alway

alway

Joined Member # 2842056
5 Posts 523 Replies 17,655 Reputation

[quote who="USAF22" reply="4" id="2002252"] 2012 will be like Y2K. After it, everybody will be like, "WTF was all that about?" Aside from that, in 2009, I think people will finally start to see that Earth isn't warming because of us. [/quote] Well, the only reason Y2K turned out to be nothing was because we imported a bunch of tech guys from India to fix all our crap for us. [e digicons]:grin:[/e] 2009 will also be the year I

43 Replies 127,595 Views

The main problem with DRM is that it in no way affects sales positively. If someone who always pirates their games is unable to, they will simply pirate another game instead. Most of the time though, the DRM is cracked and pirated versions of a game show up even before it is released. However, those who do want to buy the game will often get all sorts of hoops to jump through, which can put off quite a few people who object to being treated like criminals. Pirates are pirates and will al

10 Replies 52,613 Views

[quote who="Neil Banfield" reply="16" id="2001669"]There could be a next gen Wii. [/quote] Hehe I bet they call it the 'Uss' I seriously don't see them coming out with a next gen Wii though. It seems to be a much different market they are selling to than MS and Sony, a market which doesn't really demand top of the line graphics and other shinies. Their market is primarily that of casual games, almost none of which could even be made to utilize the full potential of the Wi

43 Replies 127,595 Views

Him being able to sense the passage of time led him to his fall, since the ability to sense the passage of time results in him focusing on the future more than the past and present. A good analogy would be this: Suppose the whole of space and time is like your computer screen. Now, in the model, each pixel represents a point in time. If you were to sense the passage of time and thus try to order it to your wishes, it would be chaotic as you moved from one point in time to the

23 Replies 141,397 Views

The main reason people hate it is because of some of the nastier things it has been known to do... The older variations more so than newer ones have been known for doing everything from installing trojans to messing with files they aren't supposed to. One of the most notorius currently used DRM is Securom. Securom installs itself without any warning, and the files for it cannot be easily gotten rid of. And software which was unwanted by the consumer and installs itself without warning

10 Replies 52,613 Views

Yep, they have to all at least show their next gen consoles, since current ones are getting very.... crusty. Any serious gamer knows PCs are currently WAY better than consoles as far as graphics and other techs. Consoles, due to their infrequent releases, follow more of a stairstep graph as far as their technology goes... PCs due to constant upgradable parts releases are more of an even line. Consoles are behind now, and will continue to be behind in technology until a new console release, wh

43 Replies 127,595 Views

Don't forget SpaceX will be putting the Falcon 9 rockets into use as well as beginning testing of the Dragon capsule. 2009 looks to be the year in aerospace where everyone is testing and developing, getting ready for their full operations to start in 2010-2012. Well... aerospace companies that is. NASA isn't doin jack... they can't even afford their shuttles from the 70's.

43 Replies 127,595 Views

Infinity, currently WIP, I would estimate a release date sometime in 2010, so dont get your hopes up for it anytime soon... It looks like it is shaping up to be an excellent game, the engine is almost done by the looks of it (the engine is being done by a single guy!) and as of last I've seen, he has started working on modeling the Earth. While there will be some custom built solar systems (like earth's system) most will be procedurally generated. Not entirely sure of the exact figure

135 Replies 558,190 Views

[quote who="WOM" reply="20" id="1966403"]I've never BSOD'd in Vista and I don't think I ever did in XP either but when I had(shudder) ME, it was a daily occurrence. [/quote] Hehehe ME... http://xkcd.com/323/ I have Vista on my computer, no problems so far, although I have only had my computer for about 4 months. The interfaces are annoying at best compared to XP, but at least most of them allow you to hit alt to us

172 Replies 495,765 Views

[quote who="Luckmann" reply="6" id="1996347"] Of course, you can't do that for -every- possible shape, without it coming out looking like spandex. [/quote] Well... Spandex is good enough for superman... ;D

43 Replies 127,623 Views

True... but what I'm wondering about is whether there will be anything automatic, since the physics could cause some very odd results without automatic action taken. Something like this: Imagine the brown is the bear and the red is the armor... (front view) ___ / \ ------------ / &nbs

