Joe Victoria

Joe Victoria

Joined Member # 2826036
2 Posts 10 Replies 284 Reputation

ok... I'll update them once I get home tonight. My concern was more along the lines of it working perfectly prior to updating. Playing full games with 0 crashes...and now since updating it crashes on turn 6-8 everytime. Usually when I try and enter the timeline and graphs section. Anyway...I'll update and let ya know if that fixes it.

2 Replies 3,369 Views

Game worked fine in the past. I played SINS for a while and now going back to GalCiv2 and after updating I get about 5 turns into the game and it crashes. here is the debug file. (This is DarkAvatar btw) Perhaps I just need a re-install? Debug Message: Version v1.80g Dark Avatar last updated on: Wed Dec 19 15:10:23 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 5/2

2 Replies 3,369 Views

well..on the d'load page it says: [quote]Please note save games and replays from prior to 1.05 will not load. [/quote] So..I think I'll wait to finish my game before I venture in.

6 Replies 20,019 Views

[quote]Multiplayer?[/quote] Well Taak... The post I was responding too (see quote in my post) was clearly a single player situation. But as I have written in the past SINS is a bit boring at times...I totally agree. Trying to meld 4X and RTS = semi-dissatisfied players from both sides. I think SINS has a good "base" for the RTS players (not my cup of tea really)..but lacks at least 2 of the "X's" in 4X that lead to a compelling game you can play over and ov

15 Replies 23,315 Views

[quote]I did manage to take a shower while 5 caps took out a 6k planet.[/quote] Why not just increase game speed? Unless you taking REALLY quick shower, if you max out game speed there I suspect it would take much less time. Again if you missed it in previous the hotkey is "+" to go faster and "-" to go slower. Thanks.

15 Replies 23,315 Views

Throwing in my two cents: I think Extremor does a good job of comparing and contrasting here. If you are used to turn based strategies...you will find yourself trying to micromanage every battle with frantic "play...pause and assess....pause...play and assess....etc". I'll also emphasize that if you are looking for depth and replayability MOO series is better. [quote]I give it a personal 8 out of 10, moo3 a 7 out of 10, moo2 a 9.8 out of 10 and civ4 a 10 out of 10(just so you

13 Replies 9,655 Views

I haven't seen this mentioned anywhere and perhaps there is a toggle switch somewhere that addresses this question: When LOADING a previously saved SINGLE PLAYER game...it should start automatically paused. I think I'm not too much different from many players but once I hit "load" in other games I walk away to get some water, snack, pee...whatever and when I get back game is ready to go. In SINS you do that and take too long doing "whatever" and the game has progressed and yo

1 Replies 9,901 Views

Upfront my view on the game vacillating between "luke-warm" and "good". [quote]You dislike a game. What is the first thing you do now? A) Play another game which you enjoy. B) Bitch about it in a forum. (x)[/quote] Well..there is some value to bringing things to a forum. (1) If it is done constructively it may help create "critical mass" to help guide the developers for the future (patches, expansions etc). For the record I don't think the OP did much to con

32 Replies 135,676 Views

Hmmm...I think I may have misinterpretted your original post. I thought you were actually talking about "speed of game" (ie it runs at 2X, 4X..etc by hitting "+" and "-" buttons) not "Speed of research/economy/metal/crystal" (settings of slow, normal, fast). The option you are asking for is for faster economy based items. To me that is just seems like it is turning into a frantic continuous building cycle. If you have nearly unlimited funds that you don't have to "work" for it elimi

15 Replies 23,315 Views

I'm still a newbie here...so my post is probably uneducated, so forgive me if I've mistaken what you are saying. 1st: One of the first things I did after playing a quick tutorial game was decrease the rates down to "slow"...thinking I could give myself more time...besides I'm all for EPIC games such as CIV IV (all-time favorite, nearly flawless game) or GAL CIV 2 (decent enough game and well supported). I'm now realizing after several games that the "slow" option just doesn't match th

15 Replies 23,315 Views

Thanks for responses Q and bohbohb. bohbohb: (1)...thanks I'll try that when I get home. (2)...kinda what I figured..just wanted to make sure (3) >>I have not had this problem, however, it seems like you're attacking with an exceedingly weak force. 5 Light Frigates? Well, in this particular case, I was actually battling with them in their home gravity well with my main fleet and had already destroyed their frigate factory. I noticed as reinforcements were

9 Replies 40,636 Views

Ooh...Forgot one more. (6) "Re-Forming fleet": I kind of micromanage some of the battles and notice that after killing a ship many times my ships will then try and turn around to "reform fleet" even if there is another valid target right in front of them. In so doing they've basically sealed their death sentence by having to fly towards the armada to simply turn around and do a 360 to fight the ship they were perfectly aligned to fight in the first place.... That is frustrati

