Or, reread the topic title and see that this one is all about the AI and not about advertising MP.
Mazuo
Could we drop the L2P garbage and elitism and just get back to discussing what changes might be good? Thanks.
I'll get around to testing this asap. It should be noted though that the idea of overriding the in-game AA is already what most of us have been doing, just setting in-game to no AA as well. I'll check what results I get with the various different settings suggested and report back.
The point remains they don't need to turn any faster, they simply need to understand that firing their engines at full power will result in long curving turns, splitting the fleet and frequently charging into even more enemies. As for bringing in science, I'm not sure why I should refrain from doing so. Massive ships of heavy materials require significant time or thrust to accelerate in any direction. Regarding inertial dampening, the only mention of manipulating inertia i
[quote]subverts your entire argument[/quote] Your misunderstanding of basic physics or relying on technobabble does not win you any points. The mass of the ships can only be accelerated so quickly. Their thrusters are obviously less powerful than the giant engine on the back. If you'd rather claim that the ships can do anything because they're magic, go for it, just go create your own topic please. This one seems more dedicated to adjusting how ships move for
Inertia and safety of the crew prevent ridiculous turning rates.
Can't say I agree with all your opinions on the game balance N3rull, but you have a winner here. Spaceships really should be using their thrusters to maneuver and then engaging their main drives. I personally favor the proposed solution of having ships only begin accelerating with their engines once their current destination is within X degrees.
You've convinced me I have to try this in the morning Kitkun. Thanks for the info and story.
Come on folks, do a little reading before posting please: https://forums.sinsofasolarempire.com/?aid=374993 [quote]The beta for Sins of a Solar Empire: Diplomacy pre-order customers is now over . All pre-order customers will gain access to the final version of Diplomacy this coming Tuesday, February 9th .[/quote]
Bailknight's/Moguta's if you like graphics mods. Simply wonderful: https://forums.sinsofasolarempire.com/368651
I updated the old tech support thread about this or a similar issue popping back up for me as well. For now I've disabled in-game AA and used Nvidia's control panel to force it on. It might be a different problem, but for me at certain zoom levels asteroids and other objects are displayed with white dots along their edges. I'm sure IC is busy with the expansion, but it would indeed be nice if they could look into this. I don't remember the problem in Entrenchment act
RL and other games, plus the beta of Diplomacy, have kept me away. I'll try to load up Entrenchment soon and see how the shield effects look.
When first hearing about envoys, that was one of my primary concerns on how the hell they'd deal with mines. Do they and other ships at least fly harmlessly through fields if you have a ceasefire?
Good preview of some of the new features. Time to get back to the beta myself here soon and see more of it firsthand. [e digicons]:grin:[/e]
Yes, I've long wished that non-allies of the target that's been launched against by the pirates would not trade blows with them if entering the same gravwell.
What would the outcome be if you could see the bounty amounts as it is now, but pirates attacked randomly between X and Y minutes? Additionally, the longer the delay would have the pirates send additional forces. I would think this way it would encourage people to have larger bounties on other players most of the time instead of just glancing at the screen seconds before an attack is warned about and having a bidding war.
About the only point I can agree with is that very small bounty amounts should result in very small attack parties. On the other extreme though, I'd really like to eventually see massive pirate attacks coming from different directions with upgraded ships with shields and abilities if you throw enough cash at them. Or if they pillage enough earlier on to afford upgrades by themselves.
As far as I recall, going all the way back to the original Sins, AIs have always insulted and taunted even when coming to help you. I'd like it rectified as well, so here's hoping in Diplomacy they start saying something kind when just visiting or arriving with a fleet to help you on a nearby front.
Nothing to add really. Agreed.
Now that I'm playing the Diplomacy beta and on a different card (GTX 275), any anti-aliasing causes these dreaded white pixels around edges. Fixed by shutting off AA altogether, but that's not really an optimal solution.
Looking forward to seeing what changes have been implemented. Thursday can't get here fast enough.
Noted. Thanks for letting us know though, Yarlen.
Well, at least conceptually if crystal was the resource most in demand and there was very little of it, pirates and the black market could be tuned to recognize that fact and their pillaging and trading would revolve around creating a lot more crystal wealth for the universe as opposed to metal or simply credits. I'm assuming that's a lot harder to implement than the idea itself, but I like the sound of it.
It was necessary for me to fix minidumps from enabling/disabling mods. I was mainly recommending, not because I think it will be likely to occur, but because it's so very helpful should something go wrong. Restoring the compressed archives takes me mere minutes compared with re-downloading all of Sins and Entrenchment.
Reminds me of the Tropico 3 demo's general creation. Not a lot to add right now except I'd actually find it quite enjoyable and interesting if you could get quite a few creation points back for advantages by taking some rather severe disadvantages. Certainly don't make them all that powerful in either category, but a handful of debilitating conditions for the tradeoff of affording more or stronger starting abilities sounds fun to pick and choose from.