[quote who="Tamren" reply="7" id="2003406"]Very few of the common bugs were gamebreaking but you would run into a lot of strange things. Like farmers planting chairs.[/quote] Dwarf Fortress is the kind of game where you can never be completely sure that farmers planting chairs is a bug until you read about it in the patch notes.
Jalicos
I ended up going with Solsuite, even though I was originally looking for something different. He really likes it, though, so it all worked out well. Thanks, everyone! [e digicons]:thumbsup:[/e]
I once met a man named Starbuck. He must really hate the Sci-Fi Channel now.
[quote who="Spartan" reply="8" id="1982660"] The type of license I'm talking about would be for general intelligence, health and parenting skills.[/quote] I'm all for preventing stupid people from screwing up kids' lives, but any kind of parenting license is a very bad idea. Sure, it might start out with good intentions, but it wouldn't be long before "intelligence" was redefined as "adheres to current popular political/religious ideology", and "health" was redefined as "possesse
I'm doing some late Christmas shopping, and I'm trying to find a gift for my father, who is really hard to buy for. I have one good lead, however. He likes to play Freecell and this shareware tile-matching Mahjong game, but he recently mentioned that he's getting a little bored of playing just those two games all the time. I had pointed him towards a couple of flash-based puzzle games that I was sure he'd like, but he came back with an odd complaint: He didn't like them because they have leve
This actually sounds like a much more interesting way to go about making AI opponents. I remembery playing a Mac version of Risk many years ago, and it had several different AI "personalities" rather than difficulty levels. You could have an "aggressive" AI that would attack frequently and rather recklessly, a "defensive" AI that would never attack first but would fight tooth and nail to reclaim any territory it lost, and a "chaotic" AI that would just make choices at random, among others. It
I actually found Neuromancer to be a difficult read. I don't know if that's because of Gibson's writing style or because actual modern technology has diverged so far from what he envisioned. I thought Pattern Recognition was much better, but that doesn't really eliminate either possibility. Heard an interesting comment regarding Neuromancer , though. Remember the first line of the book? "Thy sky above the port was the color of television, tuned to a d
[quote who="Raknor" reply="4" id="1961729"] Ack. While Star Trek would probably make a good introduction to the world of Scifi, its universe seems limited, especially on the social aspects. If I were aboard the Enterprise (regardless of any suffix), I'd probably die of boredom. A few lousy holodeck hours, lots of time in 10-forward is all they seem to have to do in their spare time. Where's the fun? Where are the games? The Internet of the 23rd/24th century? Where are the brai
Rolling your own AI and watching what the logs bring in could be a game in itself. [e digicons]*_*[/e]
[quote who="Raknor" reply="19" id="1959774"] Quoting Jalicos, reply 13Alastair Reynolds' Revelation Space series, as mentioned, is really good. [...] However, bear in mind that his universe is a very dark and scary place. If you want happy SciFi, read anything Star Trek. The federation is sickening good. [/quote] I'm not really that into Star Trek anymore. I grew up watching it and I have shelves full of novels based on the various series (I remember thinking that Rules
Hey, a book recommendation thread! I love these things! Alastair Reynolds' Revelation Space series, as mentioned, is really good. Epic space opera, ultra-realistic, lots of mind-expanding new ideas. However, bear in mind that his universe is a very dark and scary place. Enjoy in moderation, take frequent breaks, do not operate heavy machinery while reading, etc. Also check out his short story collection Zima Blue if you'd like something (relatively) lighter.
The original developers formed an independent company called Toys For Bob and bought back the rights to all but the Star Control name, then retitled the game as "The Ur-Quan Masters" and released everything as open source. They've been talking about making a true sequel for some time, but then they were bought by Activision and apparently put to work churning out cheap movie tie-in shovelware. I'm not sure what the problem is exactly, but I suspect that either Activision now owns the rights t
[quote who="vieuxchat" reply="19" id="1939651"]elementalfanatics.com would be a good choice, imho. It is informative, easy to remember. ewom.com (not ewok ) would be just too cryptic. everything with "notmom" would be hard to remmeber for anyone thaht don't know Master of Magic. Simlicity is win![/quote] ElementalFanatics.com would cause me to assume the site is associated with CivFanatics.com
The Fallen sound very similar to the Ringwraith; men who were corrupted by dark forces, gaining great power but losing their humanity in the process.
