I think 1 & 3 on that list are the big issues, particularly 1. Not sure 2 is an issue.
econundrum1
[quote who="Bamdorf" reply="5" id="3547451"] I have no trouble finding pics and logos, but one issue I do often have is trying to arrange the pic so that the area surrounding the body in the large picture is transparent so that I can use the stock backgrounds. Haven't been able to solve that one yet. Every time I try to save something from paint I get a message that any transparency will be lost if I save it. Any suggestions would be helpful. Per
For Elemental I made new flags by blending together different elements of the existing ones in GIMP, that actually worked well, I also added some shading.
Fair enough maybe they could drop that feature in at some point, if enough people wan it; I'd be shocked if it was high on their list of priorities anytime soon though.
I doubt it, though you never know. You know you can easily add you own pics and logos though.
can't you turn the hexs off by pressing G ? I thought you could though I have no issue with them so haven't tried myself.
For myself I became a founder because I loved gc2 and all it's expansions and had faith in stardock that if anything did go wrong, (don't shoot me Frogboy) as with elemental, that stardock would make it right in the end. Since I also knew I would want all the dlc and expansions the price seemed like a bargin to me. All the other founders stuff was just icing on the cake. Generally though I've had less time to play dur
congratulations and despite my reservations about if the game would be ready on time it has com on leaps and bounds in beta 6 and I'm hoping I was wrong to doubt In any case thanks for all the hard work and dedication I'm delivering a great game I look forward to playing for years to come.
Probably a combination of starting position early clashes and how will the Ai plays up the strengths and weaknesses of various races.
Thanks for checking that out haven't had a lot of time to play recently, just a though that occurred that roles might impact this but I guess not.
I'd add a lot of colonisation events are nonsensical for synthetics, which makes playing them seem some what like they've been shoehorned into a games not designed to accommodate them. That event thing is one of my biggest bugbears with the game.
I think it very likely although they don't intend to remote specializations, which is what setting it back to the way it was really does in essence since if you can take all of them they might as well be normal techs. They will make further passes at balancing them and adjusting what is and isn't a specialisation.
You can change the name of your home world for an in game custom race first choose the home star system from the available list it will then take you back to the screen you entered the home system picker from. Their is a field labeled homework I believe that will rename the home world what ever you put.
[quote who="sweatyboatman" reply="11" id="3545926"] They could adjust the calculator to take these different ideas into account (and hey, maybe they do) but then they'd have to sync up the video playback. [/quote] An interesting point, the answer is we have no way of knowing it looks like the ships stupidly bring themselves in range of weapons they don't need to be in range of and get hit by them though and from the results I sort of doubt the combat c
[quote who="alphaprior" reply="20" id="3541968"] They made a really bad decision on this.. [/quote] In your opinion and that of some others, while in my opinion and that of some others again it's a good choice. It's hard to please all of the people all of the time. I don't particularly like the fact you can follow all three ideology trees at once but I'm having to live with it and I'm not going to not play the game because of it as there are lots of other
[quote who="alphaprior" reply="15" id="3541942"] Does anyone knows how to disable tech specializations? I have found TechSpecializationDefs.xml one for every race perhaps deleting/disabling them? [/quote] I imaging that will stop the techs which are specializations from appearing in the game at all but to be fair I haven't looked at that file.
I'd give such a mod a go if someone made it, but there would be intellectual property issues. I'm actually planning an original races mod.
Yes workshop integration will be the first major patch they said which will focus on mod ding improvements. You won't have to buy it as dlc or an expansion they alway intended workshop integration.
I think the issue with developing AI on a complex game like this is an example of chaos theory, you tweak something to make the game AI play better in one area and it seems to work but throws something else way of kilter. I think by the time GC3 reaches it's first expansion it's AI will also be much better. There are already lots of fixes and tweaks coming in 6.2 and Brad intends to keep working on it long after release. GC2 got AI improvements for years after release. <p
I'd like planet killers in the game just because they are fun :-) loved them in MOO2 late game. Well one day maybe.
Interesting experiment I haven't tried if you design a ship with the escort role does it then stay closer to the starbase?
Yes award for most copies bought, as I say don't get me wrong I think they promise multiplayer so they owe people stable multiplayer and should not release until it's working whenever that is.
Mrblondini, there is a difference to having you suggestions/complaints/issues listened to and considered and giving every founder complete control over game design which is what you want; That is (a) impossible since we don’t all agree on issues such as the one being discussed here and (b) it would make the game an incomprehensible mess of clashing ideas. There is a big difference between considering what the founders think and letting the founders dictate development of the gam
To be honest I think that's a little harsh as someone who has played a lot of Beta and release games, this is a fairly minor point really but one I would very much like to see addressed at some point. At the moment I think the game is a very good Beta, will it be ready in time for a 14th May release, honestly I think it needs probably another month for polish, but I have seen games release in a worse state that did well enough. They intend to patch in further fixes and features be
[quote who="Questicle" reply="45" id="3545750"] There's a whole customer base unto itself that loves multi-player turn-based strategy games. I know this because i've been participating in them since Romance of the Three Kingdoms back in the early 90s. This is a large group of potential customers that Stardock can win over if this obviously superior strategy game has a stable multi-player mode intact during release. [/quote] I'm sure that's true,