Unknown_Hero

Unknown_Hero

Joined Member # 2876465
7 Posts 42 Replies 866 Reputation

When we promote a Commander to Invader, the transport has no legion, it should have at least 1 legion. When we promote a Commander to Privateer, there is no way to distinguish the ship, the ship has the strategic icon of a battleship, the Privateer should have a specific icon (zoom out strategic view). Edit: More details in the following post.

2 Replies 6,857 Views

We can see the map of the main screen in transparency (large hexagonal pattern), not very pretty, and even less when there is animation of the rallypoints on the map. There are hexagonal patterns that move around the surface area of the planet (small and larger hexagonal patterns). There are horizontal bands that move vertically. There is a defect in the rings of the planet, they are cut off. On the second image, I increased the sharpness a little and increased the contras

2 Replies 6,660 Views

Save: https://drive.google.com/file/d/1hMLSi4UszNKWD_ba2seo3TQmXHHyZDFj/view?usp=sharing The Korath Clan Wellington Fleet I near Leo system has a logictics of 18/26.3 points with a Commander. The ship "The Scow" has a logistics of 6 points, however the fleet management window does not allow to combine the ships in the same fleet, it indicates a maximum logistics of 21 points. <br /

0 Replies 10,666 Views

Has anyone ever seen any of the spy promotions described in this article? https://www.stardock.com/games/article/482106/crusade-diary-5-spies-saboteurs "...saboteurs, assassins, provocateurs and more" at the end of the article. Or

0 Replies 12,567 Views

So it worked fine, but they changed it. [e digicons]:)[/e] Horemvore, I'll have to look at your mods a bit more, but not before Stardock "cleaned up his files". At first glance, I find that GC3 is more complicated to mod than is GC2, the files are scattered everywhere in a kind of gigantic capharnaum. I have some ideas for modding possibilities that I have proposed in this thread: <a href="https://forums.galciv3.com/497539/galactic-civilizations-iii-qol-

6 Replies 6,060 Views

Yes, I play as the Korath. Retribution v3.96, standard races, all expansions and DLCs, no mods. Ah, I see, what heresy! [e digicons]:snowman:[/e] Unfortunately, this is once again a feature of the game that deserves to be redesigned properly. [e digicons]:waaaa:[/e] Stardock if you read us. Quick fix. That would do the trick? Unpopular (-1): -25% to planet Tourism Income Unpopular (-2): -50% to planet Tourism Income

6 Replies 6,060 Views

Save: https://drive.google.com/file/d/1jcyOsUxgt9Lv_E7kBNmRlSMoBysHDK91/view?usp=sharing Colonize the planet Braveheart II. The event "Study the Promethion Refinery" with the Malevolent choice offers "+8 to colonies Morale". Only +1 to Morale is attribued to the colony.

0 Replies 9,558 Views

Save: https://drive.google.com/file/d/1JE36znbEvGPR3kGQI6pTwU64Av9oKI7X/view?usp=sharing Go to Kora, the Paxton's Emporium is built. Go to the Technology Tree, Interstellar Tourism has already been researched (I don't know if it is really necessary that Tourism is enabled now in v3.96). No tourism bonus on Kora. <img src="https://i.imgur.com/Ptixuhf.png" alt="" widt

6 Replies 6,060 Views

During the game, when you unlock an Ideological Trait, and you exit the Ideology screen, the game always opens the Research screen. This buggy behavior is there for a very long time and is extremely annoying. Edit: Save: https://drive.google.com/file/d/1MuPiDaXrYcX89zeOzCtEsoY0tag0_p68/view?usp=sharing Go to the Ideology Screen. Choose "Slavemasters" (Greed IV) and

12 Replies 15,052 Views

This bug has existed since the dawn of time. Please Stardock, do something, that's ridiculous. Also, make sure that the research points and the word "Research" do not overlap at the bottom left of the screen. Edit: Save: <a href="https://drive.google.com/file/d/1MuPiDaXrYcX89zeOzCtEsoY0t

2 Replies 5,883 Views