Probably shouldn't be able to fire from one tile into another unless... they are on higher ground. It'd be nice to see little things like that which take into account terrain features [e digicons];P[/e]
Sushikawa
[quote who="SPARTANVI" reply="88" id="2661258"] Generally, when software is in its beta phase, it's "feature complete." Probably more likely to lose "features" as time goes on; users may find issue with certain mechanics.[/quote] This game is not anywhere near feature complete.
[quote who="Nemesis7884" reply="1" id="2662483"]on the other hand, ive also seen some of these npc sovereigns being able to kill monsters altough their combat rating is much lower...?![/quote] Zerg rush. since sov's dont actually die if they have a city, they send them selves, adventurers, and peasants at the monster until its dead.
Streamlined? Yeah, the personality has been streamlined right out the damn window from what I've seen so far. My cities in Civ, and my planets in GalCiv felt like things that needed to be taken care of. And it wasn't very hard to do so. My cities in Elemental have been feeling more like factories with each iteration of the beta.
The dude was "giving props" to people who got his Drizzt ref. He obviously has a very narrow view of what high fantasy is.
Currently we're playing with this very flat, dull interface, but after seeing some screen shots on other gaming sites I find my self almost lusting after the one from this image:
[quote who="endofdayz" reply="26" id="2660068"] That quote was in reply to someone telling me I should start my own game company if I don't like the game I bought. As in I should start up a car company if my car seems like its running wrong. Games aren't gifts handed down from on high - as a customer you have the right to say negative things about them. Games would be a lot better if more people realized that.[/quote] Yes and sticking with your car analogy...you're jud
[quote who="endofdayz" reply="21" id="2660045"] I kinda wanted to just buy a game... [/quote] Well you did. As for anything being "delayed"...well simply put away the beta client until the game you purchased is completed . As for not realizing you were involved with some one's pet project...All games/movies/books/paintings/poems/sculptures/TV shows/comic books/songs are some one's "pet project". Maybe you don't want to co
I was simply making a crack at the current beta's massive memory leakage :)
Wow...Nem...just... wow. http://tiny.cc/b5bvd
[quote who="Frogboy" reply="17" id="2659632"] Quoting AmericanPianist, reply 14While I know all the answers are coming with the update, I'm just too curious... In the Civilization research tier, certain improvements require your City to be of a certain level. Will the Magic research requirements involve City level? If so, will that just be granted to us, since we won't be upgrading housing and such this time around? (F
it was sort of possible to do land bridges in beta 1. I never could actually walk across them though...
So when Brad state that the new engine "...sacrifices RAM for greater performance..." did he mean sacrificing ram usage through efficient programming and resource management, or sacrificing RAM like lambs to slaughter Rambs to the slaughter?
What I would really like to see is the current gardens/farms system completely thrown out. Age Of Wonders had this really great aesthetic touch where farmland would pop up around the cities. If I were to construct an outpost and a hut, and I spent my attention else where the people in the town should start turning all the available tiles into farmland. Food production would grow as the population grew. I could freely build over these tiles with improvements to level the town u
I don't like this new direction at all. Before this change with the gardens and a few of the farming boost I could have a nice sprawling town dedicated to nothing but food production and have that support the food needs of a larger research/military focused metropolis. It felt, and looked pretty natural. Now all my cities are extremely similar. They have all the possible buildings and I don't have to make any choice early on about what to build where. The entire kingdom management sid
there is no way for an infantry army, by itself moving 7 or 8 tiles per turn would NOT feel weird. And equipping them all with magical boots/crystal meth to achieve anything greater than 3 or 4 tiles per turn should take a very very long time and be very very expensive.
Bumping this because while it was stated that stardock does like that "fractal" look of pure script driven map generation, I've seen some very incredible civ4 random map scripts written in python!
lol elemental running in a server environment with access to enterprise levels of ram? sign me up.
This has been bugging me for awhile...but why cant that Inn be incorporated into the town itself?
[quote who="Wintersong" reply="19" id="2654517"] Elemental magic in action. (may take a while to load)[/quote] I cant help replacing the guy in the gif with Will Wright.
One of the weapon researches I saw was “Katanas”. That seemed terribly out of place given the very European medieval fantasy setting. Are there any plans to introduce additional non-European styled factions later on? Middle Eastern, and Indochinese cultures have a great history of mysticism and not to mention warfare that often go overlooked! How greatly has the Beta community influenced the “grand vision” a
His speaking voice is fine. Don't see what exactly is so funny about this. Dude has some serious vocal flexibility. Maybe you should get outside a little more Raven and stop thinking about other guys balls so much?
Include free tickets to a circus with the purchase.
Aww thread title got my hopes up :(
[quote who="Myles" reply="2" id="2652333"]The current map is very small compared to the maximum size. Check this thread.[/quote] I find that comparison to civ4's map sizes invalid considering how much space is used by city sprawl. Saying "Our maps are 250% bigger!" while the cities occupy 640% of the space kind of makes that a moot point for me.