I have no clue how to merge your mod with mine, but I'm keeping track of all the files I've changed, which will be in a folder, to make it easier. :)
Lost_WLd
Sweet, glad people are liking the siege effects. :)
Grats to all the modders getting their work recognized. :)
[quote]Wow! Love those![/quote] :d :) :D [quote]What mod are you using to get those effects, Lost_WLd? Can I get it anywhere?[/quote] It's found in the modding forum. I'm spending all my free time working hard to get WLd2 finished and optimized for the masses. :)
I added a new video featuring the close to, if not, final version of TEC Sieging. It can be seen on the original post or click [link="http://www.youtube.com/watch?v=iepcRPFeoOw"]here.[/link] Feedback is appreciated. * Per-effect particle count is less than or unchanged vs. BKGM1.2 alone. I didn't clarify in the video. X-(
[quote]Same here. Too many volleys in single shot compare it`s firepower.[/quote] Great minds think alike and whatnot :D
[img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_42.jpg[/img] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_47.jpg[/img] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_48.jpg[/img] :)
Does the Particle Forge tool not have a setting to emulate velocity or am I just not seeing it in my sleep deprived state? :NOTSURE: I was trying to optimize an exhaust effect but it's a little hard to see what it looks like w/o the missile moving. (:( P.S. Thanks for the new tool to play with. :D
[quote]Cool Just make sure don`t use too many particles on single effect though [/quote] [quote]Love that missle shot!Yes, the particle forge is awesome! Finally!As Bailknight said, be careful how many particles you assign per effect. The game has to load all these on startup.DANMAN[/quote] :D Its only 3 emitters with a 1, 5, and 50 emit rate topping out at 28 particles. Bailknight's 1.2 Heavy Missile is 26 particles for a reference. You can't tell from the
[quote]One question.Does this increase the speed of missile projectiles? I installed it last night and found my missiles to be moving extremely fast, much more so than usual. Is it supposed to do that?And...what would I do to fix this if I don't like it?Thanks![/quote] Wouldn't worry about it. They're slower in the WLd2. Progress update: I've learned a new trick with the particle files, but I have to go through all my particles again to use it. I'm also trying to cre
[quote]We'll be releasing the mod;goodies tomorrow, which will include the new Particle Forge tool.[/quote] :D
[quote]The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world. -Yarlen[/quote] Welp, WLd2 is going to be delayed until this patch is out. It's just giving me extra time to finish my new graphics any who... and I needed it... ;) I really hope everyone likes all of the changes I've left out of the previews. :d
[quote]The v1.05 release has been postponed for a few days, gang. Our apologies for the delay, but we want to get in some final testing before releasing it to the world.[/quote] I guess that means I have time to take a break from modding to shower. :d
[quote]I merged WLD's current version in. When the new one comes out, I'll put that in too. Should be pretty simple. When Bailknight releases his new version, I'll also include that, providing that his changes don't do something drastic.Also, I now have to wait for the new Ironclad update too.And here I thought I was almost done...DANMAN[/quote] Yeah, it should be very simple to merge. I'm trying to keep track of all the files I've changed again. Plus all my new particle effects have
[quote]Will this by any chance be combined with Bailknight's version 1.3 when it's done?[/quote] I'm not entirely sure what I'm going to do in the next version of this mod. I'm still learning and the Particle Forge Tool may be out soon. :) No more editing stuff and trying to figure out wth it did ftw! :D
Version two will be done by next Wednesday. I just have to create new hit graphics for the TEC and edit the ones I made for the Advent and Vasari. I have a couple days off from work between now and then; so it shouldn't be too hard to complete. :) I also am waiting for patch 1.05(Tuesday, I believe) to make sure it doesn't break anything in the mod. ;p The upcoming Malice change could fubar something. X-( Thanks for being patient. :D
-->[B]Cult of Luna[/B] [link="http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendID=2732206"]Myspace[/link] [link="http://www.youtube.com/watch?v=o3Tz_KUqp1g"]Youtube[/link] Quality is bad. It's missing a lot of bass. -->[B]Isis[/B] [link="http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendID=4045552"]Myspace[/link] [link="http://www.youtube.com/watch?v=L-_gyp5Td_M"]Youtube[/link] -->[B]Pelican[/B] [link="http://pr
[quote]1.04 does not allow infinite effects, but 1.1 will.[/quote] *Queues evil laugh* :D
[quote]As the orb travels, it expands and then condenses. When it is condensing, it turns purple/pink for a second, then back to blue. Maybe make it a lighter shade of blue? the color it turned was a bit too different from the initial color. Maybe i'm missing something obvious though.[/quote] The second flash is now more inline with the end color. :) Welp, I spent about 30+ hours over the weekend trying to finish this thing, but I couldn't quite get it done. :( I have work the
A 32 bit OS (IE: Windows XP 32bit) can only see 4gb of RAM max. Of that 4gb it can only utilize around 3gb of it. The GPU's on board memory also counts toward the 4gb max. So if I'm doing my math correctly, the posted rig has about 1.3gb of memory doing nothing. Adding an SLI setup will increase this to 1.6gb of memory doing nothing. I just wanted to point this out for everyone else. It's a not very well known thing hardware/software manufacturers fail to tell you about. [link=
My mod is [I]so[/I] getting put out of business when this comes out. X-( Nice works :)
[quote]um, why is it 7min. long? the actual thing ends at about 50sec.i liked it, but what's with the purple near the end of the explosion?[/quote] The video is 7min long because the song is and I didn't want to cut it. :) I don't see any purple in the explosion though...
[quote]Lost_Wld:Merge with 7 DEADLY SINS is nearly complete. And it looks AWESOME...By the way, I loved the way you have the Advent sieging BEFORE you just changed it, from your first youtube video. I liked the fancy glowing orbs of plasma raining down and then exploding electricty all over the planet.If you do change it, I would love to get my hands on what you did to make the plasma globes. I ave another use for them for a new race I am making. Actually I am resuurecting a race from STAR C
lol, I'll shorten the file name next time around. :P
Nice work. The whole "every ship vaporizes!!" thing was bugging me too. :/