Thanks Kryo... But why does a planet sometimes have the icon and sometimes not? A bug I assume?
Joe Victoria
Wow?!? I figured this was a simple question. No answers? In terms of "unstacking" enduro..you can click "disband fleet" to break the ships apart.
DOH! meant to say to the LEFT of the planet name is the icon I'm talking about. Which leads to another question: Can you edit your posts here?
I hope this is a straight forward question and I can explain it correctly without having to do a screen cap: On the Galactic civilization manager (the spreadsheet): In the column that lists the planet names to the right hand side there is a shield icon which represents ships in defense. In that same column to the RIGHT of the name there is a planet icon..... what does that planet icon represent? Like I said, simple question.
Genre to be reborn: Soon enough turn based strategy games are gonna fit into this category. It seems they are dying (thanks Stardock btw, GalCivII is new to me, but enjoying it!!) Games to be reborn: Heroes of Might and Magic III--- turn based, fun battles, RANDOM MAPS...things that are missing in HOMM IV for sure (haven't check HOMM V yet) Stars: Good base game with crap for graphics. Dress it up with some nice spiffy new graphics and that could be awesome (although Ga
Your English was perfect Jochen (much better than my German ) Although graphics aren't what make or break a game to me by any means...in Aftershock they were so bad on the planet screen it felt like I spent my money on a game that was made 15 years ago... Looking at the screen shots for Afterlight; I'm concerned they are a bit "cartoony". In terms of gameplay: thanks for the in
I've generally enjoyed the UFO series. X-COM: Enemy unknown was perhaps the best game around when it was released in like 1993 and terror from the deep didn't disappoint (Microprose in general rocked). I've played the recent ones and some are much better than others. X-com: Apocalypse was great with the introduction of a CHOICE of real-time vs. turn based, while the X-com: Intruder was a completely different (although fairly enjoyable game) and X-com: Enforcer sucked on ice. With the
Not sure if this thread is still being read, and I apologize if someone already posted this suggestion. BTW: I'm pretty new to the game but I am enjoying it very much, so Thanks! Suggestion: The "good, neutral, and evil" alignments is a wonderful concept in this game. The idea that you discover ethical situations as you go to colonize a planet is great. My biggest problem is a blarring inconsistency in the game in which once you research "Xeno Ethics" (which I do fairly ea
Hmmm....perhaps I mis-stated. I totally understand the "fog-of-war" issue. Of course I can't see ships in "my area" if I don't have sensors on them. My question is more along these lines: I have a big border with the Iconians (sp?) and their ships could enter along many points but along the way I have ships with decent sensors to reduce my fog-o-war. When I hit "end turn" and one of their ships moves into my VISIBLE territory the game doesn't TRACK that ship (perhaps th
Relatively new to the game and it is starting to grow on me the more I understand about it. Won my first game on "normal" difficulty with ease using the influence method and never really had a long drawn out war or battle sequence. In my next game on "Tough" was lagging behind early and then fought my way up to the top/near the top in all categories (except military, oops) when I guess for some reason or another some lackey in my gov't thought it would be funny to assisinate the lea
Error back again today. I thought switching the resolution was the prob. but apparently it wasn't. Actions taken: (1) Followed the help forum instructions at: https://forums.galciv2.com/?aid=155044#1233753 as requested by help desk. ---didn't fix problem (2) Went to the driver update page you suggested kryo and my drivers are NOT on their list (NVIDIA GeForce FX Go5200 absent, but the NVIDIA GeForce FX 5200 without the "Go" is there). Decided to d'load it and try any
Thanks for suggestion. FYI: I'm on a laptop and the drivers are updated to the latest (supported) NVida drivers. Thanks for noticing the screen res. issue. When I deleted the pref.ini the last time I neglected to switch it back to the monitors preferred widescreen resolution from the games default. Seems to have fixed the issue for now. Thanks again for noticing the monitor res. issue
Grrr... It did it again. Exactly the same error as previously seen. I'm sending saved game and Debug.err to the address you posted. Because I walked away when trying to load it ends up repeating the: "Debug Message: D3DERR_DRIVERINTERNALERROR Debug Message: Driver internal error Debug Message: Encountered internal driver error." So many times the Debug file grew to 6.3Mb. Frankly this really sucks. I just purchased the game, finally s
Hmmm... Deleting Pref.ini file seemed to work for now. I must have screwed with something and not realized it Mod: please delete the post if ya like
Brand new to the game, but was able to load saved games prior to upgrading to v. 1.6. The error I get is when loading a game it seems like right as it finishes loading and goes to the galaxy map the screen freezes with a half galaxy map/half tech tree (?) display. I looked into the DeBug.err file and found the following message repeated about 100 times: Debug Message: Driver internal error Debug Message: Encountered internal driver error. Debug Message: Error