Mazuo

Mazuo

Joined Member # 2875252
1 Posts 238 Replies 446 Reputation

I'll get around to testing this asap. It should be noted though that the idea of overriding the in-game AA is already what most of us have been doing, just setting in-game to no AA as well. I'll check what results I get with the various different settings suggested and report back.

52 Replies 138,233 Views

The point remains they don't need to turn any faster, they simply need to understand that firing their engines at full power will result in long curving turns, splitting the fleet and frequently charging into even more enemies. As for bringing in science, I'm not sure why I should refrain from doing so. Massive ships of heavy materials require significant time or thrust to accelerate in any direction. Regarding inertial dampening, the only mention of manipulating inertia i

107 Replies 255,785 Views

[quote]subverts your entire argument[/quote] Your misunderstanding of basic physics or relying on technobabble does not win you any points. The mass of the ships can only be accelerated so quickly. Their thrusters are obviously less powerful than the giant engine on the back. If you'd rather claim that the ships can do anything because they're magic, go for it, just go create your own topic please. This one seems more dedicated to adjusting how ships move for

107 Replies 255,785 Views

Can't say I agree with all your opinions on the game balance N3rull, but you have a winner here. Spaceships really should be using their thrusters to maneuver and then engaging their main drives. I personally favor the proposed solution of having ships only begin accelerating with their engines once their current destination is within X degrees.

107 Replies 255,785 Views

Come on folks, do a little reading before posting please: https://forums.sinsofasolarempire.com/?aid=374993 [quote]The beta for Sins of a Solar Empire: Diplomacy pre-order customers is now over . All pre-order customers will gain access to the final version of Diplomacy this coming Tuesday, February 9th .[/quote]

5 Replies 2,874 Views

I updated the old tech support thread about this or a similar issue popping back up for me as well. For now I've disabled in-game AA and used Nvidia's control panel to force it on. It might be a different problem, but for me at certain zoom levels asteroids and other objects are displayed with white dots along their edges. I'm sure IC is busy with the expansion, but it would indeed be nice if they could look into this. I don't remember the problem in Entrenchment act

2 Replies 4,134 Views

What would the outcome be if you could see the bounty amounts as it is now, but pirates attacked randomly between X and Y minutes? Additionally, the longer the delay would have the pirates send additional forces. I would think this way it would encourage people to have larger bounties on other players most of the time instead of just glancing at the screen seconds before an attack is warned about and having a bidding war.

99 Replies 284,641 Views

About the only point I can agree with is that very small bounty amounts should result in very small attack parties. On the other extreme though, I'd really like to eventually see massive pirate attacks coming from different directions with upgraded ships with shields and abilities if you throw enough cash at them. Or if they pillage enough earlier on to afford upgrades by themselves.

99 Replies 284,641 Views

As far as I recall, going all the way back to the original Sins, AIs have always insulted and taunted even when coming to help you. I'd like it rectified as well, so here's hoping in Diplomacy they start saying something kind when just visiting or arriving with a fleet to help you on a nearby front.

8 Replies 4,502 Views

Now that I'm playing the Diplomacy beta and on a different card (GTX 275), any anti-aliasing causes these dreaded white pixels around edges. Fixed by shutting off AA altogether, but that's not really an optimal solution.

52 Replies 138,233 Views

Well, at least conceptually if crystal was the resource most in demand and there was very little of it, pirates and the black market could be tuned to recognize that fact and their pillaging and trading would revolve around creating a lot more crystal wealth for the universe as opposed to metal or simply credits. I'm assuming that's a lot harder to implement than the idea itself, but I like the sound of it.

13 Replies 7,065 Views

It was necessary for me to fix minidumps from enabling/disabling mods. I was mainly recommending, not because I think it will be likely to occur, but because it's so very helpful should something go wrong. Restoring the compressed archives takes me mere minutes compared with re-downloading all of Sins and Entrenchment.

6 Replies 5,879 Views

Reminds me of the Tropico 3 demo's general creation. Not a lot to add right now except I'd actually find it quite enjoyable and interesting if you could get quite a few creation points back for advantages by taking some rather severe disadvantages. Certainly don't make them all that powerful in either category, but a handful of debilitating conditions for the tradeoff of affording more or stronger starting abilities sounds fun to pick and choose from.

48 Replies 161,072 Views