xthetenth

xthetenth

Joined Member # 2822658
1 Posts 303 Replies 1,388 Reputation

Oh, damn on the texture. I thought you were assigning them based on standard sins syntax, not... stupid me. Also, the beam doesn't seem to be working, but I'll test again after nerfing the strength of the guns so it'll have a chance to fire. NICE work on the Despoiler, looks great. [quote]I also think the raider idea might be slightly possible; the normal AI tends to flee on sight, so there must be a way of getting pirates to be just as brave[/quote] :LOL:<br/

1,261 Replies 2,685,873 Views

[quote] And Sparda, in World War II the German's unit's were far more elite and agile than the Allied forces. The Allies did the mass production almost to the level of the Russians. American tanks won when they outnumbered the Germans 4-1. A Panther tank could take on handfuls of American tanks by itself. [/quote] When you have control of the skies, a lighter tank designed to provide anti-infantry firepower and move quickly (the sherman, which due to a bad american tank doctrine

558 Replies 1,151,750 Views

How would one make the hemispherical arc? I'd love to know for the Battlefleet gothic mod, where a lot of the ships in the tabletop version have multi-arc weaponry that can only fire in one direction at a time, and the models are designed with that in mind, so it'll look right.

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Yes, chaos will be able, hopefully, to gain a tech similar to the TEC's insurgency tech, which should represent chaos revolts quite well. Yum! Also, we now have access to the Sins Plus Mod, courtesy of DANMAN, which absolutely rocks (also, thanks to uzii for making an awesome mod in the first place, shame he retired). This'll help a lot with getting an alpha out soon, and also with it being really high quality. EDIT/ additional stuff: Inert, I checked out the slaughter model, a

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just pirates, no worries. And if you treat all the options as seperate ships (like the IN cruisers are, but they don't even include all the permutations), then the dark eldar have a lot more types. Enough to be very interesting raiders. “Do not offer them gold, they do not come for riches. Do not offer them surrender, they do not come for victory. Offer them nothing, they come only for your souls.” And that makes for some damn cool and scary raiders, even though not

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Nice job getting karma sorceresss ;p. I don't think karma matters much unless it's the really big scores like Annatar and Ron Lugge's scores, because otherwise you get guys like me who just stick around in their own thread (battlefleet gothic mod, in case you were curious), and pick up a lot of karma for putting in work that helps there, but not much for the community in general, while the guys sitting on giant scores tend to be popular 'pillar of the community type' guys, although some guys who

51 Replies 286,142 Views

[quote]No Crysis? You'd think that'd be at the top of the list...[/quote] crysis would skew their branding too much. If it took 30 fps in crysis to get the GAME! branding, then they'd be stuck with a bunch of perfectly good gaming cards (well, they could be better by not being AMD as noted above by mine, but still) that people won't think are any good for gaming. Also, I'd think sins would be better as a cpu benchmark than as a GPU one, personally.

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Danman, I wanted to know whether we could use some of the sins plus planet textures and code for the Battlefleet Gothic mod (credit will be given of course, but to fit our different mod, stats, names and other details of the planet types may have to be changed or omitted). Whose permission should I ask, yours or Uzii's? Thanks

4,959 Replies 12,557,598 Views

No it isn't. :SURPRISED: Might I ask what led you to that conclusion? Had a project where you and a partner were were working on a project and you both changed and committed a file? Because that's the main problem for casual users (you can split and merge, but that's harder). Otherwise, as long as you get a good program (such as Tortoise SVN), it's really amazingly easily manageable, and very handy to have for a major coding project, because you can have all the stuff easily accessibl

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Oh, okay, I'll check out the problems with a "conformist" .entity, and then finally get around to tweaking the gameplay.constants to go with it.

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Yay, cheerleaders! Prezo, I'll see what errors I get soon, but first I'll need to get up a new gameplay.constants, or just kludge it with existing damage types tweaked to what we need. Currently, I'm sitting on a hell of a lot of damage type conflicts, but once I fix them, I'll just need to change the models to some that have everything we need, and they should work. Hopefully. And yes, chaos alpha, IN beta, all three final release sounds good for now.

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Yeah, I thought that two days was kind of a short time to get all that work done. Also, btw, what other than the ship entities am I doing? Planets and anything else?

