[quote]really? That's odd that you'd et people activate so many times.[/quote] It's part of making customers feel like customers. If a person just happens to have quite a lot of computers or forget to activate a lot when formatting or having problems or trying to free up some space, should they not be able to play?
xthetenth
What I meant was that the only reflection of the collectors edition on your price is that it's a heavier box to ship, but you've already paid this.
[quote]I don't believe the death breaks immersion. If anything its more realistic because in death you can't do crap! .[/quote] I want to pull out a book. That is not being immersed. Reality is not necessarily immersive. This game progresses too quickly for spending 40 seconds watching the ebb and flow to be worthwhile. You can be caught up and ready to go in under ten seconds, and there needs to be something to do. You should be able to review your build and take a careful look at yo
I'm sold already, I love it, I'm just trying to come up with something to refine the internal workings. It is true that there is a fair amount of complexity, and making that complexity appear simple but deep is key to making it work properly.
I think it's mostly the mines and creep kills. Gold seems to be more determined by sucess on a strategic level and xp on a tactical level. Once I can remove the italics from seems, I'll be happy.
I think that broadening stun into various effects that remove individual elements of control would be the best way to go. Reserve true stun for a very few very powerful abilities. Otherwise, remove mobility for a while but leave attack, remove abilities but leave the rest, but give the player something to do other than sit there and watch. Allow some form of counterattack or even just the ability to run away.
Do you have a foregn version of windows with non-ascii characters in key directories (including your user name)? That's the first, most likely problem.
[quote] Elements of horrible Lag occure only when the shop UI appears. This is the same for all overlay menus, from character leveling, shops, to status menu. The game is reduced to half quality, and becomes sluggish until the menu closes. [/quote] I think this one is being fixed, and the rest should work better once proper internet connectivity is established.
I can't think of something that would help with this issue, because it's all dependent on a unicode character.
This is an odd one, I can't think of any reason why this would happen, and I'm not sure it this one has been reported elsewhere.
Crap. I really have no idea what could be causing this, then. I really can't think of anything.
I wonder if there's something that got left behind...
That would be interesting. Bring it up for the next beta. I'd say let frozen replace frostbite just to keep the mechanics clear of statuses that are that similar.
[quote]Do you get more xp for last hit? Thats something I think I've noticed or maybe it's just when I'm playing close attention it seems to go up faster.[/quote] I think so, but it seems to be more based on damage dealt, so there's not that much of a last hitting problem.
Oh wow, that's a very strange one. Good find, you must chat a lot more than I do.
Yep, I think the devs are already working on it. Good find, though. I just thought he was standing there because the fight was there when it happened to me.
I like, it's interesting.
We've seen that UI thing many times before. I think the devs are already working on it.
[quote]Unless the someone you have coming over has a 90nm fabrication lab in his pocket, the only solution is to buy a modern card.[/quote] I think that's what the person is going to look at.
[quote]They could just slowly lose health, then it'd be obvious, as it'd be when they go to 0hp. [/quote] It doesn't have the Catch-22 of having to attack it so you can get to the next layer of defenses but knowing that any damage you do is essentially wasted because the thing's going to collapse anyway. Not sure which way I prefer, TBH.
[quote]I'd recommend you get an 8800GT or radeon 4850.[/quote] This. Best cards out there right now.
[quote]I guess it might not work as well in Demigod since there are only 4 demigods per side, thus theres a good chance (25%) that you'll get the one you want, and it'll probably be easier to get proficient in multiple characters[/quote] You can play any demi on any side, but still with only 8, random isn't as big a handicap in DotA, and the lack of enemy intel on who you are evens this out pretty well.
Not from SD. You just have to pay the shipping and handling on a 3 pound box, which is surprisingly steep.
That's what I meant, sorry
[quote]To be honest, Dota is 90% about microing and not about strategy. Push , Gank , Jungle, Rosh.. those 4 commands are nearly 100% of the strategic parts (besides picking / lanes - but that is decided before the game starts) during a game. I hope Demigod will be a little more complex :/[/quote] I hope so too. I don't have the reflexes for the other. [e digicons]:annoyed:[/e]