it has been stated before and will be stated again, for all I will reiterate...
rivetM4n
time hasted is time wasted
[quote who="erischild" reply="91" id="3671928"]Time spent with your relatives actually is longer... [/quote] [e digicons]:grin:[/e] man, that was clever
Time is relative - do they account for the difference in gravity across the globe I wonder...?
[e digicons]:thumbsup:[/e] [e digicons]:thumbsup:[/e] can't wait for all the goodies
I never experienced a freeze or a lockup before, but after the latest hotfix I cannot start new games, as they freeze up some time in the early stages or a little later. Unrelated to whatever is happening and when the game locks up after ended turn, almost like it is rendering 1 frame per minute - unresponsive to input. Using insane map, incredible and rest with standard settings. Specs: i7 4600K 32 GB RAM Fury R9 X Win 10
[quote who="Heavenfall" reply="6" id="3468493"] I'm not the least bit surprised about Warlock 2, the game has almost no replay value. [/quote] I totally agree, Warlock 2 lost its novelty really quick. Have not picked it up after the first week I played. Still playing X-COM - even if its repetetive it has replay value through the second wave option. Also love the the tactical combat - it appeals to me :)
[quote who="Frogboy" reply="38" id="3467709"] Yep. That's the one. [/quote] Can't wait - "economic space strategy" gotta love those words together in a game :) -------------- On early access: The reason I payed $100 is because I am a "Stardock-groupie". I have little intention of playing the game until it is released - just like to support a company that I trust and value. And of course the fact that I have played and still am
@ Spaceballs-TK421 +1 Through structure comes proper progress, unless you consider the wonderful randomness and perceived chaos of genetic mutations in evolution ;)
I believe choosing a capital tile would make this game far less challenging, maybe it should be an optionbox that you can tick if you would like this feature. Vanilla game should have the random placement, but should of course not be on a resource tile..
I am foaming at the mouth... Was looking forward to the rapture, but GalCivIII release has now replaced that ;)
This was a problem also in FE - hope they manage to solve it
I was extremely happy to see that Stardock has finally come to GOG.com Will be buying the first title offered for the fifth time..lol Galactiv Civilizations I:Ultimate Edition. Hope this is the first of many titles you will get on GOG :)
[quote who="Flohaxn" reply="1" id="3340932"] i have always wondered how a purple pony would look like from inside ..[/quote] I believe that is WAD..lol
I would love to see some difference in the battle-animations as you level up as well. An increase in stat that has no visible difference except a change in damage-number is too boring - almost like I am just changing variables in a database (which I actually am) The whole reason of a graphic/gaming software is to remove the underlying numbers game and give us a visual stimuli - to give the illusion that we are not just changing and updating variables. Take an archer for exam
Excellent suggestion! +1
[quote who="Chronobomb" reply="58" id="3322319"]The new Tile Yield System makes no sense at all. .....Also I have started multiple games where I am in lush fertile lands with lots of nodes and no yields on any tiles. This is not the graphic bug either, it just won't let you settle. Please revisit this as it makes placing cities less fun.[/quote] +1
[quote who="Frogboy" reply="40" id="3321327"] Probably the only real solution would be to get rid of auto-resolve. Auto-resolve is designed as a simulation of the actual battle. The results, generally are pretty close but there are gaps. I'll ask them about the Dark Wizard thing.[/quote] Yeah, I can understand this, I only use it for the small battles that are too bothersome to do. The real joy of this game is to do the big battles manually anyway. [e digicon
[quote who="Trojasmic" reply="34" id="3321049"]Now every time I fight a dark wizard and use autoresolve, I win! The dark wizard is not using his spells in autoresolve anymore. FIX IT![/quote] It seems autoresolve in general is extremely powerful compared to manual battle. By trial and error I have now found that autoresolve will make me win battles I would most definitely loose if I chose manual.
Here is a save (1.29) where the game just locks up, when hitting the turn button, the hourglass shows up an nothing happens. Unable to continue game from this point. http://www.megafileupload.com/en/file/392973/a-EleSav.html
Yes, I have the same problem,,, :(
[quote who="Frogboy" reply="147" id="3136496"]Then why not do both yourself and us a favorite and go away? [/quote] I do not take comments as personally as you do, I only expressed my opinion - although not in a very constructive way I must admit. How about you rather make a reply like this: "Our product is still in development and we hope some of the issues expressed here will be adressed to make this game as good as it can be" Am a big
My verdict: Ripe for abandonment. Still a total lack of immersion. (just read 80% of the posts in this thread to see I am not alone with this) And I fear it will be so at release. I see no difference in this title compared to the last one when i comes to gameplay and immersion. You might have sprused up graphics and added a few variables, but you are still using the same concept, the same engine and above all, the same people. How on earth would the product be a
I have same issues. Windows 7 x64 Intel core i7 2600K 16GB RAM AMD 6990 All graphical settings set to max.
Is there no structure on how to report bugs/errors/crashes? YES THERE IS Just saying you have a problem does nothing to help at all. If all could post their specs and even graphical settings ingame - maybe it could be interpreted as helpful reporting.