alway

alway

Joined Member # 2842056
5 Posts 523 Replies 17,655 Reputation

I find micromanaging to be entertaining in the start of a game, annoying at best by midgame, and an utter pain in the rear by the end of a game. What I do not like is how many games have a somewhat linear amount of microing... ie, when you build more forces you may have slightly reduced microing per unit, but overall a huge increase in microing required. Something I would consider a nice addition would be something on the order of a micro stamp... Record yourself doing an action, such as queu

3 Replies 4,095 Views

2^64=around 18000 petabytes... Hehe, now THATS a map! [e digicons]:smitten:[/e] But please, try and make patches which do not invalidate save files... that could ruin the purpose of such large maps. In SoaSE I would play some really big maps occasionally but would never get around to finishing them before a patch came and ate the file :(

34 Replies 38,634 Views

I wouldnt mind having one that dispensed pie to me through the screen... :D I would find a ship able to decrease build times for planet upgrades/orbitals nearby to be useful... Another interesting one would be many small vessels, which would be able to attach to one another like modules, creating one large superstructure. Together, they could form a huge supership, but if it got itself into trouble, the modules could detach, minimizing losses as many of the modules would escap

29 Replies 45,145 Views

My least favorite experience with DRM was Company of Heroes: Opposing Fronts When I got it, it forced me to download all the patches to play. One of those patches requires you to loggon to their server or whatnot to play, requiring another hour to figure out what site I had to go to to register for that (this was after registering CD key). In the registering process, it required me to put in CD key again... After 3 hours of installs, patches, and drowning in DRM, I finally got to play

325 Replies 1,060,157 Views

i predict we will create our own... as you said before, intelligence really has no definition... could the AI controlling that evil advent race i just owned in Sins be considered intelligent? it gathers information (via scouts) it uses that gathered information to make a decision about its next action not sure if it examines the results of its actions to gather data for future choices though... space aliens? nah, the space alien stories have been around for millenia, we have

15 Replies 49,641 Views

nope, can currently not be stored very long when storing antimatter you need something called a Penning Trap (at least thats the only currently known storage device) which is basicly a toroidal electromagnet that keeps the antimatter inside the problems with this method are as follows: A: only charged particles can be stored, which means no anti-hydrogen atoms if i remember correctly, only antiprotons and positrons B: as more and more are stored, the antimatter particles start to

36 Replies 142,958 Views

the simple answer to your question is no there is however something you should be worried about: antimatter weapons http://en.wikipedia.org/wiki/Antimatter_weapon http://www.sfgate.com/cgi-bin/article.cgi?file=/c/a/2004/10/04/MNGM393GPK1.DTL that zsar bomb someone posted about? a single kilogram of antimatter has the same explosive force antimatter is real, not just a made up plot device, and it is coming... i would give it only 50-100 years before we are

36 Replies 142,958 Views

a real pity... i was really hoping to get these games... ironicly, copy protection that is as invasive as this might drive me to pirate games for the first time in my life :\ this seriously makes me consider DLing a cracked version W/O the copy protection system if i am to buy a game, i want it to be one that is worth buying; i WILL NOT sponsor this sort of treatment if EA reads this, i would like you to know: it is not piracy that is costing you sales, it is the l

313 Replies 791,078 Views

im a capship fan, so i play as vasari and go for an all capship fleet my fave is the jarrasul evacuator because its like the swiss army knife of capships.... it can colonize, drain planet, obliterate enemy ships with nanites, and disable their jump drives with gravity warhead(good for pre-1.03, as the AI always fled) i try to tech up fast and make up the rest of my fleet with whatever lazy dark armada scum decide to show up :P i personally dont like frigs and cruisers much because th

11 Replies 5,263 Views

a single tactic? i digress, my personal style is a single huge capship fleet, playing as vasari and while this patch does nerf vasari down to the level of any other race *gasp! its more balanced than it originally was*, my vasari play style still works well, so to you complaining about vasari sucking now: TELL THAT TO MY JARRASUL! i think he will disagree vasari excell in the late game, thats all there is to it get used to it and quit complaining anyway, enjoy y

