My solution was a long one but I found it fun. in four turns or so I sued for peace yay for universal peace, anyhow I then traded a lot of tech and a little bit of credit for all the vengeance ships that the AI had and went about upgrading them to my lesser class ships which I used in turn to swarm the rest of the players. it did take a long time as I had them all auto move to a set location before I upgraded them but before they came along I had no military to speak of and after that I ranked
bmporter
one problem noticed fast with the editor you cant put space miners as a ship type on the map... this can be problematic when creating specific start points for maps for the races and none starts with a space miner as normal
It's hard for me to say this but after watching the new screen and then reading Zeni's comments I have to agree it plays more into the feel of the game. Sure costume screens would look cool and be watchable but then again if I want that I can always play that Star Wars game where you fight in space and on ground. This game is just so much more then one army kicking the other army.
I know that for this editor there is no date but the other editors also have no release dates and I was just hoping to have an idea if we would get to play with some of the different editors while beta testing the new civs or if we had to wait till the full release
I also must report the same thing I have the latest update and I like playing the Korath Clan and I was expecting the planet quality to lower but instead there is a general increase in quality from one to ten squares added I had a planet at 15 and when I built Aul Incinerators on the planet after I had already maxed out my terraforming it made the planet a 25 but most of the time it only adds two or three.
ok I've looked around but can't seem to find it so here it goes. At what pont of the beta will the terror star become usable?