alway

alway

Joined Member # 2842056
5 Posts 523 Replies 17,655 Reputation

I am looking into going to college for game programing and development, and by the looks of it RIT (Rochester) appears to be a good choice... A few months ago, I was sent a letter about my ACT scores in which it said I qualified for around $15,000 a year; a figure which it said could increase based on my PSAT score. By the way Moosetek, I don't care about those two scores.... Its the one question I missed in math that bothers me [e digicons]X|[/e] If not for that missed math question

27 Replies 117,022 Views

PSAT not SAT... also known as NMSQT. So I'm not sure about the SAT... Also, while searching online, the PSAT seems to have been changed from Verbal to the two sections, as tetley noted above. Edit: after a quick search, it seems the SAT was also changed to 3 sections, the same name and such as the PSAT sections... And looking over the PSAt packet, the equivalent SAT score can be found by multiplying PSAT scores by 10.

27 Replies 117,022 Views

[quote who="Orodum" reply="3" id="1977085"]so its interface is likely to be much more useful and easy to use [/quote] Hehehe... The user manual: "To enter the menu, hit start. To win, one must push 'A' while in the menu. However, only one player can win, so the players must decide who will push 'Y' and thus lose; this diplomacy shall be done over X Box Live. However, great diplomacy options are not this game's only feature. Players can push 'X' while in the menu to create s

5 Replies 35,278 Views

I recently got the test results back from the PSAT, and I was wondering if the score I got is high enough to get scholorships, and if so what kind of scholarships could I expect to be getting. My scores were 74 in 'Critical Reading' 77 in 'Mathematics' and 65 in 'Writing' for an overall score of 216. Anyone have any idea what sort of scholarships that could get me?

27 Replies 117,022 Views

[quote who="Wintersong" reply="1" id="1980211"]Lovely. The art is lovely. I like a lot the crystal medallions altough the air one seems to be the "weakest". [/quote] I don't remember air ever being 'strong'... I would not call it weak though, just varies more than average from the other ones which are relatively straight up rather than leaning to the right. They all look really nice [e digicons]|-)[/e]

17 Replies 66,399 Views

[quote who="Frogboy" reply="4" id="1964504"] But we are looking to have a private Beta 0 or pre-beta or late alpha or something available before the beta program begins that will largely go to users with high karma / have GalCiv II / Sins / Demigod [/quote] Hmm... [ ] preorder [ ] karma [X] GalCiv 2 [X] Sins [ ] Demigod Seems I have some stuff to do... Demigod and preorder fairly easy.... Hmm... *wonders how many gmail accounts it will take

58 Replies 201,414 Views

[quote who="dingbat91" reply="2" id="1975533"]Hmmm the idea of a "power sharing" system would also be nice we all know the channeler is going to be a fairly powerful unit, so how about giving up some of his power to increase the power of another unit now this unit is stronger than most, but the player has to be careful with it, as if lost it'll weaken his channeler for a (long time, permanent?) as his power "dies" with the said creature but then if he wants to

39 Replies 33,195 Views

I think most of the information asked about in this thread can be inferred by looking closely at the image of the battle under the media section. One thing I notice is the soldier closest to the dragon seems to have lost his sword (it is seen above him) which implies that soldiers can be separated from their equipment in battle. This could just be a superficial death animation, but some of the other soldiers also flying through the air still have their swords, implying it might be something m

76 Replies 159,424 Views

Option to extend the map and continue on game completion . I posted about this separately and I don't know why it isn't the default for all 4X games. Once a MoM game was over, or past the tipping point and victory inevitable, that was it. 15 hours of gameplay were over and done forever, and there was no point revisiting all that history and story. If you can extend the map and continue, the story continues, the kingdom expands into new lands and challenge

22 Replies 116,303 Views

Hmm... good job... I would grade this paper a B- B because I am not convinced, - because your argument had some flaws... First of all, many of the analogies you make are analogies of analogies. For example, in the birth section you use 'big bang.' Neither of the two actually have a bang involved, one involves an explosion of energy, the other analogy you created to support your argument (about birth being like a big bang). You assert that there is no being until the child

2 Replies 664 Views

[quote who="Red_Nemesis" reply="25" id="1966292"]I haven't been very active, so I'm sorry if this is blatantly obvious to everyone else. Will there be singleplayer? This thread almost makes it sound like there will only be multiplayer outside of the campaign. I can't imagine a real time strategy game requiring an internet connection, so I'd be shocked if that was the case. [/quote] Only MP in early beta testing, but SP will be in game (probably added around 4 or 5 moths before re

155 Replies 524,455 Views

They got bears in WoW, and look how successful that is! It must be cause and effect! We want bears because... well... bears are awesome. Medeval weapons are also awesome. Put the two together, and voila! Pure awesome. And as far as accuracy in LoTR... first isn't to bad, third is WAY off. Although oddly enough, the thing that ann

