dnzrx

dnzrx

Joined Member # 2848262
1 Posts 8 Replies 854 Reputation

Thanks for the tips. To clearify, I already practically maxed out the PD but the enemy is very dangerous in the fact that they are throwing Nightmare Torpedoes like if it's candy. The only reason why I have ships left standing if the use of the flagships I always been using (dreadnoughts with fleet warp bubbles to draw fire and more defenses than you can sake a finger at). Practically, even with maxed out defenses, they can only take about 3-5 battles before h

11 Replies 12,488 Views

Although I just remembered a strange thing that happened in my game that contradict the fact the AI's always stick to one weapon only. In my current game, everyone (with the exception of the Thalans, no surprise there) was using missiles, including me. Then, during my war with a custom race, the Terrans surprised me by showing that they have developed beam weapons while I was not looking. Strange, don't you think?

11 Replies 8,862 Views

Oh believe me, it is painful. Painful to see me struggle to actually be something, knowing that even the minor races have better ships than you. Besides, this is a HUGE map. Having 2 planets may be OK if it is a tiny map. But the fact that everyone is at least 100 times more powerful than you, with random events working against you, you will feel pain. Come back to me once you felt pain.

10 Replies 8,001 Views

Yes, ship building and the ships themselves affect your income in two ways: 1.) When you build ships, your income will decrease since you are spending money to produce manufacturing points that will build up towards a shiny new ship (ie, the cost of the ship is in manufacturing points). If you are strapped for cash, halting production on some planets is a good way to tighten the budget. 2.) Ships with weapons and constructor modules will cost you money in terms of upkeep every

1 Replies 2,961 Views

Beware though: Some AI's will favor one type of weapon over all others no matter the circumstances. An example would be the love affair between the Thalans and Beam Weapons.

11 Replies 8,862 Views

However, I do find HP to be useful on the issue of heavily armored flagships (i.e. ships at the size of at least large and have shielding like no other). Because probability states that sooner or later, you will get hit for damage. Simply put, even you roll badly, at least they will not wreck your ships unless your luck is really bad!

9 Replies 8,401 Views

Thanks for the advice, everyone. However, the game is lost because the Torians (who are doing surprisingly well this time since they always sucked in my previous games) got beyond mortality and their empire is too big and their ships are too powerful for me to stop them from getting technology victory, which is imminent. At least I will make sure this will not happen to me again, because I do remember my mistakes and I learn from them.

10 Replies 8,001 Views

If you want to see what are the AI's using, A trick I use is to open up the diplomacy screen, look over to the AI's ship-list-for-sale, scroll about, and right click on some interesting ones. That should help out (somewhat).

9 Replies 8,401 Views

Another reason why they will attack you is that if you attack and kill off too many civilizations in a short time (I get this problem when squashing minor races), You will get a permanent diplomacy penalty with most civilizations simply because they are afraid that they are next. Just saying...

5 Replies 6,755 Views

[quote who="qrtxian" reply="1" id="3000037"]Modding the dialogue is quite easy - you'll need to use the GC2_Conversations xml file. I've never tried to write new dialogue, but there's a fair amount that doesn't appear in the game due to bugs that I've managed to mod back in. It's not hard .[/quote] Ohh, can you tell me what did you do to mod them back in?

4 Replies 7,133 Views