alway

alway

Joined Member # 2842056
5 Posts 523 Replies 17,655 Reputation

[quote who="Neilo" reply="25" id="2060640"]LOL! No RTS could ever match the vast library's on the topic nor a good few hours watching the History Channel. But if that is what piqued your interest in history, then thats fine by me. [/quote] History channel isn't quite what it once was... To many repeats and to much leakage from the sci-fi channel... Such as 'Monsterquest.' We don't even have cable TV at our house and so I only get to watch

43 Replies 186,484 Views

I find the price of starbases to be just about right. Low enough that they see use in every game, but high enough that it really hurts if one gets destroyed. One thing I have noticed with my current Vasari strategy against the AI (move in fleet to distact, and build a starbase in the enemy well while they are distracted) is that I use much smaller fleets than before. If nothing else, the starbases give me enough peace of mind that my planets will be defended that I don't turtle until I have m

7 Replies 2,663 Views

[quote quoting="post"] The only suggestion I could make would be to have the TEC/Advent Starbases act more like structures and less like the Vasari Starbase/Ship. [/quote] I would guess they are contained in the same general 'Starbase' class in the coding, but with a movement speed set to 0... But just remember, it isn't sideways. There is no up or down in space, so while it is not oriented with the game's arbitrarily decided 'up' plane, it isn't really sideways. Tec

5 Replies 3,358 Views

After loading the savegame, the game had another minidump. This one also occured when I tried building a starbase, just as it went from migrator to star base under construction. The starbase was not under attack at the time, so that causing it is ruled out. Perhaps some sort of limit on starbases which if exceeded causes a crash? Going to try again under various conditions. Edit: After loading the savegame again, it seems to be able to build starbases just fine if no enemies are in th

3 Replies 2,281 Views

After playing for around 3 hours today (SoaSE scares me in how it eats time...) I noticed a few bugs. I was playing as Vasari. The first thing I noticed was the commonly reported one at least 2 separate occasions, star bases started attacking while they were still under contruction. These both occured when building them around my planets, and building them at a time such that I would lose the planet before they completed building. This bug saved one of the two planets it occured on. The

3 Replies 2,281 Views

[quote who="GW Swicord" reply="22" id="2060361"] On a related point, I really like the alternate history genre, but my inner authoritarian wants them limited to folks who've already read plenty of 'non-fiction' history on the given period (the shudder quotes are because Gore Vidal is one of my favorite historians, despite how much the PhD crowd hate hearing him described that way).[/quote] History is but fiction which fits what is known... or thought to be known at least. Not to

43 Replies 186,484 Views

"This tree is the largest species of pine, commonly growing to 40-60 meters (130-200 feet) tall, exceptionally up to 81 m (265 ft) tall, and with a trunk diameter of 1.5-2.5 m (5-8 ft), exceptionally 3.5 m (11 ft)." Sugar Pine - Wikipedia And thats just pine trees. Redwoods grow up to 115.5 meters according to wiki. http://en.wikipedia.org/wiki/Hyperion_(tree ) Yep, trees are big when you don't cut them all down like we

75 Replies 256,962 Views

[quote who="Serik55" reply="13" id="2059533"] this is the platform of StarCraft, Age of Empires, Sins, Dawn of War, SupCom, and Total War [/quote] And don't forget! GLaDOS only runs on a PC. Just looked up halo wars, from the demo movie, it looks like... a dumbed down RTS with graphics like SupCom. Not to dis SupCom, but a new game should at least look better than a game which is what, 2, 3 years old now? Then again, it is running on a 3 or so year old con

20 Replies 49,116 Views

[quote who="Luckmann" reply="24" id="2059344"] Think of it like the old adventure games where you had to type "pick lamp", etc. [/quote] Ah yes, I played one of those... My first online RPG actually. http://www.ishar.com/ hehe... The hardest part of learning the game is figuring out commands. If a typable spell sort of thing is done, make sure it has a really really big spell list... Nothing worse than having to reword your request to

39 Replies 149,884 Views

Unfortunately, in his haste to build a computer for his daughter, he completely forgot to add the replicator and cookie dispensor... [e digicons]XO[/e] By the way, the software always acts logically. It is programed to. You just do not understand it's logic. [e digicons]|-)[/e]

30 Replies 119,580 Views

The capital ships on the TEC side are, IMO, not as fun/good as Vasari and Advent, which is why I prefer to play Vasari or Advent, but not TEC. Probably my earliest SoaSE strategy was to build only capships until I got all 16. Sure, their combined DPS was small, but their survivability was unmatched... The trick is to have a good combination of DPS from frigates and survivability from capships and in the case of TEC, hoshiko repairs.