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The gremlins ate my post, then spit it back to me here, so I'm just gonna ask if there's anything anybody really wants to say or ask about the mod.

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My summer is defined as the time I have off from school in the middle of the year. It's 45 or so days this year. :NOTSURE: I go to a high school where the school year ends extremely late, and am going to a college that starts very early, so I may not be able to finish my part of the work during the summer if we have to test much. And the seasons up here in new york are: Winter- should be cold, but it isn't. Global warming is at fault, clearly. Spring- should be getting warmer, but i

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Senior year of high school, but this project is for a class where we're doing some serious college level stuff. Take AP compsci, hopefully you're going to a good school where they teach it to you right, and you know all the AB stuff before the test. The theory in that class is good to know, and Java is a really good language to know well. We're doing computer graphics. In Java. It's pretty hard but damned awesome. Right now, I've got all the stuff I need in wireframes, but for the final proje

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sometime in the summer, most likely, because I won't be able to work on the mod till then, I've got a really big computer science project that went awry, and it's gonna take some time to fix, and honestly, I'd rather enjoy passing the class. :NOTSURE: Oh, and sure, once the gameplay stuff is done, I'll try to figure out skinning or see if anybody else wants to/can.

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wtb skinner! I'd offer gp to finish the gag, but I don't have a wow account. Seriously, though, other than the name of a skinner who's helping us, what do you want to see on the feature list?

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Yes, topic. Glad to hear we have a new modeller, great news, figuring out emitters will be great, as will getting more models. Also, I completely sympathize with the half-yearly examinations business, seeing as I just finished the AP tests for all the wonderful advanced courses I took, and they were a really hard piece of business. :NOTSURE:

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[quote]because you literally have no reason to limit the size of a ship since your just adding more and more armor and systems[/quote] Hate to disagree with you but I have a few reasons. Structural strength increases as the square of the size, while weight increases as the cube, which is why shipbuilding only really got huge when they started using steel for ships. Also, you start falling into the same trap as my 'fleets' did in Galciv 2, and when you have to deal with the warp

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[quote]i get better graphics on my xbox than i ever could on my pc (gears of war)[/quote] What resolution are you running your computer on? That's quite likely the problem. The thing that irks me is straight money comparisons on PC price vs. console price. Even if you have the greatest console ever, you still need a PC to go online, do your work, and all that other fun stuff, and if you get a gaming PC, it covers that stuff much better than a cheap PC (Bigger hard drive and bet

33 Replies 88,872 Views

Necrons. Mmmm... souls for the c'tan. Tasty! Don't forget the kroot, nothing quite like kroot once they get stuck in for sheer chaos, and those of us who've played call of duty 4 a lot will know just how scary the kroot hounds can be, especially once you consider the sheer numbers they can muster. And even worse, if a battlesphere boards, it won't be partly ratings with shotguns and gaffhooks, but just pure man-eating kroot. Nasty thought, and I really don't want to see what happens wit

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Okay, there's most of my questions about the whole thing adressed, so it's agreed, BFG pwns SW, although I wouldn't say BFG would win boarding because of technological superiority, but their crews are much better armed and equipped for that sort of thing, and I'd love to see a bunch of fire dragons blast their way through to the bridge to take out the commanders while the stormtroopers desperately try to stop them.

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Nova cannon FTW, it's quite possible to toast some ISDs, especially with that ludicrously exposed bridge, and shields in BFG go down only very rarely. However, I wonder how the bombers from BFG would do, because they're huge comnpared to their SW equivalents, so they might get hit by big turrets a lot more, while the SW fighters slip in unhit.

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We'll try. On the SW/BFG debate, how do we compare the two? There's no frame of reference, so BFG ships could just be hideously oversized, or they could have the firepower to match their size

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True =/. I hang out in that forum a lot (specialist-games.com's forums, no?), and I should've mentioned that, because I have seen it before, but keep in mind that given the relative shapes and proportions, a cruiser is still much bigger than an ISD, and could probably toast it, while the loads of escorts in the Imperium are pretty sizable and powerful in their own right. So Star Wars does have the biggest ships, but BFG ships can probably toast their equivalents.

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