and tactical decisions like how to approach the planet, what fleet composition to use etc But what Nick is talking about IS tactics. Tactics are how you win battles. Look at classic naval warfare: tactics include raking, positioning yourself so your enemy is down wind of you (giving you more manuevering control and limiting his). That's the equivalent of naval "micromanagement". The execution of the tactics requires specific orders and commands, they don't ju
AgmLauncher
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So, I've received the emails concerning GameReplays support for this game, and I want to do a little bit of background research. First, I'll start off by stating my personal view of RTS games and game design. I look at RTS multiplayer as a form of martial arts. Anyone familiar with Jackie Chan, Jet Li, Bruce Lee, and The Matrix will know how fun and entertaining flashy moves can be. If you draw the comparison to RTS, you can see similarities between Jackie Chan/Jet Li and wor
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