[quote who="JasonFJ" reply="696" id="2593404"]Change it to something else, "PipelineEffectsFTW" or something. If you're still stuck, head over to http://sins.imperial.cc where you can get more support (this thread isn't check that often and there is a full support forum over at the website).[/quote] It's just transparent. I didn't know they did that on purpose. I actually find it really distracting. (Probably because I'm used to it being there too much.) If you can let me k
SCPX
Well, that fixed the missing planet, but unfortunately, my HUD is still missing. When I renamed the folder, all I did was rename it to "pipelineeffects". Was I supposed to change it's name to something else, or just make it lowercase?
I recently tried your Requiem mod, and followed the instructions for the most recent download. However, when I started the game, not only was the hud invisible, but the planets were missing as well. [IMG]http://img19.imageshack.us/img19/8933/errorsinsrequiem.th.jpg[/IMG] If you can help me with this, it'd be much appreciated. I wasn't sure if this has been reported or not, but it didn't look like it on the most recent posts.
That works! Thanks!
I have been playing around with this mod and noted the minidump as well. Even when I downloaded and used Harpo's modified version, I still received the minidumps. After some investigating, I have come to suspect that the minidump may be due to the graphic mods included in this mod being out of date. Both Bailknight's Graphical Mod, and Volumetrics Damage have been updated for the newest version of Entrenchment, but this mod uses outdated versions of both, which also caused minidumps by themse
I keep trying to create a reference folder, but the textbinnner keeps giving me the same message: "convertdata not found for the expansion chosen. looked for convertdata?entrenchment0.exe here, and did not find it. please copy it into this location." Now, I have put all the ConvertData_Entrenchment#.exe in the entrenchment part of the reference, but it still doesn't want to run it. Am I doing something wrong?
I noticed that the Mad Scientist Mod appears to frequently minidump due to the adapted graphical mods in it being out of date with the current version. Do you know if you are getting a minidump, Noble_Lord, because that could be the issue.
It's alright, Formis. We know you are busy. Life should ALWAYS come before playing. Take your time, man.
Just relax guys, for all Formis is doing for us, he deserves to take time. He's probably working hard on them or his job.
Thanks Formis. We appreciate your work.
Nuetral comes with enhanced logistics, so they can build better fleets to fight off the Terror Star. Since I'm assuming your comment is a Star Wars based one, themocaw, then compare nuetral to Episode VI's fleets. They can defeat it, but it costs more...
Hmm... Terror Stars sound interesting, but... What happens when two Terror Stars shoot each other? That's one Big Bang...
Hey GP, when I started a new game for some reason only the original 8 parties were displayed. I tried adding it to a copy of my default mod which I named Default2, but I may have done something to screw it up. I unzip it in C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvatar\Mods\Default2 Even tried restarting my computer, but the only mods shown are Default and example. What happen to Default2?
Yeah, I was just kidding. There aren't very many political party mods, and your mod is better. I'm willing to admit that. I built my mod for myself and just made it available for everyone else. The real goal of my mod was to get others modding...
Yeah, you have to watch out with those numbers. That's why my pack was programmed near the 20s, so it could work with the other mods at the time. Of course, now you're mod outdoes mine, making all my work go to waste...
Hey, Formis, I know you're busy, but I was curious if you could make a couple of races for me/us in time, please... First, a Centaur-like race, except more alien, like with four arms and crocodile-esque head. Secondly, a floating brain or eyeball. Both would be nicer, but either one would be great. As I said though, this isn't important and can take as long as you want till you make it. I'm in no rush... Thanks again.
SCPX put a little blurb in his (her?) mod about how to do it. Yeah, I'm hoping to get other people to do that too. All future mods I release should have a do-it-yourself guide. I just haven't released anymore mods yet. I just couldn't buy anyone seriously presenting themselves as the "Imperialist Party." Then
It could allow the Ships to form fleets with the starbase. I mean, that would be the equivalent from the way I see it...
I think that sounds like a good idea, but I'm no modder nor actually can affect GalCiv. But if someone else does this, I'll definitely check it out.
40 parties! Wow, I've got to try this! Great job on selecting the parties! You're very creative!
SCPX - thanks for the additional details on the orb. NP. Thanks for working on it. I have a question about the movies - how do you feel about them? I don't know if anyone has noticed, but the still shots that I have in the sets are of a much, much higher quality than the movies. Personally, I prefer the stills, but I still make the movies for those that want them. The thing is, the movies take t
Details on the orb? Well, it should appear like a tiny floating ball that gives light. If you want, make it look like a little figure is causing the light, but I prefer it being pure light. Since it's the main lightsource, I suggest making a dark background. If you want, I can try to send you a picture with an idea of what I want...
Maybe you could do just a flying orb. That would be cool.
Hi, I'm SCPX, and as you can guess, I'm new to Galactic Civ. In truth, I've actually been playing and learning how to mod GalCiv for a while, so I'm not really new, this is just the first time I've talked to the community. What this topic is really about is my new mod that's out. It's called SCPX's Political Parties and it can be found under miscellaneous. I already attempted to describe the mod on the download page, but I made this thread for further discussion of this mod and futu
I've uploaded a political Party mod. It's been pending approval for nearly a month. I wanted to make sure it was noticed, so you can approve or reject it. Thanks.