Peter_Quince

Peter_Quince

Joined Member # 2864256
5 Posts 19 Replies 10,050 Reputation

Kinda nit-picking, but I really thought that all the races heavy cruisers had different weapons than the rest of the fleet. The Advent use plasma, which only some other cap ships use. The Vasari have that weird wave beam thing, once again only other caps use. I think only the TEC Kodiak uses the same weapons that the flak and some other ships use. I think that might be for the best though, as it kinda keeps players from spamming them as easy. Other than that, I think

5 Replies 3,933 Views

Sins in an intersting game...one that despite some flaws, I'm in love with. Still, there is one main issue I'm trying to deal with, the speed of combat. I don't have a problem with the main game, it's a little slow, but I'm ok with that. It's when I get into combat that I realize I don't have enough time to do what i need to do, and the entire thing just isn't what I imagine space fights to be like. Sins has always said that this game isn't a click fest, and that you have plenty o

0 Replies 7,559 Views

"there isn't much that 70 kodiaks can't kill" I would hope that that's true for most ships.... As for me, I rarely field more than ten or so, simple because I don't feel like they're worth it. I can never keep them in the front for combat....and they're fugly, so I always hear the Advent laughing at me whenever we fight.

24 Replies 9,037 Views

I had a feeling that the enemy was never attacking each other, so I switched the settings over the locked teams. You still have the ffa, but they can't gain up on you, and they will eliminate themselves from the game. As for the phase jumping thing, all I know is that it's annoying.

2 Replies 2,846 Views

I see the reference to U.S. fleets in the pacific a lot, and I'm really digging it. I've had the thought that that's how space combat should be...at least from the TEC standpoint, for a long time. I'm glad to see that carriers are playing a major part. On the same note, does anyone think that carriers should have 2 squads instead of 1? It looks like most of the mods change that....maybe we could get that included in the patch?

24 Replies 9,037 Views

Yeah, I was reading some of the abilities in the game, and one of the Dunov's scares me. It's call Magnetize, and it says it makes all the fighters crash into the enemy ship. Does it take mine and crash them into it, or just the enemies? I guess I could see some synergy with that, and the Sova's quick rebuild ability, but still...it would kinda suck to blow up all my fighters.

3 Replies 3,110 Views

I just switched over to the TEC from the Advent, and am still trying to get used to it. I'm a fan of going heavy on the LRM's and carriers for frigs, and the Sova/Kol for my main cap ship choices. The little robot ships do work wonders and I have a ton of them, but I have a few problems with the Kodiaks. First, they never seem to jump to the front of my fleet, but rather float around the edges....is there some way to get them to stop doing that? Secondly, they're ugly. So ugly that I h

24 Replies 9,037 Views

The group of traders and their frigate escorts never knew what hit them. They didn't even have time to react as hundreds of lights silently sliced through armor like scalpels through skin. Rezzial smiled under his mask as the thought how fitting his first contact with the enemy had been. His fleet slid onwards, towards home.

5 Replies 7,282 Views

I go to the options menu, but there is no Mod tab. All the others ones like sound and vid options are there, but not the mods tab. I haven't downloaded the new patch, so I don't know if that has anything to do with it, and I don't know if I need to download anything else to see the mod tab. Any help? Edit. Saw that I needed to patch up to see it....

1 Replies 2,624 Views

So, I went and downloaded a wonderful looking mod (the mars effect), and after looking to see where it went and putting it there, I thought I would be good to go. Only I'm not. I start up the game and go to the options menu to get the mod going....only there isn't a tab for mods. In fact, I can't for the life of me find it anywhere in there. Just for the record, I put it into C:\Documents and settings\username\Local Settings\Application Data\Ironclad

7 Replies 5,856 Views