Felius

Felius

Joined Member # 2819883
0 Posts 4 Replies 102 Reputation

Basically, I'm only getting a couple planets at the start, and keeping it for quite a good time. Difficult is normal, but with randomize intelligence. I'm just a bit little peeved that they got so much income that that even just the bonus income I gain from treaties were bigger than twice my entire income...

3 Replies 3,676 Views

I generally play with the Terrans. Most of the times now in the TA I've been holding down the colony rush because of the manteince costs, and selling techs to minor races and another major races untill I can actually keep on. Last game I played, for some reason I would have been completelly unable to become self suficient if I hadn't stroke a economic deal with the Krynn. Basically my question is: How they manage to get a income so big that the income I gain from the economic deal is

3 Replies 3,676 Views

The mods sounds very good. The only thing I would like to ask is if you have some idea of when it's going to be fully compatible with 1.04? Not trying to put any pressure, just as a curiosity.

170 Replies 105,013 Views

You have entered in a crisis of what we can call "the Simpsons have done it before". The genre has some time already, and while not ALL that can be done have been done, it's not really a problem if it's not the first time something appears as long it isn't overused.

69 Replies 94,714 Views

[quote] I think that the best solution would be to just take planets out of the game. Then the siege frigates wouldn't be overpowered at all, and there would be no reason to spam them. You don't really need planets anyways. They should be replaced with giant scoops of ice cream. If anyone tried to nuke them, then the nukes would go right through! And our population could be made of chocolate chips, and our currency would be mint chips. We could build ships and structure

227 Replies 234,944 Views

Well, I'm of the opinion that the more options in the hand of players here, the better. So I'd say the research toggle could get two more speeds in the extremes: Crawling: Research takes a LONG time. Instant: There is no research time, you have the resources and the labs, you can get techs as fast as you click.

62 Replies 90,373 Views

[quote]So either the stats are broken, or putting bounties on the AIs only get you free of the raid, but pirates wont attack em.[/quote] Seems that he was bribing them.

7 Replies 6,914 Views

I've been reading this post and wondering if if a few options in the random map generator wouldn't be good. I'd say to be put the following: Enable Pirates Yes/No (If no the other options could would be disabled) Pirate Strength (so it scales by the resources AND this option) Pirate Frequency (so you can choose how frequent pirate attacks should be) Am I missing anything?

218 Replies 214,820 Views

I've searched for a while, but didn't found anything about it. Is it possible to modify the super abilities of a race? And is it possible to create a new super ability? I ask that because with the DA expansion and the race specific techs that it brings into play, I was hoping I could mod a "Super Adaptability", that could steal and/or trade any tech from any race, as in my vision something like that represents the human race better than the "Super Diplomats" it has now (We have a rich h

1 Replies 2,395 Views