econundrum1

econundrum1

Joined Member # 2782214
20 Posts 482 Replies 21,540 Reputation

[quote who="The Sisko" reply="33" id="3548439"] I am looking forward to getting these parts, but I can't say I'm comfortable with the idea that they will never be available to others. I think that it being a 'timed' exclusive would be more community friendly. Hopefully in the future non-early adopters will get the chance to purchase this if they want to. [/quote] Launch day DLC that isn't available to others is fairly common, they will just be

61 Replies 215,321 Views

No, it's always been slow to load, give it has to load a ton of data from XML into the correct data structures in the engine not surprising, doesn't seem any worse than before to me at all.

6 Replies 2,787 Views

Yes on the steam page it says English* under supported languages, given the last minute tweaks to the large amount of text in the game it makes sense to localize post release. Shouldn't take all that long though. French, German and Russian make sense.

11 Replies 18,318 Views

Since you can have up to 100 am opponents I think spinners allowing you to select a number and a button that adds that number of random opponents minus any you selected manually is probably best.

11 Replies 20,861 Views

I've not seen anything on what languages will be supported, but the data structure makes it easy to add new languages at any time. Looks like potentially modders could add languages to, though I haven't tested that. It's a simple matter of translating the text which is all kept in xml files in text\english then adding say a text\German directory for example and dropping translated files in there. But as I say I've seem nothing yet on what other languages

11 Replies 18,318 Views

I've downloaded loads of skyrim mods from steam workshop without an issue, but I suppose it could be an issue, not massively concerned though. Yes I think nexus has declined mostly because with steam games that have workshop integration it's an easier way to get more players to notice your mod. As has been proven here a lot of players won't even know about nexus, which limits your audience if your a modder. That said it will host conte

32 Replies 71,301 Views

I have to admit since I heard about the cargo hull sensor stacking exploit I've used it, you can buy one first turn and know just where to send your colony ship's. They are talking about nurfing it in future not completely but by giving diminishing returns on stacked sensors, it is over powered as it is.

233 Replies 1,016,185 Views

I would expect most mods to appear on steam workshop once that's integrated, even if they are also available elsewhere. I'd look to a mod forum more for promoting and seeking feedback on mods and help with issues and the wiki for how to guides.

32 Replies 71,301 Views

I also think the adjacent bonus thing is a case of you can't please all of the people all of the time. I love the adjacent bonus and think it makes colony management much more fun than gc2. But like any new feature some people are bound to dislike it. Don't get me wrong there are some design decisions I don't agree with in the game as I'm sure there are for all of us. Because after all none of us are lead designer and no two people would make all t

49 Replies 116,145 Views