we'll see, right now i'm working on space equiped airplanes and other types of ships, maybe i'll also add some components to go with them. -DSep
DSep
1. it all came from my imagination. 2. I have read harry turtledove books, not the WWII ones 3. I'll see about the alien lizard guys- very possible but not necessarily going to happen. 4. The Fifth Reich because 1. it's many years into the future, there could have already been a fourth reich by the time they came to power 2. that just what i happened to decide but factors like this are always subject to changes. Thanks for showing some interest in the mod, -DSep
i don't really no about space navies but space airforces i can do.
very true, fox. i guess i'll have to try harder to make to time to take screens during testing. Thanx for all the help. -DSep
i've started on the models for my new mod, The Bringers of Light (Site found [link="http://geocities.com/ddevil212000/modpage"]here[/link]) and i was wondering, would people like [B]Airplane Hulls[/B] instead of regular ships? or would they like both [B]ships and airplanes[/B]? or maybe just the [B]ship hulls[/B]? i'm being serious here, because i think it would be great if you had to get airplanes before you could get ships. PLEASE RESPOND!!!! -DSep
just use the thalan style, that's basically what it is.
1/23/08 I've decided to add my logo pack (unreleased) to The Bringer's of Light to add a bit more flavor and diversity to the game. -DSep
1/22/08 Here's a list of new things ready so far, for the next release (including the things in the last releases): [U][B]TECHS[/B][/U] Physics Xeno Physics Polarization Nuclear Physics Nuclear Missile Silos Nitrocide Theory Galactic Trading Posts Starbase Counter-Offensive Gravitational Physics AA Guns Xeno Propaganda Propaganda Artaficial Satellites Torture Ion Cannons I Ion Ca
i just find that using spore ships is simpler than using transports, i don't really care that it makes worlds toxic.
i don't really think it's a bug or anything. think about it. if one civ goes and colonizes a world that requires heavy gravity colonization, it in essence isn't really a heavy gravity world anymore because of the way it was colonized. So, when you go and conquer it, the planet still has a functioning colony even if everyone is dead because of the sporeship since the [B]other[/B] civilization colonized it. -DSep
what cheat?
[quote]Personally, even playing the Korath quite a bit I actually don't use spore ships very often. The reason being is that they don't leave you with any population on the planet and thus makes it highly vulnerable for a counter-attack and are often a drain on your economy as well. Sure you can bring a transport to bring in troops afterwards, but since your bringing in troops anyway you might as well just use them to conquer the planet. [/quote] When you bring in transports, you reduc
[quote] Okay, I'm laying down the gauntlet right here . Explain how "evil is better by nature." [/quote] it's very simple, if you're evil, you don't have to care about anyone but yourself and how well you do. If you decide not to be a tyrant and to rule with justice you always end up losing in the end because you have to pay more to take care of your people. This is because you have to look at the big picture and make decisions that benefit you as well as your empire, whereas vill
i'm usually evil and so are most people because evil is better by nature. really, in a game who would want to be good when you could be a villain? Good just doesn't compare to bad, so why should they make being good better than evil, if they know that you know that evil is always better and that you should definitely always be evil? Although i couldn't really care less, you could mod the game to balance it. you could add more planetary improvements with vast bonuses to good civilization
i personally think that spore ships are the way to go! they're the easiest way to take out planets without losing troops.
[quote]By the way, I have a question myself. Does anyone know how to make a blender object to be usable by galciv2? I've been a bit too busy to figure this out for myself. [/quote] all you have to do is export it as a .X file. -DSep
most laptops don't have that much memory to begin with. try buying some more. it used to stutter on my desktop because i only had 512mb of ram so we got 2 gig and it works perfectly.
it doesnt really help me right now because i'm using 3ds max for my models. Another great free 3D editor is Gmax. it's the older version 3ds max. -Dsep
all of your custom stuff gets saved to [B]my documents\My Games\GC2DarkAvatar[/B] it's that simple. -DSep
I'm making some models for my new mod and i can't figure out how to import a texture. 1. can anyone tell me how to import a texture? 2. can anyone tell me how to apply texture? 3. does anyone know a good texturing tutorial? -DSep
1/16/08 I've finally gotten to starting on new models and my next release will include new ones. just be patient since i'm working on a lot of new things for my next release. -DSep
ok thanks, i'll check it out
i want my designs to be perfectly symetrical so is it possible to make an object and then duplicate it and flip it so that it's the exact opposite for ex. can i take something like [B]IIOO[/B] and get [B]OOII[/B] (of course this is just an example, i'm asking about a 3D object) on the other side? any help would be appreciated. thanx, -DSep
my bad. that wasnt intended. it wasn't meant to be taken litterrally and i was pretty much just trying to say that it was a good new mod. sorry if i offended you, fox. it was unintentional. -Dsep
i just added over 25 new things to my "to do" list, so expect the 0.4.6 release to be something special. I added alot of things that are essential to civilizations, such as Communications Jamming, supermarkets (food bonuses not economy)and trade goods, such as gold and platinum and ofcourse some more weapons and races!! just remember that it'll take awhile. although i just happen to have alot of time over the next few weeks since i'm on vacation. it's possible that i'll have a release on my site