Yeah I've understood enough about the scripting option, and I've done a deal of "minimods" in the past with other games. I was, more so, interested in importing/exporting ship files, textures and models. I know evillejedi well enough from his expoloits on Homeworld, concerning his "Warlords" mod and his work with "Empire At War," and obviously ther'es ways to do what I'm considering. I had an idea for SoaSE mod that would incorporate more detailed additio
SeCALPHA1
I have the motivation to do everything on my own for creating a mod I've had sketched and planned for years now, but I need several questions answered from some more experienced modders. I have all the concepts down. All the specs, all the specific designs and animation specs, as well as story etc, but.. well, now what do I do? I've spent a long while trying to create this thing, on paper, but never really put in the time to bother actually
Clans are never very effect without some sort of base of operations to coordinate all the necessary things and how-to's that clans must face.. That never happens unless it's a real, die-hard clan willing to create/pay/uphold/maintain a website. I'd love to join a clan, btw.. or even create one. It's just difficult to handle more than so many people at once, expecially concerning rank etc. bloggers.com could do some help here. :d