It sounds if the games using 6.5Gb like it's an issue with memory leaks accumulating over time hitting performance they address lots of these in the 6.2 change log so fingers crossed that will help.
econundrum1
My list; Firstly if you make a custom race and change colours and materials the small pictures of you ships will all be in the colours and materials of the race whose ships you’ve copied. If you make custom ships this is not an issue. Secondly colonization events are broken for synthetics, some of the bonus and penalties have less impact on synthetics and the flavour test suggests they should not be dilemmas for synthetics at all in many case. I suggest ad
I actually can't comment on Civ5 much, I got it for free in some deal on Steam, tried to play it a couple of times but it was incredibly unstable on my system and crashed about every 10 minutes, also I wasn't having much fun with it in the bit of play time I could get between crashes so gave up.
I have to say I'm finding the game reasonably stable in single player even without the memory leak and crash fixes in 6.2 which you can read about here https://forums.galciv3.com/464667/page/2/#3545709 My concerns are more around broken features, planetary events for example I'd say over 1/3 of them don't apply well to synthetics either flavor text wise or mechanically. Stability wise I'd say it's
On another note The release note they are putting together for 6.2 shows a lot of AI improvements and fixes that should make a big difference.
[quote who="Illauna" reply="20" id="3545491"] I don't know if you have any history with SD but if you look at the patch history for Fallen Enchantress and Legendary Heroes you can get the idea that this is no EA. [/quote] Oh I know that very well and have no doubt they will continue to fix, support, polish and add features to the game after release, it's one of the reasons I was willing to buy the founders edition which in my opinion is great val
In general and with the bug fix list in 6.2 supposed to go out this week I think they are very close to having a releasable version of the single player game, I can’t speak for multiplayer because I haven’t and never intend to play it. However if on May 14 th multiplayer is crashing for a lot of people and isn’t playable I would advise them to delay launch. Because while I have no interest in multiplayer and agree that most players will probably ignore it,
If you look at the release note for 6.2 which is due for release this week I believe, it has some performance fixes and a huge number of memory leak fixes that will degrade performance over time. So hopefully that will help. Another thing you might look at if that doesn't improve things is your cooling some components will clock themselves down if they get too hot and this game makes very high use of CPU and GPU.
For me it crashes about as often as a lot of other release games, maybe once every 3 - 4 hours which is fairly acceptable especially as it auto-saves often. But crashes are often very dependent on hardware and software configuration e.g. hardware/drivers/OS/OS patch level, etc. So some people will doubtless have a much worse experience. The dozens of memory leaks on the fix list of 6.2 will no doubt help long term stability and performance on many peoples machines.  
I have to say I'm impressed by the rate they are producing fixes, maybe my concern about the release date was misplaced.
I don't actually think it would be a very difficult thing for the Ai when fighting a static opponent or small number of opponents I can see how it could get tricky in large fleet battles with lots of different weapons, defenses and ship types involved to be fair. I guess the attacking a static starbase is just the obvious case that shows it as stupid behavior and could easily be caught by the Ai as a special case.
Cool as long as your aware of the issue and working on it.
OK thought I'd ask because I've played the current release a fair amount and not seen any issue of this sort myself so just checking.
True but if you have range in and thrusters to effect combat speed then attempting to use a reach advantage if you have one is the only logical choice and so the Ai needs to respect that. I'm fine with it being a post release patch and it would make combat more interesting personally I like range and speed being factors in combat. Of course it may also need to take ship roles into account.
Are you rushing research centres or changing the governance circle to change the amount of research? Or has your survey ship found an anomaly that gives research points? All of these are legitimate reasons this could happen.
OK I go to all the trouble of building a nice fleet armed with missiles and attack the iconians starbase in my territory. Here is how the fight goes, the iconians drone fly out to meet me and are destroyed. My ships carry on approaching the station until missile range is reached. Then the space station and my fleet both open fire with missiles. So far so good, it's at this point that my captains show me the
One of the good things here is that the data driven nature of the AI will allow players to create lots of AI tweaking mods. I think understand you want the AI to be as good as possible but am puzzled why you would not recommend buying the game on the basis of the current AI when you can't recommend a game that has better AI instead. Are you suggesting people don't buy any strategy games because all AI is sub what a skilled human player can do?
Wow this dead horse is still being whipped is it? I though stardock had already stated their position on this in the last thread they don't intend to do anything about it. The last post I was involved in on this about 80% of people in the thread weren't bothered or liked the way the game limited specializations though many of us also said they could be made more meaningful and I'm sure there will be more balancing and tweaking and keep in mind that this was in a thread sta
Can I just hold up my hands and say I’m one of those players who plays on beginner, and still find that the game has good enough AI in Beta6 to make my conquering the universe hard enough to be interesting without being hard enough that I lose most the time, which is what I really want. I play for the experience not the competition and on normal the AI can often trounce me, because I suspect I’m too lazy to learn to play against harder opponents, I like to d
[quote]but nowadays in view of e.g. self-learning neuronal networks getting common (there are even open distributions of the available for C++/Python etc.), this has to change. [/quote] I'm afraid you show your lack of knowledge of AI and machine learning here, Neural networks have been recently designed that can learn to play twitch bases arcade games very well. No one has yet managed to teach a neural network to do the sort of long term planning and memory tasks neede
I’ll be honest I don’t share Frogboy and your obsession with the AI for a couple of reasons; 1) I don’t really play competitively; I want an AI just good enough to keep the game interesting as I conquer the universe, not good enough to have a great chance of beating me. The AI is already good enough to give me that. 2) A good human player will always beat a good AI unless it employs machine learning techniques superior to a
Have you raised a support ticket? They will need detailed information on your system and the dump file to douch about this.
Raise a support ticket, give them your dump file and dxdiag info. I've only had one crash in 3 hours when going to the battle viewer more of a freeze really that it never came back from. They need to gather this info at this stage.
I also find the battle viewer still often freezes.
Yes this has been noted before and I think we all agree that's a feature we'd all like them to add, they probably will be it pre or post release though hard to say.