22 Replies 36,635 Views

I personally like capships more than any other ships. They are powerful and don't require being replaced to often, if ever. Multiple high level capships can and will turn the tide of battles. On another note, off topic forums are on all Stardock sites, and so someone from Galciv II or Windows Blinds might not know what you are talking about. So for more specific questions on a game related topic, the game's general forum is the best place to post.

22 Replies 36,635 Views

[quote who="DrGuppie" reply="12" id="2059278"] Dead cat? How'd the computer kill the cat? Or did you mean the spider? [/quote] *BBZZZAAAAPPPP* I personally use a http://www.newegg.com/Product/Product.aspx?Item=N82E16811208005 . Works well, and looks awesome in a low light situation :D Glows green like its running on kryptonite or something.

15 Replies 58,694 Views

A spell which dispenses pie through my monitor... And a spell which is misspelled so we can point out to them they did not spell their spell correctly :D I want some hugely complex spell... Something like 'use spell A,B,C,D,E, and F together and get uberspell G.' The result of the spell doesn't matter as long as it makes sense from the components and is a really epic result...

39 Replies 149,884 Views

Interesting... While looking for news on L4D updates, I found a link to an old article about TF2 DLC. Valve intended to make it free for all users (PC and XBOX), but M$ forced them to charge for it on Xbox, since M$ gets a cut of stuff distributed on XBL.

67 Replies 144,590 Views

[quote who="bleeba" reply="1" id="2056188"]I like the graphic style too. Its fresh and clean and leaves a lot to the imagination. One quibble-I hope the roads to not retain that look. I too thought they were power lines. Now that I know they are fences, all I can think of is why? To keep deer off the road? To keep the elite troop of blind death knights from attaching the fields? To keep the beer wagons from going into the ditch? ok enough<b

75 Replies 256,962 Views

[quote who="Samurye" reply="11" id="2055913"]I can't believe you people! Saying that PC's are better than consoless! J/K. I love PC's. I personally think that PC's are awesome, because almost all the best games (read RTS games) are PC only. Which is why I am so mad that Microsoft is making Halo Wars 360 only. What were they thinking!? Anyway, PC>Console like Cake>Pie. Samurye. [/quote] No worries samurye. It is bound to be a crappy game s

67 Replies 144,590 Views

If they could add as much detail as The Game from Stargate Atlantis, that would be nice... Hopefully they have the time to implement details such as this to Elemental. And even if they do not, mods will probably add much of it. RP elements which have no impact on the game, such as names, physical appearance, ect, should be added and will enhance the immersion if done properly. I see no reason why custom names would not be done; we already have custom units thanks to their physics simulation c

12 Replies 7,718 Views

[quote who="GeneralEtrius" reply="8" id="2049741"]Microsoft's lack of interst in the PC industry besides the Xbox reason I gave is puzzling, considering the fact that they essentially created the modern PC with Windows (by the way, Windows 7 looks awesome). I can't understand why they wouldn't get into the PC industry, considering that it would bring them even more money. Silly, silly, Microsoft. [/quote] Believe me, they are trying. Us PC gamers just refuse to pay for stuff we g

67 Replies 144,590 Views

[quote who="psychoak" reply="23" id="2053152"]Considering how much diversity there is to human culture, you're probably asking the impossible. We've had everything from baby eating death worshippers to flower power free love communes... It would be nice to not have the French aristocracy and germanic tribes for the humans in yet another fantasy game though. Even just switching to the English longbow based armies and a new world culture for the token barbarian side would go w

87 Replies 270,403 Views

Hope: Epic unending maps... 64 bit ftw! Fears: maps become unplayable every patch like in sins [e digicons]X([/e] The only other fear is Frogboy sells his soul to the devil/EA. Which Is about as likely as a Class 3 zombie epidemic in Antarctica. I also hope for good combat mechanics... I purchased Mount and Blade from Steam the other weekend (was on sale for $7.50) and the combat is really quite fun! It is the only game I have played where I go out of my

44 Replies 114,546 Views