true but according to the above it is either one or the other. No, not at all. Read what I said. The fact is, that anything that behaves as matter is classified as matter, and anything that behaves like energy is classified as energy. Nothing in the above says that the same thing can't behave as both and therefore be classified as both. Light does. Sometimes in apparently impossible ways.
catwhowalksbyhimself
Scientifically and physically possible, although I doubt it actually can be done. classify this one then light That one's highly debated, but it's usually considered to be both matter and energy at the same time, since it contains all the characteristics of both. I do not know if there are forms of energy in the universe that defy classification - nor do you! If they defy classific
My point is that you are making asumptions about the universe based on what you know about such a tiny fraction of it (Earth). You cannot tell me there are no cat/insect hybrids anywhare in the universe any more than you can tell me what amazing and unknown forms of energy could be out there. Such an animal would no longer fit the definition of either cat or insect. It would have to be classified as something completely different. The fact
Well, it is a fact that humans use only about 3-5% of their brain's potential. I suppose having a hightened usage of our brains may bring something truly spectacular. Although I doubt it will result in ascension. No, it's not a fact. It's a myth. We actually use nearly 100%. Google myth and brain. You'll find hundreds of legitimate science sites debunking this. I'm not sure about this, but we have an megnetic field
Yes, but all forms of energy REQUIRE matter in order in exist. The wavelenghts of light are somewhat of an exception, but that's because light is simulataneously both matter and energy at the same time, so it more or less can effect itself. If it can exist totally without matter, than it is matter. Are you saying you know what all forms of energy in the universe are? No, but I am saying that I know what energy itself is. I don't have to know
As has been expressed here, mass is energy. Energy in the form we think of it, is incapable of the rigidity of form and interaction necessary for complex devices and organism, making it impossible for any devices, machines, or life to exist in this form. Energy must first be in the form of mass before this is even possible. To even think otherwise is to show ignorance of what energy is.
I'd like it to be more moddable, with the ability to add historical scenarios with appropriate maps, issues, and even modes of transportation. Imagine playing Lincoln's elections, where candidates had to travel slowly by plane and bus, and the newspapers were the only way of quickly spreading your viewpoint, and issues so fiercely divisive as to cause actual violence to break out. With a few scenarios like that, it could get very, very interesting.
When you buy a game or other software, you are really only purchasing a license to use that product. The license varies from product to product. What you are doing is considered fine for most games, since you generally need the disk to play, it is often actually not allowed, strictly speaking. In the case of this game, it is expressly forbidden, as every install is actually a full copy of the game. So yes, installing the game is, in this case, piracy.
I have been playing the campaign recently, and yes, you must research or trade for those technologies. Try trading for them first. There's a very good chance that the Altarans already have them. This is good training for sandbox mode anyways, as any decent wars cannot be fought without that technology.
There is actually talk of a new Wasteland.
25! Wow! I may have to seriously think about which to actually use as major races in my mod. I could actually make two mods out of it if I wanted to.
Yes, this is pretty much standard on many games.
The Madrab Conglomerate: History: The Rabbit-like Madrab kill all their predators and over-ran their home planet many millenia ago. All other animal life died off, unable to compete with their sheer number, and the pollutants and problems they introduced. Nothing else is known about their history until modern times, as the Madrab don't keep track of history and much of it is the same anyway.
Not for now. I have no talent whatsoever in that area. If some who does wishes to do it, they are welcome to do so.
Androgon Syndicate History: As more trade and commerce went into the stars, it was only inevitable that crime would follow. Space pirates appeared among every race. While some continued to act independently, others began gathering together into organized crime syndicates. The most powerful of these was the Androgen Syndicate, named after the planet of a minor race who tolerated illega
You've got a scenario selected.
Where did you get the idea that 2 races were gotten rid of?? Not true. Yes, it is true. In the storyline at least. Not having played through the campaign, I really can't tell you which two races it is. It doesn't effect gameplay, as those two races as still playable in Sandbox mode, which is probably why drrider didn't think it was true.
Next up: The Forgoy Sanctuary History The Forgoy have alway been a peaceful race, strong believers in their various, yet peaceful, religions and seekers of spirituality. For many thousands of years of their history, however, their civilization did not dominate their planet. Instead, they were still prey for numerous predators. Somewhere during Earth's 12th century, a lone tribe began to show ag
And a preview of the first race: The United Terran Empire. History: By the late twenty-first century, the war and terrorism that had risen in the late twentieth century had left most of the world's most powerful countries in shambles. Governments had broken down, and what little power was left was vested in individual cities and in the thug-like remnants of former armies. Can
With Formis6's permission, I am working on a mod which will replace all regular races with new ones based on his excellent race graphics, among other things. This mod will not be released until there are at least enough done to replace all the original ones--but it looks like he'll be there before too long anyway. In the meantime I'm already working on it. Watch this thread for more info on the mod, its backstory, and its races. The basic story behind the mod is a huge war, involving
Why not? This would make it more of a full mod, but that's fine. I definitely like having a bunch of new styles to use. If nothing else, they'd be good for custom races.
Ion Drive and some of the other drive tech, universal translator, then whatever I feel like I need at the time. Really, it ends up completely different every time.
Anyone who has real strong feeling about what your requests should be like in game, or who would rather them not be in my mod at all, please pm me.
I am starting on that mod I mentioned. Three races are in the game working so far. I'll start posting pictures and history on another thread. The more neat race graphics get made (all as you have time, mind you) the better it will look. I also have a few other plans for it other than just replacing the races. . .
I've seen both Econ and Influence Starbases. Military not at all, but then again, I don't use them either.