9 Replies 40,636 Views

I've played several games and keep picking up new things that can be done each time...so that is good. In general, I'm definitely enjoying the game but have a few minor questions: (1) Is there no "global summary" of how many ships and what class etc anywhere. I know you have the "windows explorer" like thing on the left hand side, but that is pretty scattered when you are trying to assess the "big picture". Plus the search function above that is pretty darn useless

9 Replies 40,636 Views

Oh...I loved that one. The spyware that tells you that you have spyware and that you should download (for a minimal fee of $19.95 or whatever) the spyware removal software. I'm not exactly sure which one you have but as I recall they tend to embed themselves pretty deeply in your registry. The last time I got that one it was about time for a wipe of my CPU anyway (It is amazing how much of an increase in performance you get out of wiping and reinstalling!). Of course you have to have

13 Replies 13,420 Views

I was curious about this question as well.... I'm a bit puzzled at times reading this board. I've only played three games so far, the first on "Normal" because I was scared reading the board about how "hard" the AI was...but it was really a cake walk (good to learn the game though). The next two games were at "Tough" and never really felt like the AI had a chance there either. But regarding scoring, both of my tough games have been 6 years on a Huge map (I think that is too l

2 Replies 2,840 Views

YES! I have always hated the wormholes in GalCiv2, they are totally useless, I have my survey ships steer clear of them. I'm sure I'm not the first to use/mention this one, but there is one decent use of wormholes that I've found. Early on I'll equip my trade ships with a survey module so they can go through them. It's kind of fun because you never know where they are going to end up...but most likely it would have taken your ship many months to get t

34 Replies 33,549 Views

Going by memory (don't have the game on this CPU): I believe the slider for DA 1.6 espionage is found in two places: (1) at the bottom of the screen in the economics tab that displays your research, military and social sliders (2) within the economics tab there is also a "espionage" setting which is the far right tab. That one will show you how many turns until your next spy is ready. I *believe* to gain "minimal infiltration/spying" you need to have 4 spies in total. 3 spie

8 Replies 4,576 Views

No, this is not a bug. While the attack/defense numbers are important, it is also equally important to check your ATTACK and DEFENSE abilities (your percentages in the "stats" section) against your enemies ATTACK and DEFENSE abilities (I think you have to have the minimum espionage level to see these with the other civ tab). If they have a few military starbases (for example) and have a defense ability of 100% and your attack is only...say 25% then the numbers become: Your

8 Replies 4,576 Views

One thing I've noticed with the upgrade function is you can be charged multiple times for the same upgrade if you aren't careful. If you click to upgrade a class of ship and within the same turn click to "Upgrade all ships of this type" or even click upgrade again it docks your treasury each time when done within a single turn. Seems kinda like a bug to me. You shouldn't be charged twice for the same upgrade.

4 Replies 5,594 Views

Nope, the Expanded Universe won't be a free update (but it won't cost an arm or a leg either). Ah, finally someone from Stardock has mentioned "Expanded Universe"!! I'd have to agree with General Pants about the name though... Didn't GalCiv1 have an expansion pack with the same name? Seems kind of silly from a marketing standpoint to have two expansion packs named the same within a series. If I search "Galactic Civilization" + "Expan

20 Replies 17,108 Views

I still have trouble believing that they would be planning a second expansion pack within a single year...and that they would name that expansion pack the exact same name as one that was released for the predecesor game (GalCivI: Expanded Universe was released sometime in 2003 I believe). See: https://www.galciv1.com/download.asp in which it says: "Galactic Civilizations 1.2 [Includes Expanded Universe expansion]" Having not played GalCiv1, perhaps I'm way off base here?

22 Replies 20,070 Views

I'm going to wager a guess Expanded Universe = Multiplayer ... and it's listed as a 2007 release... nice I'm a bit new to the series...but doing a quick goolge search on "Galactic Civilizations: Expanded Universe" I find that this was a free expansion back for GalCivI. See the article found here published in 2003 for example: http://www.gamershell.com/news/9295.html It would seem odd that they would give the exact same name to an expa

22 Replies 20,070 Views

Wow... This was a great post and I'm surprised there haven't been any responses to it. Clearly there was a ton of though put into it and I think some of the suggestions would be very helpful. These were the ones I agreed with the most: (11) Clickable lines on the civilization manager graphs. I've heard other people complain about trying to distinguish the lines and it is very hard for me since I'm colorblind. Other games with similar charts allow toggling lines on and off.

6 Replies 10,272 Views

Not sure if this is a "stupid AI" thing or just a strategy it employs that I disagree with: Sacrificing engines on a ship to add more weapons. In my current game the Altarians noticed I was involved in a war with the Iconians and thought it would be a good time to flex their military muscle (about 2X mine) by declaring war. I was concerned until I noticed their strong battleships all were going only 3 parsecs per turn on a HUGE map. I have had plenty of time to circle around pic

58 Replies 29,957 Views