This is why I prefer to order mine through bigger companies like Dell, rather than do it myself. While it might be on the order of 20% more expensive, you typically get some form of free/basic warranty (don't get suckered into spending 200 USD for a 4 year warranty, though), and the computers are less apt to break down. My older computer was a Dell, and we had it for 6 years without a single hardware problem. My current one is also a Dell, and we've had it for almost 6 months...as I rec
TheAvatarOfPeace
To Thrawn2787: Your video card will run pretty much anything the game throws at you concerning graphics, even if you have everything set to the max. (I myself have a GeForce 7900 GS, which is a fair step below your DX10 card; I can run everything at the maximum with a little bit of slow down whenever you zoom from strategic mode to the most detailed level, where everything that was once in icon format has to become a tangible object, and the trees have to be fully rendered.) You have 2
They are balanced, I think, but to make them less common, they are extremely expensive to build...a nuclear missile silo costs about as much as a massive army composed of T3 units, and a missile costs about as much as a...battleship, maybe? All I know is that there are ways to counter nukes (why, anti-nukes, of course! ), so they aren't like some other super weapons in many RTS games (think of Red Alert
Well, I like to consider myself a different kind of evil than some old Sith Lord. I want to go into more detail, but I would probably sound super serious...everyone knows that TheGreatEmperor is a goodie at heart.
It has maps that are roughly 4-8 times larger than other RTS maps in general (of course, though, SupCom's maps are less in-depth, but it's an impressive step into the realm of strategies concerning armies, not just squads/hero units)...it has units the size of battleships/Independence Day saucers, for god's sake! And the nukes are just glamorous... The sheer number of units cannot be effectiv
Rofl. I've been reading through the posts, and everyone sort of treats you as a demi-god here. Or...almost everyone...*evil laugh*
Er, what on Earth is a Swordfish, satthukaraoke? I have been playing this game for months (and was in the beta prior to that, even) and I can't think of any unit with that name...unless you mean the UEF Broadsword T3 Gunship, or some unit from a mod... I see your point, concerning SupCom gaining some 'casual player' attributes, and not focusing on pure hard-core gameplay, but I believe that you are looking at this the wrong way. While SupCom didn't deliver on every single promise made (
Well, while I'm not the most tech-savvy with computers, either...I believe that you don't want a built-in graphics card on your motherboard. I'm honestly not sure how/why, but someone more knowledgeable can explain. If you come across a term you don't know, you can always wiki it or clarify it later. http://en.wikipedia.org/wiki/VGA
Wow, if everything goes right, this computer could kick some serious *** on games like SupCom, and even Crysis with the GeForce 8800 GTS. What is this 'computer store' you are sending it to? Is it a little local place, or a bigger company/corporation?
Yes, the E6600 is a great buy. It can pretty much chug through anything SupCom throws at it (unless you try playing against 7 Supreme AIs on one machine...the game slowed down to about a tenth its normal speed before crashing... ). For me, the only real cap on the game is my graphics card (GeForce 7900 GS), but I can run it on high fidelity settings and get awesome results, though it does tend to slow ev
I was thinking that it would be more of a background element, not essential to core gameplay, but something to prove that this galaxy isn't only inhabited by pirates and militaristic fleets. Plus it would make some good material for a singleplayer campaign, having escort or civilian defense missions (although not too many, please... ).
Good for you. SupCom is a beast on even the modern day machines...the requirements are quite steep, mainly concerning the processor and RAM, and a good video card helps a lot, but you'll find that most people end up playing 80% of their games in strategic zoom mode...no need for super fancy explosions, unless you can get an experimental unit into a base, or want to see the ACUs before they g
No one really knows the cost yet, but based off of the other stand-alone RTS expansions (which THQ, Supreme Commander's publisher, has pushed out, such as Company Of Heroes: Opposing Fronts and Dawn Of War: Dark Crusade) it's safe to say between 30 and 40 USD. I really hope it's the former...if it's not, I might just wait for a price drop... The game probably isn't worth 40 USD unless they cram more ma
Perhaps there wouldn't be any civilian interplanetary travel (this is the middle of a big war, keep in mind, you shouldn't just be able to travel where you want unless you have the military technology or a big enough ship, like these pirates have...); there could be hubs/ports spread across the gravity well of certain planets, and small fighter-sized crafts traveling between them. Whenever an enemy fleet emerges, the "cars" could scurry to the civilian platforms, or travel down to/evacuate the p
Not corporate greed, but merely a little bit of profit making for a game developer that (in my opinion) deserves every bit of it for such a revolutionary game. Besides the very uncreative, typical story (the remnants of three opponents that have been fighting each other for over 1000 years join forces to fight against an alien menace... ), everything sounds quite hopeful. A base template syste
I'm glad to be welcomed, and I look forward to trying out your third and fourth betas. The only other beta I was on was the Supreme Commander beta...I tried to run it on my old computer (more than 6 years old, now), and it didn't meet the video card requirements...then had to wait three months for our new computer to come in, and then I still had to wait a month for my computer to connect to the multiplayer lobby...talk about a tough game, but I managed to get it working about 2 months before th
Hello all. I just wanted to introduce myself, TheAvatarOfPeace. I've been keeping an eye on this game for several months, and only recently decided to join the forums. First off, I want to say it looks amazing. The concept behind SINS is great, the screenshots are improving constantly, becoming more and more elaborate and visually stunning, and the few short videos I've seen on YouTube (concerning Beta 1, anyways) are quite impressive. I have a computer capable of handling the beta, and