dnzrx

dnzrx

Joined Member # 2848262
1 Posts 8 Replies 854 Reputation

Of course the AIs can, depending on the games, range from annoying to outright tough. After all, the agressive colonization is the #1 reason why the Terran, the Thalan, and the Krynn are usually my #1 enemy in my games. They expand so fast that they usually become the most powerful civilizations in that game. Before I come along and knock them silly.

5 Replies 7,706 Views

To disagree with the above, do not add multiplayer upon release but down the road. Instead, I think you should also focus on more customization of the game.

35 Replies 94,169 Views

I was thinking about support ships in the game and I have a few questions: 1.) Does the attack/defense boosting module work as advertised? Because I tested some out but I can not see if the attack boost is applied? 2.) And Does the above modules work with fleet warp bubble modules? I was thinking about making super support flagships that have both for extra firepower. 3.) Does extra life-support modules on a single ship grants the benefit of en

8 Replies 10,227 Views

All this time, I thought that the enemy will always attack the ship with the fleet module first and ignore all other ships around it even though those might me the deadlier ones. Last night, it turns out the enemy is much more smarter than that. In this picture, the unshielded fighter got blown up first rather than the shielded flagship that has a fleet warp bubble. Now how does all of the fleet warp bubble fit into the targeting equations? <a hr

4 Replies 5,022 Views

Another consideration is that if you have Twilight expansion installed is to go with fleet booster modules (fleet warp bubbles and the like). The thing is that ships are programmed to ALWAYS attack the ships with such parts FIRST. Create a stone wall ship with such a module and create a nice fleet of offense focused ships with one of them. Of course, if the SW ship fails, then prepare for an expensive loss.

9 Replies 9,463 Views

I meant sometimes, my cheaper ships gain exp faster than my more expensive ships... Is there a formula relating cost to exp gain?

5 Replies 5,911 Views

How does the attack and defense bonus mods (Laser equalizer, attack drones, missle launch pads, sniper turrets, etc.) work. Does it effect one ship reguardless of its components or does they give out a bonus for each component on the ship itself (i.e. the ship will gain lots of attack with lots of laser modules)?

1 Replies 3,408 Views