DaAfroMan

DaAfroMan

Joined Member # 2800720
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OK, Out of the blue with this one, since standard & per pixel (/px) translucency engines both have different rendering 'prerequisites' then is it possible to make windowblinds use a standard B&W reference overlay similar to what a PNG image does rather than /px shading? On this note, It make me question why M$ had to make an entirely new translucency rendering engine rather than use one that is known to be working on most machines and simply have an additio

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Pre.S.: (BTW, I have have A trial version of 5.5 at the moment) @ highlander I appreciate the attempt for helping me, but unfortunately it didn't work. @ Bichur Your computer has a Windows Experience Index base score of 1 Your Windows Graphics Experience score is 1.9 WindowBlinds version : WindowBlinds 5 (5.50 (build 102 x86 - Vista Edition)) - Shareware WindowBlinds is installed correctly on this PC (Generic PnP Monitor) 1 is attached to

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I have a similar problem. However, It won't even run for my PC, I understand that per pixel shading is not supported in Vista (My OS) unless you have a Vista score of 2.0 and higher, but it doesn't apply the skin at ALL for me. I also find it odd that it worked perfect back when I had XP, even the per pixel shader handling. Out of all curiosity, what could be causing this problem?

12 Replies 6,031 Views