High praise.
psychoak
Megas, your review, whether negative or positive, should be accurate, relevant information. I'd read your review and ignore it because your problems with the game don't particularly concern me. Someone else who shares your view could use the information though, a good negative review of a game the right people will like, prevents more down the road when the wrong people buy it. When I reviewed it, I gave it a positive for it's excellent skirmish
Terrain wise, if hovering units can't climb steep hills, or work in overly soft ground, there are considerations to having technologically inferior, but tactically useful modes of transportation, including wide track vehicles and spiderbots. Bipedal would never make sense since these aren't actual people driving them. Gravity channeling could require a firm, relatively flat surface, and make room for numerous alternative applications. The third facti
You're probably not the only one, but the list of people who can't does include a certain Gamespot reviewer...
Yet another Substrate unit that looks just like all the others! :)
The implication being made in this thread is that the AI is cheating and can target units in an army.
If you're having trouble with the AI coming out on top, you're not building enough quanta up. By mid game, you should have a set of engineers devoted to nothing but spamming more and more generators, allowing you to upgrade constantly and drop ever increasingly expensive orbitals as needed. By the time you finish a large map, it shouldn't be surprising if you've ended up with 20-30 of them.
We need the humor after being depressed by how dumb people are. :)
Ahh... the joys of English vs. American English...
Sim, T2 are cruisers, not frigates. The Mauler is the T2 killer, the Avenger is already anti-T1 and stacks up against the PHC equivalent like a hamburger to a skyscraper.
I'm sorry, but little kids put all kinds of shit, including shit, into their mouths. Yes, infants and toddlers will actually eat shit on occasion, I myself was fortunate to only have an obsession with putting rocks, penny's and, at one point when I was three, a particularly tasting looking fly into my mouth, but there are somewhere north of three million actual shit eaters in the US, who at one point tried, or even took a liking to, the consumption of their own crap. Going
Oh please, my asshole is smart enough to replace a politician...
I don't know what to say dude, it's practically a free win. I built a few flack turrets, popped a few cruiser factories out behind their base, and rolled over them without any trouble at all. Never saw a dreadnought.
Did you build back behind their base? You get to drop engineers behind enemy lines and set up cruiser factories that bypass that epic choke point filled with defenses and attack a virtually undefended nexus. The only thing you need to do is survive a few waves of minor attacks on it while you build up, and that's a piece of cake if you have a few bombers and get some air defense up before they send their own air.
That's kind of awesome.
Well, a Hades costs a lot of radioactives, so you can't actually build them without spending radioactives, those shots show a grand total of one possible Hades built. If they're accurate, then he has to have cheated for you to have seen many of them.
I wouldn't make just maps, but custom scenarios are a great idea. As has been pointed out, people who are really jonesing for multiplayer typically buy these things early already, so they can get in on the action, and fragmentation is bad for the community. The unique setups are worth a lot more to the single player crowd than a regular map anyway, which means people are more likely to buy them as well.
Does the interface scaling not adjust mouse size?
Odds are there's quite a bit of variation in what you can do, so long as you use your engineer to cap the first metal point.
This was introduced with their last update, I got the same grief finishing up the campaign. When you use Task Manager to kill a frozen task, you need to go to Processes and use End Process Tree instead. Doing the application often fails.
Dude, there already is one, pretty sure it's double click. :) I found it almost immediately, but the brain is fuzzy, oh so fuzzy...
If you're getting swarmed by dreadnoughts, you're taking a really long time to spread out. I only saw them one at a time. I just played through, first time. The last mission was a cake walk. You have enough resources in your corner area to support multiple cruiser production, and you have an anti-dread cruiser to work with as PHC, killing them is really easy. I was able to save Mac with about 50 logistics in mostly cruisers while I pushed
Drone launchers mostly slaughter frigates, they're like low damage cluster bombs, spreading out to kill lots of targets at the same time, but only doing enough damage to actually kill your tier 1 frigates. They have very little impact on dreadnoughts to the point of being completely inconsequential, and individual turrets are hardly sufficient to kill cruisers unless you sit there with no radar or vision getting pounded by one out of view. They're really only horrifyingly destru
The PHC AI is absolutely crushing the Substrate now. They plow through them on a scale with putting one side on beginner and the other at normal. From what I can tell, it's almost entirely because they can't regenerate hull points effectively. I played some 2v2's last night with normal AI, and my tool Substrate partner rapidly lost every dreadnought it built, utterly failing to maintain any sort of force, rapidly losing ground once they were in play. Before
Assuming you're correct in that the gpu is failing, this happens somewhat often with factory over clocks, it's a bad clock job. You need to either tune it down, or up the voltage(I'd tune it down, these guys typically run hot to begin with) to fix your stability issue. Ashes just happens to be the first game working it hard enough to trigger the flaw. It's possible you have a bad heat sink seating and need to fix that instead, but monitoring software should t