Nuclear cars will become the norm, and will pretty much dominate every other variety by around 2077.
alway
Maybe. Although if it is implemented, it would be highly unlikely it would be named 'United Nations.' First of all, we would be playing as empires not nations... Second, we will be about as 'United' as Pakistan is united with Israel, so 'United' doesn't make much sense. I highly doubt any big peace oriented organization would fit in with this sort of a time period. As stated above, a 'Council' would make more sense.
Ya, that has got to be the funniest news story I ever came across... A better video of it is on msnbc, under the tech & science section.
Lol, check this out! http://www.dallasnews.com/sharedcontent/dws/news/localnews/transportation/stories/013009dnmetzombies.1595f453.html Edit: found a good link
Ah yes, sorry. It seems those numbers I found were system numbers not just that component. So you should be fine.
I am not entirely sure whether or not they are compatable with one another for SLI, although I would assume so. Your power supply might be a bit risky for those components, and you should definately check if that is 700W continuous or peak. If it is 700W peak, you should definately look into finding a new PSU. A quick serach on Newegg shows that Thermaltake seems to label theirs primarily (if not totally) by maximum power rather than continuous, so definately check if yours will be enough.</p
[quote who="Ron Lugge" reply="11" id="2032586"] Which brings me to... why the bloody hell am I studying so hard to make that my career? Thanks Frogboy for a 'peek' into the world of professional programming! [/quote] Probably for the same reasons I am... What other proffessions do you get to create a universe? The only other one I can think of is god, but that one has bad working hours. I mean seriously, they have 168 hour work weeks! Not to mention
A Chuck Norris Borg... now THAT would be awesome. "We are the Borg. You will be Assimilated. You will now be roundhouse kicked in the face."
Introducing Frog 2009! Frog 2009? You haven't gone and made yourself into an AI now have you...
[quote who="Jedmonds24" reply="14" id="2031239"] When all of you hear about the island nation in the Pacific going rogue with an army of genetically enhanced/ninja/cyborg/zombie monkeys, you will know it was me. [/quote] If we hear about it, you're doing it wrong... The first step in any invasion is to cut off their communications!
[quote who="pigeonpigeon" reply="11" id="2030490"] I could be wrong but large-scale properties like hardness and malleability (especially malleability) might be extremely difficult, maybe even impossible, to predict without an insane attention to detail. For example, the hardness and malleability of smelted steel will depend heavily on how it was smelted. And it would be difficult to turn the smelting process into a set of parameters to input into a simulation or model.
I would probably have a race of sentient nanites/replicators. It would be somewhat of a hive mind, with all the nanites within an area controlled by a central 'brain.' These central 'brains' would let regions of nanites far apart communicate to one another for more important decision making, but would be fairly autonomous allowing for day to day operations (since communications can only travel so fast...) without the need for constant communication. The central 'brains' would be somewhat simi
Gandalf.... unless Yoda took his ring of power. Yoda may be a good jumper, but remember Gandalf has his buddies the eagles! But of course Chuck Norris could take on Yoda, Gandalf, and Mr. Rogers all at once and come out unscathed.
Thanks! Those links have pretty much answered my questions. I realize the computational power for doing complex reactions is very high, but I won't have a use for it until after I am done with college (probably about 5 years from now) and even then it might be a while til I can use it in the way I am thinking of...
[quote who="Alfonse" reply="1" id="2029540"] And complex interactions aren't easily predictable. [/quote] I never asked if it is easily predictable, I asked if it is predictable... Nano scale would be sufficient I would think, just have enough atoms simulated that it averages out to very close to what it would be in reality.
First off, I would like to know if it is possible to use a computer program to relatively accurately predict the properties of the resulting mixture/compounds of various elements mixed together under predefined conditions. Second, if it is possible, how would one go about figuring out the results? Would it just be complex equations or would it require a much more complex atomic scale simulation of the individual atoms? The sorts of data I would like to find are things like how
Yep, this is pre-beta discussion period! The whole point of these forums is for us to sling around our thoughts in hope of the devs getting some nice inspiration from them which in the end improves the game as a whole...
Or round up the excess and make em into a wonderfully delightful appetizer :D A Modest Proposal : Read it! It is some excellent satire...
As far as Vasari families... The Vasari Empire consisted of many different races, and thus would have some very different cultures depending on where in the empire you were. Heck, just look at all the different cultural stuff on Earth, and we are only 1 planet. Their empire consisted of 1/4 of the galaxy... TEC society was likely very capitalistic, since it was based on trading. Again, it would vary from planet to planet. The planets would likely be very different, since according to
[quote who="pigeonpigeon" reply="4" id="2027331"]benevolent leader [/quote] lol :P [quote who="Luckmann" reply="5" id="2027450"] The obvious problem being, of course, that even cannon fodder takes upkeep, eat my food and contribute to my nation's general discontent. [/quote] Which is why they are cannon fodder not 'Sit and defend the city' troops. The quicker they die the less you pay [e digicons]:thumbsup:[/e] Sure they will still eat food and such, b
[quote who="Luckmann" reply="5" id="2027454"]Why do you keep mocking us with these toys most of us will never afford before they're out of style? I mean, Jesus Christ, that thing is over an €1600 average! [/quote] Don't worry Luckmann! All you have to do is stop eating for a meager 2-4 years (depending on how much you normally eat) and you will be able to afford one of them with the money you saved!
I find pirates annoying early game, but they are very useful midgame. This is because you can use them to level up your capital ships. That said, I usually play with pirates turned off since it feels to random to me. 1-1.5 hours is usual for small maps. The 'Huge' maps have taken me 20+ hours to play. The thing about Sins is, it is meant to take a long time. Much of this time (especially when Entrenchment is out) will be spent watching glorious fleet battles... *tears brought
Halt population growth? I would rather use the excess as cannon fodder to wear down my enemy's army... Legions of unarmed peasants ftw!
If that were the case I would assume pushing the button would turn it off, since it is just a UI thing. To save file space it would only save (I would assume) an on/off for cinematic mode, and figure out the rest based on that. This would leave no reason for why it would be stuck on. Not to mention, this would be much more widespread of an occurance if it was just the result of saving with cinematic mode on. Now that I think about it, it likely would not even save on/off, and just ass
I saved a game I was playing in the beta, when I loaded it up a few hours later, it was stuck in what was essentially cinematic mode. The cinematic mode button would switch like normal, but the game itself was stuck in cinematic view.