I'm very much looking forward to the new explosion system. :CONGRAT:
Lost_WLd
I'm getting there. I'll try to have the TEC beta out before the end of the month. :) I don't know if it will have new explosion effects though. I'm kinda newb at those right now. :P Also, the 1.1 beta will allow us modders to make race specific explosion effects. :D
I'm still modding. I had a few [I]slight[/I] computer problems about two weeks ago which resulted in the loss of most of my mod(thanks Windows!). I've been reconstructing it since. I was also away from home since Tuesday, leaving me unable to check in here. Because I had to start over on my mod, I've decided I'm going to be severing bailknight's mod from mine. I don't mean this as a slight to him. His mod rules :) As bailknight said though, we do have different styles and I wo
My suggestion is the ATi 4850, hands down the best price/performance you're going to find. It requires a 450watt power supply with a 6 pin PCI-E connector. FYI: PCI-E 2.0 cards are backwards compatible with PCI-E 1.0 slots.
I await the day a Blizzard game's system requriements read: "One soul". Between WoW, SC2 and D3 they're going to have my free time tied up for a few years. :d
Blizzard isn't owned by EA. It's just merging with Activision, while retaining its' current operations. Side note: This makes EA the 2nd largest publisher. PS. I was hoping for a Rock'n'Roll Racing MMO. :( I'll deal though.
[quote]There are two links in that very post pointing directly at the list of changes[/quote] Two is not enough!! :d
[quote]-Lots of new explosion effects and textures. -A variety of minor 2d texture upgrades and/or replacements.[/quote] /drool
I finally had some free time to try out the new release. It looks very good. I like the phase missiles the best so far. :d
[quote]Most likely 2.0 is about another 2 weeks away or more.Bailknight and WLd are about to release new versions, so I may wait for them to finish up. DANMAN[/quote] My mod probably won't be out for awhile yet. Between Bailknight's new version and the Solar Flair mod I'm going to have to improve it quite a bit. :d Bailknight's 1.3 version looks pretty sweet though. :)
:)
Nice work. Makes my mod look like a finger painting :P
Just a quick status update. I haven't had a lot of time to mod this last week. We have been pretty busy at work since we're short-staffed two people. Also, my friends and family decided they missed me and dragged me out of the basement for awhile. The sunlight was like a dagger to my retinas. X-( Anywho, I'm going to be modding between shifts at work for the next five days. After that I have three days off and I'll finally be able to put in some serious mod time again. I'm
Since Ironclad is based out of Vancouver, it's obviously the one thing Canadians fear most... a polar bear invasion. :d
It does. :) Green/Blue are light damage, red is medium and a neon color will be heavy.
[quote]I think every hour spent grinding in Particle Forge grants +1 to your Particle Forging skill... can't wait until I hit 150 and unlock some new stuff.Will Instant Forging be unlocked? Instant creation of all those effects would definitely speed up the mod's creation.[/quote] I wish. I think that's a 300+ skill. (:(
Using a sledgehammer to kill a fly... I like it. :D
Bleh, you two beat me to the edit button. :p I made a comparison video for one of my friends, who doesn't have the game, so I thought I'd share it. [link="http://www.youtube.com/watch?v=9hcefA6nNpc"]TEC Comparison Video[/link] [quote]wait: so this is the wrap ups of the TEC. how far are you on the advent and vasari?[/quote] The mod is about 30% done. :) I'm hoping the rest will go faster since I have about 100+ hours with the Particle Forge under my belt now. <br/
Hi ya. I could use some more feedback, on the lasers this time though. :) As of right now: *Tech Utility/Scout -- Small Green Laser *Cobalt/Siege frigate/Capital light laser -- Small Blue Laser *Capital Ships Medium Laser -- Red Laser Anywho, let me know what you think. :p [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_52.jpg[/img] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_51.jp
lol, exactly! Monotony is the antithesis of fun. :)
[quote]There are other ways to make combat more interesting.[/quote] Such as? :)
lol, I'll give that route a try when I get back to this mod. I actually was using planet abilities and a massive chance on death buff chain. :P Optimally I'd like to completely get rid of the whole "unit reaches 0 hp and dies" thing. I'd much prefer a system where a unit accumulates damage until a lucky shot finally ends it. AKA: Super Smash Brothers style. This would allow some regular irregularity in the gameplay as not every unit would have the same life cycle. I'm look
[quote]Excellent work on all of that. New TEC vid looks great, especially the updated Marza effects. I thought you were going to change some point on the Marza mesh so the comet didn't pass through it. Unless you say it uses pinpoint phasing to pass through it......[/quote] It wouldn't let me move the "bomb" point off of the ship mesh to do that. :NOTSURE: As far as explaining the projectile passing through the ship... a wizard did it. ;) [quote]An idea that would make
[quote]Further, UEF does have a point with the purple hue on initial contact - pure white with a touch of yellow, maybe, fading to darker orange later?-- Retro[/quote] Fixed. :) Did you guys like the Marza travel effect being blue? I was trying to make it look like a comet but I'm not too sure if everyone will be forgiving for straying outside the TEC's usual color pallet.
Ello, I've added a new video to my original post again. Alternatively, you can also click [link="http://www.youtube.com/watch?v=AoDTZjilFCA"]here[/link] to visit youtube and take a look at it. Hope it doesn't suck. Feedback is appreciated. :d