[quote who="pigeonpigeon" reply="16" id="2012350"] Only until viny weeds become super viny weeds that eat asphalt and spit poison at anything that moves within 10 feet! [/quote] So thats where the plants in Mario came from...
alway
[quote who="Hawawaa" reply="19" id="2010258"]But what did happen to all the simultor games... they just kicked the bucket.... Stardock and Ironclad come on makes more new good games ie simulators! [/quote] No worries, after Elemental and Demigod, they will have plenty of revenue to start up new ventures :) Who knows, maybe they will try their hand at sims.
[quote who="Tamren" reply="6" id="2011997"]Thing is, while that would work perfectly in an RPG setting as demonstrated by mount and blade, we would have to rethink it for an RTS setting. But not by much, when you send a formation of 100 to attack another formation of 100. Not all of the soldiers in the unit fight at the same time. Unless someone attacks them with arrows they just stand in the center of the formation doing nothing until its thier turn to fight at the front. [/q
Ya, from what I understand, the models already have hitboxes due to the physics stuff mentioned in the dev journals, its just a simple matter of letting the collision detection deal with the collisions between weapons and armor on separate units and figuring in damage based on angle, velocity, and armor thickness. On another note, for item stats I hope they use non-integar amounts... A soldier is never carrying exactly 50 kg of gear, it is always something more like 50.487kg... Intega
Heres another few articles from the IPCC site: http://www.grida.no/publications/other/ipcc_tar/?src=/climate/ipcc_tar/wg1/365.htm To summarize this one, weather events will become more severe. Drought will become more common, there was a larger increase in predicted 'extreme' weather, than the increase in rainfall estimates, which means the storms will become more severe. Essentially,
[quote who="Zenith64" reply="10" id="2011835"]What if the earth is getting warmer. its been doing that for eons and world seems to be doing fine [/quote] Nuclear explosives can't be dangerous. After all, nuclear fission has been happening for eons and the world seems to be doing fine. It is not the rise that is alarming, it is the rate it has increased which causes concern. It may have been warming for eons, but it took eons for it to rise the amount it has in the past 100 years.
Most strategy games make use of army upkeep costs, which pretty much is the most simple and efficient way to simulate weapon and armor upkeep, feeding and clothing the soldiers, paying the soldiers, and all other costs associated with having an army. This is why durability is not taken into account in most games, since it is assumed the upkeep costs cover repair costs. If the player is required to send supply caravans which I would assume the player pays for, you must also make sure the upkee
There is another way... but it is MUCH more complex... something I would like to find out if it works when I go to college for game programing... If some sort of simulation could be used to determine the properties of a mixture/compound of elements and then how those mixtures react when certain forces are applied such as temperature or other materials... Imagine this: Player digs Rock X out of the ground. Player reads description card which appears stating the composition
CO2 also directly affects the oceans. It is also the main reason why sequestring CO2 might not work. When CO2 mixes with water, it forms Carbonic Acid (H2CO3) which, as the name suggests, is a slight acid. Models predict that due to the current rises in CO2, the oceans PH will decrease by .3 by the end of the century ( http://en.wikipedia.org/wiki/Ocean_acidification ) and have already decreased by .075, a very major change for the
Step 1: get Sins Step 2: wait 10 years and get a top of the line gaming computer Step 3: install sins on said computer Step 4: mod a few game files to increase ship numbers allowed, build speed, resource speed, ect to about 10 to 100 times default Step 5: play your newly modded Sins game, and enjoy your 5k+ ship battles at 60 fps :)
If I remember correctly, about a year or two ago the ppm (parts per million) of CO2 in the air had doubled since the beginning of the industrial revolution. Since then it has only gone up higher. If we have managed to double the amount of any substance in the atmosphere, that should send up some red flags that we can and are affecting the climate, and in a very big way. Fossil fuels will also never run out. Cheap oil may run out soon, but as mentioned above there is plenty of oil shale t
[quote who="arstal" reply="16" id="2008937"]Has there been any concept art of the Fallen yet? I just have a hard time not imagining them with horns out the sides of their heads. [/quote] Heres something to get you started with: http://politicalgraveyard.com/chrono/index.html "Well as my father always told me with anything on the Internet <span sty
