Shadowkx

Shadowkx

Joined Member # 2869280
0 Posts 0 Replies 61 Reputation

A simpler idea to implement would be allowing us to stack and unstack units. Add a hero to 2 scouts and you add up all there defence and attack like normal. The squad would have better att def and health then 3 scouts. Stack several heroes together to get a really beefed up and expensive stack. This would also come in hand early in the game where you could stack units you have already built in to squads as you unlock the rese

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I had a similar thing happen when i had a group of heroes (the errand boys) kill an enemy pioneer. I received around 2 million gildar. Since I had just save the game i reloaded and attempted the attack again and got 0 gildar for killing the same pioneer with the same group. I went ahead and finished the game with the second result since 2 million gildar would have trivialized the game.

8 Replies 2,871 Views

I have run into this issue to. I believe you need to hang on and let the AI think. Normally the AI decides what to do as you micromanage. Once you start hitting that turn button a bunch that means the AI does not have time to decide what to do. Since you are taking a tech win i assume that there are several AIs left. That late in a game the AI has a lot to look at. Try waiting a bit. I usually start just messing with my fleets and planets until the AI is done. Shadowkx <

31 Replies 18,606 Views