[quote who="JuleTron" reply="1" id="2082587"] Have you ever read the writings of Paul Dirac? He is a brilliant mathematician and he used to believe that mathematical theories were right because they were elegant and fit the known facts. Practically all other mathematicians felt the same way. They were wrong. Many theories were proven wrong even though they perfectly explained what they described. Just because a theory explains somet
alway
[quote who="Aesir Rising" reply="16" id="2081498"]how big a game world can we make? A subjective question, yes, but let me give some background. The OP mentions D&D, and that's a perfect point of reference. D&D Online was the MMORPG I'd wanted to make since I was a kid. But the implementation of the game is such that you leave a main city and bam! you're in a dungeon. The designers wanted to have friends play a complete adventure wi
[quote who="heft" reply="16" id="2080776"] I just can't get my head around the numbers used in astronomy. Seriously, I wonder how capable we are of understanding the sheer size of the universe. Some think the universe is expanding. Into what? And how can we know how big it is if it is expanding? I should have said "I have no idea." (Or better yet, I should have said nothing ). When I hear 90 billion light years, it means nothing to me. I can understand 1,000 miles.
[quote who="heft" reply="14" id="2080676"]I'm just being facetious. Sometimes I just like to wind people up and watch them spin. But the fact is that we can only make educated guesses. [/quote] Yes well, where would we be without educated guesses? An educated guess is the second step on the path of knowledge.
Well... SInce it only occurs when unpaused, I wouldn't be suprised if it was a problem with your CPU. AI, especially on higher difficulty settings, can be quite the CPU hog. I assume you have Impulse, since you have entrenchment, so I would suggest first trying to reinstall the game. If the problem persists, try running some benchmarking tests to make sure your computer is working properly (specifically make sure the CPU is working as well as it should be). Also, [grammar nazi] this i
[quote who="heft" reply="11" id="2079752"] How big is the universe? Nobody who doesn't bother to do some research really knows... [/quote] Fixed. Its estimated at around 90-100 billion lightyears. Heft, before you say any more, I suggest you read this, or at least the first few paragraphs: http://en.wikipedia.org/wiki/Universe
-100000000000000000 Chuck Norris was here.
My favorite was way back... I played on a huge multi map with all the AI on 'unfair,' with me as Vasari. Teams were unlocked. And so, I was stuck with about 7 empires all attacking me at once. I had a 16 capship fleet, with no frigs (mainly because my income was low from losing alot of planets and the constant huge attacks killed any frigs I did produce). The memorable moment was when 4 huge AI attacks came all in a row. The first one came, and by the time the battle turned in my favor a
[quote who="NTJedi" reply="4" id="2079183"] I'm strongly against the idea of having all trade between players exist within caravans moving on the map due to the following problems: 1) There's way too many possibilities for exploits, bugs, abuses, cheats, etc., . Lets not place a brand new untested engine on a brand new airplane without any backup options. I want the game to succeed. 2) The traditional trading system we'v
Ah, ok. I guess I'm not quite up to date on a bunch of info pertaining to the big bang. Thanks for explaining it! :)
[quote who="pigeonpigeon" reply="2" id="2078626"] No. Because said 'phenomenal & super-massive singularity' itself would be at the center of its own galaxy. And even if it weren't, and collided with another galaxy, it wouldn't just suck the whole galaxy up. The extreme pressures caused by a matter falling into black holes (LOTS of matter trying to get into the same place at the same time) cause the falling material to form an accretion disk (and large jets of matter that
The universal entropy must increase, but local entropy can decrease. For this example, assume you have a peice of ice and a glass of water in an isolated system. When you put ice in the glass of water, the entropy of the water decreases. The entropy of the ice increases by an amount slightly higher than the amount by which the water decreased. So there we have a simple example of decreasing entropy on a local scale. Other examples would include the sun giving off radiation (sun's en
[quote who="Solam" reply="7" id="2078249"] Nice graphics! What the recommended specs for those? Mouahahahahah Hail the frog! [/quote] 4 SLI'ed 280 GTX cards, 16 gb RAM, 15 gigahertz 32 core processor, and a wind tunnel to cool down said components. I have a question though... Will the adventurers talk like WoW adventurers? After leaving a dungeon a little speech bubble appears over their heads: "LOL we just roflpwned
[quote who="Sekerah" reply="4" id="2077809"]I like the bit about adventurers going around and exploring dungeons on their own. Little things like that help the world to feel alive and just make the game more fun. I also like how micromanagement is more or less optional, some aspects of the game I expect I will want to control every little detail of and others I will be content to let the AI handle stuff automatically. Also a question: Are the trade caravans just a
How fast is your internet? I ask this because the simplist fix would probably be reinstallation via impulse. If you have something around 1mb it should only take 15 mins tops to reinstall sins and entrenchment. Both install and uninstall can be done from within impulse.
I think this issue comes back to the issue of steamrolling and 'killer stacks.' Many times, the player with the killer stack is able to steamroll any opposition with ease. The player with the best economy is often able to build a killer stack the fastest, and thus underdogs in the economy get absolutely owned by a stack. I think as long as it takes a fairly long amount of time for two empire's borders to meet, due to lots of area between two starting cities, both players should have a decent
[e digicons]:grin:[/e] Maybe the strings are made of fibers wrapped around each other!
Ew.... AGP sucks. Period. That said, Stardock min-specs are usually somewhat forgiving. You won't be able to max out the settings, but it should run. Just make sure you have a decent enough CPU. Thats something that strategy games often need more than graphics, especially in large single player games. If you plan on doing multiplayer, the CPU won't need to be quite as good since it will not have to run the AI controlling enemy groups.
16 capship fleet will roflpwn any AI fleet with 0 casualties. That is what I like about capships, they just plain don't die if your half way decent at microing them. And onces they get higher level, they are extremely powerful. I don't like frigates since to me they seem to replaceable. If you have a frigate fleet, you will often take casualties which must be replaced. If you don't have a frig factory nearby this can take upwards of 10 minutes. My personal favorite is the Jarrasul Eva
When the withdrawal symptoms set in.
[quote who="landisaurus" reply="1" id="2072903"] I'll take the bait. Grammar Nazis: Government: They are Nazis , so that should be totalitarian socialism. The government has very strong policies against liberal use of language. Religion: At Fascism is where it is. The state of one's grammar and government is of the utmost <s
It annoys me as well... But its just a fact of life... Death, taxes, and patches. [e digicons]:grin:[/e] And I dunno about you, but patches seem to be the best of the lot.