[quote who="The Sisko" reply="33" id="3548439"] I am looking forward to getting these parts, but I can't say I'm comfortable with the idea that they will never be available to others. I think that it being a 'timed' exclusive would be more community friendly. Hopefully in the future non-early adopters will get the chance to purchase this if they want to. [/quote] Launch day DLC that isn't available to others is fairly common, they will just be
econundrum1
Just because they aren't currently looking at Spanish and Portuguese doesn't mean they won't get to these eventually, both are after all widely spoken.
[quote who="Bl4ckSh33p" reply="18" id="3548409"] ps: The countdown says it will be released on 8pm on Thursday. That's almost one day late. [/quote] Depends what time zone you are in, naturally they are releasing it according to their own time zone.
No, it's always been slow to load, give it has to load a ton of data from XML into the correct data structures in the engine not surprising, doesn't seem any worse than before to me at all.
Yes on the steam page it says English* under supported languages, given the last minute tweaks to the large amount of text in the game it makes sense to localize post release. Shouldn't take all that long though. French, German and Russian make sense.
Since you can have up to 100 am opponents I think spinners allowing you to select a number and a button that adds that number of random opponents minus any you selected manually is probably best.
I think it's not just about map size but also abundance of habitable planets. Generally I think they should add scaling factors to the penalty to account for number of habitable planets in the game.
Consider it reviewed.
I've not seen anything on what languages will be supported, but the data structure makes it easy to add new languages at any time. Looks like potentially modders could add languages to, though I haven't tested that. It's a simple matter of translating the text which is all kept in xml files in text\english then adding say a text\German directory for example and dropping translated files in there. But as I say I've seem nothing yet on what other languages
True enough nexus seem to ignore ip issues.
I managed to play 355 turns yesterday without hitting a big problem here so not sure I agree there is such a massive issue.
I've downloaded loads of skyrim mods from steam workshop without an issue, but I suppose it could be an issue, not massively concerned though. Yes I think nexus has declined mostly because with steam games that have workshop integration it's an easier way to get more players to notice your mod. As has been proven here a lot of players won't even know about nexus, which limits your audience if your a modder. That said it will host conte
I managed to go 355 turns before I had a lockup in the battle viewer yesterday so for me it's pretty stable now.
Thanks that's great.
I think there are a lot of extra options they can and probably in many cases will add later. But for me I've seen much worse diplomacy options than they already have on successful strategy games so I don't see it as a blocker to release.
Actually I think it's just a bit over powered at the start on bigger maps, really helps you find those important first colonies.
[quote who="subject9373" reply="28" id="3548279"] small discount on launch day would be great [/quote] Dream on [e digicons]:grin:[/e] .
I disagree actually I think the game can be released as is, this is a nice to have they can add later.
I'd be surprised if they didn't at some point from the folder structure and data structure they have clearly designed to allow multiple languages.
I have to admit since I heard about the cargo hull sensor stacking exploit I've used it, you can buy one first turn and know just where to send your colony ship's. They are talking about nurfing it in future not completely but by giving diminishing returns on stacked sensors, it is over powered as it is.
Yes it's a promo for early adopters, nothing wrong with that, the more copies of the game it helps them shift the better.
I would expect most mods to appear on steam workshop once that's integrated, even if they are also available elsewhere. I'd look to a mod forum more for promoting and seeking feedback on mods and help with issues and the wiki for how to guides.
I also think the adjacent bonus thing is a case of you can't please all of the people all of the time. I love the adjacent bonus and think it makes colony management much more fun than gc2. But like any new feature some people are bound to dislike it. Don't get me wrong there are some design decisions I don't agree with in the game as I'm sure there are for all of us. Because after all none of us are lead designer and no two people would make all t
Hint, hint [e digicons]:grin:[/e]
Come on guys let's not be mean to the non-founders.