Oh, a fansite! Sounds like fun. I'd be interested in helping, but I have a lot of real-life issues taking up most of my time. I can contribute occasionally as I have time, but can't really commit to anything consistent. As for how to help... I've worked on a couple of fansites before. I just did news articles and a small tutorial, but I like writing and would enjoy making guides and tutorials and such on a sporadic basis. I've also recently starte
[quote who="TexWolf" reply="13" id="1937185"] Jalicos: I believe that the guardian wolf looks alot like Okami who was a wolf. Just my opinion. [/quote] I think that's where the "guardian" part comes from. The script-like markings are nearly identical to the ones on Amaterasu Okami, and wolves, especially white ones, are often depicted as nature guardians in Japanese myth. What bugs me are the other markings, on the paws and tail. They're more indicati
[quote who="Spartan" reply="16" id="1935586"] BTW: Your avatar is pretty nice.[/quote] Thanks! I made it in a hurry as soon as I saw the concept art, because I figured everyone was already furiously copy/pasting their own. I guess I didn't need to rush quite so much. Didn't plan on adding my name, though; I just couldn't stand the empty space in the corner. Maybe I'll make some more avatars, using the rest of the concept art. And now that I think of i
[quote quoting="post"] OK. Call me anal but all the gradient silhouettes are driving me nuts. [/quote] Know what drives me nuts? People who use the same avatar. I already have three of you mentally filed under "castle guy", and that just won't do. Imagine if this catches on! I might actually have to remember names ! [e digicons]8C[/e] Still, it's good to spruce the place up a bit. These look really nice. [e digic
I've really only played DA and ToA, and I didn't much care for the Sins demo (ironically for the same reason I hated the DL demo), but I wouldn't mind trading emails with the press. No talking, though; phones scare me. [e digicons]:X[/e]
Spells this powerful should be a double-edged sword. Effective, yes, but inherently risky to the caster. Sure, you could call down meteors from beyond the sky, but how good is your aim, really? Maybe you can unlock the waters of the deep to flood the land, but some of that beachfront property is yours, too. My suggestion: A spell that greatly enrages the beasts, causing them to become much more powerful and aggressive. Prepare your own defenses ahead of time, and you ca
[quote who="LDiCesare" reply="16" id="1928386"]Weather system would be nice if it was localised because it would open up the possibility of weather spells. If one could continuously cast draught on an area and cause it to dry and become unproductive for instance. Or other more or less subtle effects to ruin your opponent's land (yet another thunderstorm).[/quote] Oh yeah. Cast some fog over an open field so your swordsmen can make it across without being massacred by ar
[quote who="Ilumino" reply="13" id="1926928"] To get an idea of what I'm talking about, check out Dwarf Fortress. The developer of that game has done incredible things with world/lore generation. [/quote] Dwarf Fortress may have a crappy interface and I never got used to the Nethack-style (lack of) graphics, but the map generation definitely qualifies as "insane". I'd love to see something like that here.
It's obvious that the corner symbols are the elements, though I had Earth and Air switched. I guess that's because I'm thinking Air/wind and you're thinking Air/lightning. The black symbol in the middle is probably Life or whatever they're calling it.
[quote quoting="post"] Perhaps just an astral or ethereal plane that was mostly empty until certain magical structures get built in the material world or a spell-caster banishes someone or something? [/quote] I like the idea of an alternate plane that is strongly affected by what happens in the normal one. Always wanted to make a game like that.
[quote who="GCFL" reply="7" id="1926067"] In fact, not that I am advocating this, entire weather systems could move across the map utilizing a drifting grid coordinates over a period of time.[/quote] I'll advocate it if you won't. :) Just think how cool it would be to spot a storm front approaching the mountains and knowing that if you can lure your enemy onto the windward side in a few turns, there's a good chance they'll get stranded