190 Replies 205,678 Views

to those who think it can only spread to x gravwells, it works more like this: ok, take a straw and blow through it now take about 10 straws and blow through them all at once the air still goes through the 10 straws, but the pressure is a lot less than blowing through one straw, the straws represent the jump lanes culture is just the same, with similar dynamics it can spread forever, but it gets lower "pressure" at every grav well and trade lane that it uses this res

36 Replies 22,058 Views

[quote] And the wierd part is that im using parts from mods that I have tested on there own so i know they work ok and don't crash the game. So i'm a bit stumped as to why the thing is doing it.[/quote] modding is just like pharmacutical drugs, if you take more than one it would be best if you consult your doctor (or someone who made the mod) or you could end up with some bad side effects.... like crashes :) in general, know what everything is and does before you edit any of it, tha

84 Replies 87,160 Views

we havent overclocked as far as i know, and the problem has been going on for quite some time, it just has become more and more frequent lately already tried replacing thermal paste and such about a month ago to try to fix the problem.... didnt work might be dust though we havent really replaced any parts or anything in the CPU or fan stuff there that i know since comp was reassembled by my dad (basicly he replaced stuff part by part) the restarts started a long time ag

9 Replies 6,807 Views

we already have the sidepanel removed, all the other components are reasonably cool according to BIOS (30C) its only the CPU thats overheating our fans are also both running at 2500rpm and 2000rpm

9 Replies 6,807 Views

anyone got any suggestions as to what i should do? i cant finish my SoaSE game til its fixed :(

9 Replies 6,807 Views

Recently, our other computer has been randomly restarting, and we suspected it was a heat issue. I finally got around to checking BIOS to see if that was the case, and was suprised at what i saw... We indeed have a heat problem, system heat is a nice steady 30C, but the CPU temp was 72C... and it rose another 5 degrees in the 10 or so mins i watched anyone got any suggestions?

9 Replies 6,807 Views

i ussualy go full capship, as i just love how nice and unbreakable they are if used right... once i have about 3 planets including my home planet i have enough to start cranking out capships most smaller games i only lose a max of about 3 caps per game, large maps ussualy dont lose any capship factory is really nice to have around tho just in case, so that if your fleet does somehow get pwned by spam or something u can build yourself some new capships faster than your enemy

41 Replies 20,341 Views

i personally love making a full capship fleet... i find frigates to delicate for my tastes, as i do not really like losing half my fleet every battle a 16 capship fleet is really expensive, but it counters pretty much anything as long as u keep em alive long enough to get about level 4... ive only played a single multi game all the way thru, as my comp crashes randomly for some reason... probably overheating anyway... enough babbling... i would suggest that every f

35 Replies 36,537 Views

indeed, after you win, you are stuck in a "win" position, as are your allies at the time therefore, the AI can't lose (and thus be eliminated) because they have already won ive come across this before in my games, and it is more or less a way of saying "Game over, you win, but you can keep playing even though there is no point if you want to."

7 Replies 21,414 Views

they should reduce the planetary bombardment ship's hp alot more i had a capship with a bomber squadron, and it still only managed to take out 2 or 3 of the 10 krosovs before the planet was dead

40 Replies 37,458 Views

i ussualy have a single 16 capship attacking fleet, owns every fleet ive come across, i dont like frigates, so instead of bothering to build em i use the dark armada to do it for me and use them as planetary defenses i like the Jarrasul Evacuator best, cus its so nice and multipurpose colonize: good for colonizing gravity warhead: excellent for keeping enemy capships from jumping away to safety disassembling nanites: these do a total damage equal to 600,900,1200 with levels

10 Replies 8,403 Views

in adition to the lrms, send in some groups of about 7 or 8 krosov seige frigates, this, as it stands now, can normally kill a planet with lower defenses or wil only a small defending fleet an early attack by seige frigates, if sent to areas far apart in their empire will keep you and your fleet occupied and split up so you dont lose planets, by the way, this is a strategy the AI seems to like... and it works quite well :P seige frigates are fast and in numbers do tons of dmg to planets

17 Replies 9,430 Views