My current suicidal game is looking to be much better than my previous games. Hopefully I'll crack the 750K mark either this time or next time. You just have to do everything right every turn... Thanks for the feedback everyone.
civ_fan
Actually I get to the morale tchs fairly quickly, it just seems like a long road to get there because there's a lot to do per turn. My sliders stay pretty consistant throught the game. After I've built my planets up and most of my systems are building ships, ironically I increase social spending. (30% mil, 20% social, 50% research). This can change turn to turn. If I'm on the last turn of a tech and it only takes me 18% of spending to get it I dump everything else into military for example.
Game Setup Obviously this is going to be a personal preference but I like to have it set to abundant everything on a gigantic map. Star density set to tight clusters and a tech rate set to very slow. You can make a custom race which is what I prefer. Set planet quality to +20%, population growth to +20%, federalist party. For the initial techs you can choose which ones you want your race to have. I choose: Hyperdrive New propultion Techniques Ion Drive<