21 Replies 27,382 Views

[quote who="FlyGuy7" reply="7" id="1965316"]You did that just now. If you did that you're professional about it and you are excludig everybody dam, also don't forget the other feet. thats a /j but its really good. [/quote] He didn't forget it... The dragon was making fun of Frogboy... Luckily for the dragon, Frogboy let him off with a warning [e digicons]:grin:[/e]

52 Replies 218,168 Views

so... 'IN URE MP, STEALING URE SLOTS?' That is to say, will an AI joining a game with 7/8 players (for example) cause that game to be full, so Joe the player in the lobby sees it as full and can't join? Also, jerk AIs would be fun. Its not as fun to revel in your glorious victory when your opponent was a nice guy (or an AI in disguise) as it is when your opponent has really been a pain in your butt the entire game. If you are being told in a very undisguised manner by the AI "

155 Replies 524,455 Views

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31 Replies 128,338 Views

The only limits will be your computer. I think they want more of LoTR style battles... so probably even higher than 10,000 depending on how big your army is. After all, this is stardock were talking about here, if SoaSE was any indication, even if there is an arbitrary maximum size, you will be able to mod it in under 10 minutes so that any limit on maximum size is raised up so high it is irrelevant.

34 Replies 38,634 Views

[quote who="keithLamothe" reply="19" id="1936309"]re: 18000 Petabytes; by the time that anyone can actually afford to make a computer with 1000+ Petabytes of RAM or a cpu-cluster can efficiently deal with such a large volume of data in a high-performance game... well, maybe we'll be storing the genome structures of all those peasants [/quote] Yep, by then there will be no difference between player vs player and player vs AI :) Both will be sentient beings lol

34 Replies 38,634 Views

Something I would like to see would be golems... Not just stone golems, but something similar to the Fel Reavers in WoW, a mix of magic with machinery. Mixing magic with technology can have some very interesting end results, such as an army of magically animated weapons or a factory where work is done much more efficiently by mages assembling things telepathicly. Or small spiked metal balls propelled forward at a high rate of speed towards the enemy by channelers. Magic is good on its

36 Replies 27,090 Views

Another thing to keep in mind when you consider these effects: If you are playing a huge game, these spells will be fairly available by early-mid game relative to the amount of total time it will take to play. If when fighting one AI and the world is suddenly utterly destroyed, that could make it a real pain for the rest of the game. As in unplayable. The terra submersion is a good example of this. Even if the water itself isnt permanent, and goes down, it has still wiped out about 99% o

71 Replies 58,496 Views

The more simplified realism, the better. To many games use the RPS method, with little or no other factors even considered... Your earlier example in most games would play out as follows: 7 swordsmen run into 67 orcs. Swordsmen and orcs stand around and whack each other til noone is left on the swordsmen side (since most games do not have experience implemented for normal footsoldiers). Orcs win due to superior numbers. No tactics there, nothing done but 2 mobs runni

131 Replies 440,678 Views

The problem with the revenge on death idea is that a majority of the matches will be 1 player vs the AI. I personally dont see much point in exploding and taking half the AI kingdom with me, since their entire kingom, and everyone else's for that matter, is destroyed when you hit return to main menu. It just ceases to exist anyway, so except for AI spiting the player, I don't see much use for it outside of multiplayer. Multiplayer, it makes some sense... But in singleplayer, it does nothing f

52 Replies 142,428 Views

[quote who="landisaurus" reply="16" id="1934846"] I think you are putting a little too much thought into it if you are considering what is more accurate. Sure, teleporting a small part of someone's brain out of their skull is likely much easier to do than teleporting a meteor into earth's orbit from the kieper belt... But that isn't the point. Its about doing something in the flashiest method possible. As part of a video game I could watch a wizard cast mass-brain

71 Replies 58,496 Views

The trick to using magic effectively is by thinking of the most efficient means of doing something... Sure you could use fire to burn a bunch of peasants in one big incendiary pillar... But what would be MUCH more efficient would be to simply conjure a little bit of air straight into each soldier's brain. As long as you can conjure that cubic inch of air within an area of about a cubic foot accurately, it shouldn't be very difficult at all. That sort of accuracy is less than the accuracy

71 Replies 58,496 Views

Not exactly game ending here... but could be an interesting one... Conjure Antimatter - Creates one jar of magicly contained antimatter, an item which can be given to a hero. On death, the hero drops the jar, shattering it and causing a MASSIVE antimatter explosion with a few mile radius. Kinda sci-fi ish, but could be made to work; after all what is stopping a powerful mage from pulling a bit of antimatter from some paralell universe :) Oh, and at least one

71 Replies 58,496 Views