Lost_WLd

Lost_WLd

Joined Member # 2772995
3 Posts 120 Replies 951 Reputation

I'm getting there. I'll try to have the TEC beta out before the end of the month. :) I don't know if it will have new explosion effects though. I'm kinda newb at those right now. :P Also, the 1.1 beta will allow us modders to make race specific explosion effects. :D

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I'm still modding. I had a few [I]slight[/I] computer problems about two weeks ago which resulted in the loss of most of my mod(thanks Windows!). I've been reconstructing it since. I was also away from home since Tuesday, leaving me unable to check in here. Because I had to start over on my mod, I've decided I'm going to be severing bailknight's mod from mine. I don't mean this as a slight to him. His mod rules :) As bailknight said though, we do have different styles and I wo

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My suggestion is the ATi 4850, hands down the best price/performance you're going to find. It requires a 450watt power supply with a 6 pin PCI-E connector. FYI: PCI-E 2.0 cards are backwards compatible with PCI-E 1.0 slots.

33 Replies 17,068 Views

I await the day a Blizzard game's system requriements read: "One soul". Between WoW, SC2 and D3 they're going to have my free time tied up for a few years. :d

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Blizzard isn't owned by EA. It's just merging with Activision, while retaining its' current operations. Side note: This makes EA the 2nd largest publisher. PS. I was hoping for a Rock'n'Roll Racing MMO. :( I'll deal though.

65 Replies 185,337 Views

[quote]Most likely 2.0 is about another 2 weeks away or more.Bailknight and WLd are about to release new versions, so I may wait for them to finish up. DANMAN[/quote] My mod probably won't be out for awhile yet. Between Bailknight's new version and the Solar Flair mod I'm going to have to improve it quite a bit. :d Bailknight's 1.3 version looks pretty sweet though. :)

4,959 Replies 12,564,667 Views

Just a quick status update. I haven't had a lot of time to mod this last week. We have been pretty busy at work since we're short-staffed two people. Also, my friends and family decided they missed me and dragged me out of the basement for awhile. The sunlight was like a dagger to my retinas. X-( Anywho, I'm going to be modding between shifts at work for the next five days. After that I have three days off and I'll finally be able to put in some serious mod time again. I'm

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It does. :) Green/Blue are light damage, red is medium and a neon color will be heavy.

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[quote]I think every hour spent grinding in Particle Forge grants +1 to your Particle Forging skill... can't wait until I hit 150 and unlock some new stuff.Will Instant Forging be unlocked? Instant creation of all those effects would definitely speed up the mod's creation.[/quote] I wish. I think that's a 300+ skill. (:(

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Bleh, you two beat me to the edit button. :p I made a comparison video for one of my friends, who doesn't have the game, so I thought I'd share it. [link="http://www.youtube.com/watch?v=9hcefA6nNpc"]TEC Comparison Video[/link] [quote]wait: so this is the wrap ups of the TEC. how far are you on the advent and vasari?[/quote] The mod is about 30% done. :) I'm hoping the rest will go faster since I have about 100+ hours with the Particle Forge under my belt now. <br/

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Hi ya. I could use some more feedback, on the lasers this time though. :) As of right now: *Tech Utility/Scout -- Small Green Laser *Cobalt/Siege frigate/Capital light laser -- Small Blue Laser *Capital Ships Medium Laser -- Red Laser Anywho, let me know what you think. :p [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_52.jpg[/img] [img]http://i15.photobucket.com/albums/a359/Lost_WLd/ScreenShot_51.jp

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lol, I'll give that route a try when I get back to this mod. I actually was using planet abilities and a massive chance on death buff chain. :P Optimally I'd like to completely get rid of the whole "unit reaches 0 hp and dies" thing. I'd much prefer a system where a unit accumulates damage until a lucky shot finally ends it. AKA: Super Smash Brothers style. This would allow some regular irregularity in the gameplay as not every unit would have the same life cycle. I'm look

56 Replies 43,983 Views

[quote]Excellent work on all of that. New TEC vid looks great, especially the updated Marza effects. I thought you were going to change some point on the Marza mesh so the comet didn't pass through it. Unless you say it uses pinpoint phasing to pass through it......[/quote] It wouldn't let me move the "bomb" point off of the ship mesh to do that. :NOTSURE: As far as explaining the projectile passing through the ship... a wizard did it. ;) [quote]An idea that would make

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[quote]Further, UEF does have a point with the purple hue on initial contact - pure white with a touch of yellow, maybe, fading to darker orange later?-- Retro[/quote] Fixed. :) Did you guys like the Marza travel effect being blue? I was trying to make it look like a comet but I'm not too sure if everyone will be forgiving for straying outside the TEC's usual color pallet.

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Ello, I've added a new video to my original post again. Alternatively, you can also click [link="http://www.youtube.com/watch?v=AoDTZjilFCA"]here[/link] to visit youtube and take a look at it. Hope it doesn't suck. Feedback is appreciated. :d

292 Replies 773,687 Views