The biggest reason why global warming is doubted amoung the populace is the death of investigative journalism. Think about it; when is the last time you turned on CBS or NBC or ABC and saw information they had discovered on their own, information which was more than just a restated press release? The rise of the internet is making big news companies wallets hurt in a big way. They just cannot afford to investigate any of the information spoon fed to them any longer, they only report it as it
Steve Jobs might not be leaving apple after all... http://www.msnbc.msn.com/id/28504079/
The whole purpose of these digital distribution softwares is the ability for you to take your games anywhere and play them, so it should be fine. Just don't have the game running on both computers at once, since thats where it might get hairy. Taking a game somewhere else and playing it wouldn't raise any anti-piracy flags, but if it is played on both computers halfway across the world at the same time, that is when you might get into trouble. So just don't leave the game running on
[quote who="Darkodinplus" reply="6" id="2007747"]I would point out something can be inspirational without being directly related to what it inspires. That being said, some kind of link between Elemental and Galciv II is possible. there is a direct link between the two. [/quote] Fixed. From the first of these 2 threads, from the mouth of God Frogboy himself: "There are
[quote who="pigeonpigeon" reply="17" id="2006904"] I just remembered having read this a couple day ago and I wanted to respond. The reason why no sane person would try to get rid of radioactive waste by shooting it at the sun in a rocket is because if something happened to the rocket before it reached escape velocity, it would be a major disaster. All of the radioactive waste contained in the rocket would be released into the atmosphere. If it happened at a low altitude then a rela
[quote who="landisaurus" reply="2" id="2006170"] Yeah, I just imagined like you pick a few units then you select an enemy city and choose siege. They will then automatically leave your town, and do whatever needs to be done for that to work. When they've broken the walls or whatever, it would tell you and you'd be informed. Then click on the battle to go into tactics mode or whatever. [/quote] It had better not start the tact
Fusion itself isn't really that hard as long as you don't have the goal of creating energy. All you need is a really big electromagnet. As far as the LHC... Its magnets use superconduction due to the large energies involved, but the materials actually flying around in the tubes are FAR from cold. Superheated plasmas in fact. Or at least... they will be... They still gotta fix it :( The reason supercooling is used on the LHC magnets is because it is the ultimate liquid cooling system.
Cold fusion would be nice, but hot fusion will work also. The ITER project's main goal is to prove large scale energy production from fusion is possible. http://www.iter.org/ The best part about fusion power is it has virtually no hazardous waste products and very low radiation levels, since the only radiation comes from the slightly radioactive tritium used as fuel.
Watching 2 fleets of maximum size slam into one another with lasers, flak cannons, plasma weapons, railguns, and wave cannons firing![e digicons]:')[/e] So ya, what Tamren said... "The lazer guns that go pew pew pew. "
200 years is more than enough time. Based on ITER timetables on their site, the first economoical fusion power plants are expected to start being built around 2080 as long as ITER works out as expected, which it almost surely will. Technology is increasing at a rate which is faster and faster as time goes by. Just think about 200 years ago. We had just barely figured out steam engines, and the lightbulb was still a few years off (the earliest forms anyway, Edison's bulb didn't come until 1880
[quote who="Sevenix" reply="17" id="2004069"]Russel's teapot. Done. [/quote] Do not mistake complexity with untestability.
http://en.wikipedia.org/wiki/Arctic_shrinkage "Computer models predict that the sea ice area will continue to shrink in the future, though there is no consensus on when the Arctic Ocean might become ice-free in summer; a common theory estimates between 2040 and 2100." "A 2007 study by Professor Wiesl
As for the pointless argument... I would say staring at a wall doing nothing and being bored is a lot more pointless than playing games. The main problem with the majority of M rated games is there is really nothing mature about most of them. Left 4 Dead I got for Christmas, only thing I would say is mature is the language used, and even that is not as bad as you would hear walking down a high school hallway. It is rated M for 'Blood and Gore,' 'Intense Violence,' and 'Language.' The