OK, Out of the blue with this one, since standard & per pixel (/px) translucency engines both have different rendering 'prerequisites' then is it possible to make windowblinds use a standard B&W reference overlay similar to what a PNG image does rather than /px shading? On this note, It make me question why M$ had to make an entirely new translucency rendering engine rather than use one that is known to be working on most machines and simply have an additio
DaAfroMan
GREAT NEWS! The problem apparently fixed itself! I give thanks to all the help provided. EDIT: Never mind. I went to bed, got up and reloaded my PC and it's gone again...
Pre.S.: (BTW, I have have A trial version of 5.5 at the moment) @ highlander I appreciate the attempt for helping me, but unfortunately it didn't work. @ Bichur Your computer has a Windows Experience Index base score of 1 Your Windows Graphics Experience score is 1.9 WindowBlinds version : WindowBlinds 5 (5.50 (build 102 x86 - Vista Edition)) - Shareware WindowBlinds is installed correctly on this PC (Generic PnP Monitor) 1 is attached to
I have a similar problem. However, It won't even run for my PC, I understand that per pixel shading is not supported in Vista (My OS) unless you have a Vista score of 2.0 and higher, but it doesn't apply the skin at ALL for me. I also find it odd that it worked perfect back when I had XP, even the per pixel shader handling. Out of all curiosity, what could be causing this problem?