg[/img] As you can see, it's shiny. It also wound up looking a hell of a lot like a twinkling photon torpedo from Star Trek but, oh well. :LOL: Finally here's

292 Replies 773,725 Views

[quote]Exactly that. They seem just like the TEC nukes in way of projectile size/shape/direction. The TEC nukes are cool, don't change them, but the Advent's look just like the TEC's, but with a different color and added glowey effects. Its still cool and all though.[/quote] Alrighty, I have a few ideas... [quote]I really like them (although maybe you should keep the posts in this forum instead of the general Sins forum to avoid giving the impression that you're advertising you

292 Replies 773,725 Views

[quote]one thing, make the Advent's a bit different, like maybe a constant beam?[/quote] I'm trying to give each faction a unique way of delivering pain to its destination. Currently: TEC - Missiles/Siege Cannon Vasari - Eradication beam/Orange explodey beam Advent - Plasma Globes/ Plasma Field So the Vasari kind of have the beam market cornered. :/ What specifically don't you like about the plasma globes? Are they moving too similar to the TEC nuk

292 Replies 773,725 Views

Hi guys. I'm posting a new video to get some feedback on the new faction siege animations. I've toned them down a little compared to the last version so they're not too over the top in mass. :) Let me know what you think so I can get rid of the rough edges. [link="http://www.youtube.com/watch?v=QLF80QcCxvU"][size="4"]Faction Siege Preview[/size][/link]

292 Replies 773,725 Views

Hi guys. I'm posting another video. This time it's of the standard sieging for each factions' capital ships. I'd really appreciate some feedback so I can pinpoint the rough edges. :) [link="http://www.youtube.com/watch?v=QLF80QcCxvU"][size="4"]Faction Siege Preview[/size][/link]

292 Replies 773,725 Views

[quote]I watched the video (Awesome mod btw) and those siege weapons were awesome. Only thing I thought looked odd was after the Revelation's blast hits the planet, the burst ring was perpendicular to the planet, instead of parallel. Maybe it was the camera angle, but thats what it looked like.[/quote] lol, another thing I would like to change but can't. :NOTSURE: [quote]Can't wait for this version to be done! DANMAN[/quote] :D

292 Replies 773,725 Views

[quote]that was an awesome video!one thing, on the marza dreadnought, could you change the firing sequence delay to 1 second more, because in the video, as soon as the first blast would dissipate, the next one would launch. It would be better if there was a second to let the effect sink into the user.[/quote] Ha! You should've seen when I had it cranked to 160 bursts. :LOL: I'll look at it again though. [quote]Awesome effects. The only thing I'd change would be to make the exp

292 Replies 773,725 Views

[quote]EXXXXXCELENT!!! Then I'll just dump the files directly into the version I'm playing now... YAY!!![/quote] heh, I'm adjusting all siege cycles up to 20 seconds in the WLd2 mod to save some hassle. Plus I like big boom. You can't do big boom in under 10 seconds. :p I can't quite figure out how to get this youtube video embedded in the forum, so you guys will have to deal with a link. ;p [link="http://www.youtube.com/watch?v=l4j9hVQ6opc"][size="4"]Capital S

292 Replies 773,725 Views

I've actually tried to put some videos up on youtube. It keeps telling me the codec isn't compatible even though it supports avi files. I'll have to find a converter to change them another format. I'm using Fraps to try and capture images. I'd really like to show off the new Marza, Desolator and Revelation sieging animations. A simple screenshot doesn't do them any justice. I just hope I'll be able to capture the audio too. I've changed their sound files so you [I]know[/I] when they're

292 Replies 773,725 Views

lol, me too. I'm scheduled for a solid four days at work. ;p I'm still putting all my free time into the mod though. Up to around 130 hours so far. :)

292 Replies 773,725 Views

[quote]Looking good, I was wondering have you thought about changing the vasari banana looking weapon fire thats on the kortul and some other ships. I think it could use some of your imaginitive work.[/quote] Already did, it '[I]should[/I]' look like lightning with a green core now. :) [quote]If the Radiance is gonna keep its purple beams, I think the firing effect should be changed to match the color as well. I guess I just don't like when colors don't match lol.[/quote] Ya, m

292 Replies 773,725 Views

Bump. I updated the pictures in original post. :) Please feel free to post feedback if you see anything too awry in them.

292 Replies 773,725 Views

If you're talking about planet damage, its the same DPS as 1.04. The UI displays planet damage as damage per cycle instead of damage per second. If you'll notice the TEC bombing cycle was increased in length to compensate and the Vasari one was decreased in length. There for the DPS is the same. They are not typos or a conspiracy... the conspiracy is buried a little deeper... muahahah :d

292 Replies 773,725 Views

I think its about time for a Vasari update. :) Here's a preview of the new Desolator siege animation. Enjoy. :d [size="4"]Explosion 1, Phase 1[/size] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_20.jpg[/img] [size="4"]Explosion 1, Phase 2[/size] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_21.jpg[/img] [size="4"]Explosion 1, Phase 3[/size] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/Scr

292 Replies 773,725 Views

[quote]Lost_Wld said that the different weapon points of each ship had to be changed. I believe that involves changing each ship, and redirecting the weapon meshes and textures to the ones Wld made.I'm just gonna wait till v2.0 before tring to merge the mods, or better yet, wait till Danman merges them.[/quote] I haven't messed with any mesh stuff. I just changed the travel/hit graphics for the weapons that were already there; along with their rates of fire. :) [quote]Are you s

292 Replies 773,725 Views

[quote]Damn it Lost_WLd! Now I find myself staring at my screen watching the pretty battles and planetary bombardments rather than managing my empire! Argh!Seriously though, nice mod. I'm thoroughly enjoying it.[/quote] :D [quote]Lost_WLD:You have to get this done man, the masses are drooling (including me). DANMAN[/quote] lol, I'm trying. I already put another 51 hours of work into the mod. :) I keep stumbling into even cooler looking stuff though. It's like tri

292 Replies 773,725 Views

[quote]Looks great,when do you think you will release your next version?,I am only asking because I really like your mod[/quote] It should be done within the next week. I have the TEC capital ships done. I'm still working on the Advent and Vasari beams though. Beams are hard :/ [quote]Wow, this mod is sweet!Do you know how I could possibly merge it with Kreyson's Battlewagon mod? That mod already has the Bailknight package but also some capital ship nuances that I enjoy. ANy hi

292 Replies 773,725 Views