43 Replies 127,623 Views

I have one question about this though... What if the armor doesn't fit? For example, the rear armor plate of that horse does not look wide enough to fit on a bear or other wide mounts. The armor on that horse looks very much like it is tuned specificly for horse, what sort of system would be used to adapt it for other mount shapes? Would the game alter the armor to fit another body shape? After all, as I understand it the whole purpose of this system is to fit different (player made) armor mo

43 Replies 127,623 Views

"Is status of developed technologies stored in avatar? I mean once I got sword +9 it can be uses in another game." Yep, in GalCiv ship designs were saved, and would be shown when you have the technology researched to use it. For example, a ship which had a basic tiny hull, laser I tech weapons and ion II type engines would be hidden until the player researched the laser 1 tech and the ion engines 2 tech. I would guess we will have similar systems in place for Elemental.

106 Replies 383,336 Views

Wow! I love that unit creator screen! It matches the hand drawn look of the zoomed out map [e digicons]:grin:[/e] "Another question, that kinda ties in: How are you going to deal with animations of customised units? Will each piece of equipment have to adhere to a size constrant to prevent swords clipping through shoulders or shields chomping into the neck of the riders mount?" Here is how it will be handled: https://forums.elemen

106 Replies 383,336 Views

To get around any wait time required after victory, here is my suggestion: when the game detects the player owns over 80% of the cities or whatever on the map, it assumes victory is coming soon, and so uses any spare cycles to start calculating out the generation of the new empire. This game is turn based remember, and so when the player is doing things on his turn, almost no calculations are being done. All the calculations for what is done that turn is calculated in between turns. If t

38 Replies 20,422 Views

[quote who="Tamren" reply="17" id="1984714"]Lots of games try to be realistic but to be honest none of our computer hardware is capable of rendering graphics realistic enough to fool our eyes just yet. If you aim for a goal then you can achieve a high degree of graphical realism but if you reach too far then you end up with three things. Brown, Bloom and Boring. [/quote] And then there is always 'uncanny valley' as it is called... When something looks very realistic but not quite

49 Replies 130,867 Views

[quote quoting="post"]http://store.steampowered.com/news/2116/ Now, it only begs the question: could Impulse get in the loop of this EA bonanza as well? [/quote] The better question is: Do we want crappy EA games on Impulse? Sure it could mean more money, but look at the quality of EA games... Dumbed down for the masses... I would prefer they avoid EA at all costs since I don't want the plague of 'more money but crappier games' to spread...

16 Replies 56,813 Views

Hehe... ya... Infinity... I wish I could play that :( but since it is being coded ENTIRELY by one man, it probably won't be out til at least 2010. Looks like it will be one of the best if not the best space MMO of all time. Check out his dev journals though for a peak at the game... The visuals are spectacular. The game is to scale (as in planets are thousands of KMs in diameter), and you can actually fly around and land on planets (<a href="http://www.infinity-universe.com/Infinity

142 Replies 394,497 Views

Just wondering here... but have you translated the words which appear in teaser trailer yet? https://forums.elementalgame.com/329963 There appears to be many words floating in the background... Also, the letter X appears in the trailer multiple times, in case you still need that letter's symbol and is VERY apparent what it's symbol is. Edit: after reverse engineering your translations compared to the symbols on the pages you translated,

34 Replies 129,473 Views

First of all... as far as I know, this isn't even alpha... pre-alpha if not pre-pre-alpha. One thing I like that seems to be showing is how different some of the styles are in different zoom levels... Way out it is like a LOTR map, a bit more in and it looks more realistic, while still retaining the fantasy feel of the design. I really like the way these are designed, since in many strategy games zooming out looks more like a satellite image than anything else (if you are allowed to zoom out

49 Replies 130,867 Views

Heres the thing about concept art... The game never actually ends up looking like it. Sure, it may resemble it, but in game it will probably look very dissimilar. Hehe... although... to me that image yells 'Sam Gamgee!' Dunno why...

43 Replies 134,318 Views

I am planning on staying in high school as long as I can. Mostly, this is because our state (ohio) has a PSEOP program, which lets those who score sufficiently high take college courses as a substitute for high school classes. I have been taking classes (paid completely by the state, even books) at the local community college since my freshman year. I took 6 semester hours my first year, 9 my second, 9 first semester of this year, and signed up for 15 credit hours next semester. Next year I w

27 Replies 117,022 Views