so it will be dependent on one empire or will it be everyone that would contribute to the spawn rating? wouldn't a better would be monster aggression or will there be more behind "world difficulty" then just monsters?
KillzEmAllGod
still not going to show us the dragon that you were debugging its quest?
should pre-order through the non uk amazon aka the usa one or from stardock. edit heres where i saw it. http://www.amazon.com/Elemental-Limited-MBX-Pc/dp/B003BJ09GM/ref=sr_1_1?ie=UTF8&s=videogames&qid=1279198597&sr=1-1
will “World Difficulty” effect how soon higher level monsters spawn, was a bit unsure if you would have this. the UI really will need some love maybe even some nice art in it? so any plan of adding attack types for weapons?
seems the bugs grow like wild fire....
i want whatever is missing when elemental comes out.
[quote]The first rule of beta testing Stardock games is... You don't talk about the beta-testing.[/quote] so we shoot brad 100 times for all the times hes been caught saying beta?
any system but spores way which is just cosmetic would be fine, spore might have limitless creation but they all have pretty much the same crappy stats...
were you not warned about what happens to people that play the beta?
wouldn't just be cheaper champions would be anything diplomatic. one use could be to get the uber demon in that dungeon to spare your life.
i think it should be improved before removing, if you ever played D&D every stat had their use.
shame FFH2 suffered from the flaws of Civ 4 ... got really annoying dealing with citys late game i still think elves were to hard to play since they had no siege weapons, the Armageddon counter would be really the only thing worth using. World spell would fall under a spell book. i think over all FFH2 couldn't live up to what it was meant to since it was still based on Civ 4 flaws.
[quote]To my small mind, it means after 3-B they will go Gold[/quote] not small if it makes the game more stable which is a must needed feature of a game. how different will elemental release be from beta 4?
now only if this turned in to Duke Nukem Forever release, i want this game never to stop changing & getting better lol.
well now ur Weird Xer0, and you people sure can spam like more then 6 pages in 12 hrs
its 80 for me through steam.... now i guess i am going to ignore it even more.
[quote]I know Brad is optimistic, but I don't think he's crazy. If Civ5 hits the same mark as Civ4 did then Elemental will have to sell more than 2 million units. Possible, but I doubt it.[/quote] i guess thats why they got the elemental army thing going to spread the word about elemental, still elemental will the most modern up to date fantasy 4x rpg tbs around for ages, wonder if there will be a fall from heaven mod for Civ5 but even fall from heaven 2 isn't as in depth as elem
won't be any difference between the 32 bit and 64 bit besides the 64 getting more much needed ram, only get a 64 bit computer if you want to run elemental on insanely large maps that could take ages to finish. theres nothing to fear unless you plan to get that 64 bit computer before elemental comes out since they said that they won't have 64 bit one on release but a 64 bit computer can still run 32 bit applications basicly the only differences are that 32 bit is
might have read that they are allow other races besides the two at this point around the date it comes out, or maybe a template at least to make our own races, but so far the most (or lots) of the money has gone into modding tools or at least plenty to get great tools Brad said that one of the spells was made in one of it editors. Races don't matter that much to me but the ability to make our own factions means alot more to me at this point. its not that big a deal since it seems th
the game was rather lacking with out the other techs being enable so we better get some killer spells and items to make 2b worth the loss of 10% finished tech trees
only really comes down to the ram, 32 bit is limited to 2g ram for an app while 64 bit isn't limited, with the 64 bit one you would be able to run the game faster on larger maps with out the turns taking longer as the game needs more ram, last i heard 64 bit won't be out till later after the release in 24 th of Auguest. and the 64 bit would also allow more larger maps then the 32 bit but i think you should be able to play these on multiplayer if you have a friend that has a 64 bit com
civ rev.... thats a console... i feel like some making history 2 but crez watever germany took in 1938 or watever before poland, invaded me i was stupid to focus on tech and production was around 1935 oh well guess its not easy and the ai isn't stupid unlike the first. i wonder taking austra made them annoyed... I see you people still spam with videos wasn't comics last time i was here?
Steam shouldn't have an impact on the multiplayer side of this game since turn based games are least effected by lag, though when you do get a game like Codmw2 tied to a peer to peer multiplayer service with steam thats only when steam really starts to be piggish server based FPS with steam are unaffected. unless it gets really great reviews and is praised for bring something new to civ 5 i won't buy it steam is a key factor but i will let that go if its really great though so far see
[quote]Still have to sigh when I see certain descriptions delayed in the beta because "they are waiting for random house to send them over". Not a good sign.[/quote] i think theys only would be to do with text for tech and other names for objects as well as buildings and many more things to do with text i would think that they wouldn't wait to add something if they are just waiting on lore things. I'm sure the only thing that can cure this lore hate is to see & play t
[quote]Can't friends just bring their notebooks and play a LAN game?[/quote] you seen the cloth map?! it makes my eyes bleed. hot seat would be nice feature to have if you have only one computer and want to play with a friend on that computer, it would require some work behind it and it would have to be almost lagless in switching over to the other player so you are able to keep going, but it might be also worth developing it further for people wi